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authorAlon Zakai <alonzakai@gmail.com>2012-07-25 11:30:15 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-07-25 11:30:15 -0700
commit96cdbee9649d440161cff3088ca2a82ec1e54c78 (patch)
treea80e3e61e955582d7d29bd4d4800901302d96409 /tests/sdl_canvas.c
parent5739787049a07e1bf478af4bffad9e8906fb1e4b (diff)
allow apps to link both GL and SDL 2D backends and use just one
Diffstat (limited to 'tests/sdl_canvas.c')
-rw-r--r--tests/sdl_canvas.c13
1 files changed, 12 insertions, 1 deletions
diff --git a/tests/sdl_canvas.c b/tests/sdl_canvas.c
index ab1340a8..5d1c849c 100644
--- a/tests/sdl_canvas.c
+++ b/tests/sdl_canvas.c
@@ -3,7 +3,18 @@
#include <SDL/SDL_ttf.h>
#include <emscripten.h>
-int main() {
+
+int main(int argc, char **argv) {
+#if EMSCRIPTEN
+ // include GL stuff, to check that we can compile hybrid 2d/GL apps
+ extern void glBegin(int mode);
+ extern void glBindBuffer(int target, int buffer);
+ if (argc == 9876) {
+ glBegin(0);
+ glBindBuffer(0, 0);
+ }
+#endif
+
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);