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author | Douglas T. Crosher <dtc-moz@scieneer.com> | 2013-07-10 19:52:56 +1000 |
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committer | Douglas T. Crosher <dtc-moz@scieneer.com> | 2013-07-10 19:52:56 +1000 |
commit | 83a7d76953c63c0bf0e22be344be723ab4c1fef5 (patch) | |
tree | 8562e5eace99e84bdefb57faf391361e9f0882b5 /tests/lua/binarytrees.lua | |
parent | 4158ce9871d88c2856fe2d47a85ea283e534c7bc (diff) |
* Replace the 'scan' function, which maps a WebGL object to an
associated integer id, with a 'name' property stored on the object.
The linear scan was rather slow, and as the vector grew in size
games were slowing to a few fps.
Diffstat (limited to 'tests/lua/binarytrees.lua')
0 files changed, 0 insertions, 0 deletions