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authorJez Ng <me@jezng.com>2013-06-17 18:00:44 -0700
committerJez Ng <me@jezng.com>2013-06-17 18:30:43 -0700
commit83d1e40dc67587c0eee1a5103ee51cfc435aa91d (patch)
tree2cdef0c4a216a38526dd58f9d472404cdcdc27f4 /tests/hello_world_sdl.cpp
parent31f73d04a0f1120746e40b7a35b5d609dbc598ab (diff)
Fix SDL color encoding.
Little-endian + RGBA means that red is located at the lowest-order bits, not the highest. The hello_world_sdl test is now portable, because we no longer write to individual bytes. We also add a test for a completely blank screen, which should be black, not red. Closes #1287, #761, #765.
Diffstat (limited to 'tests/hello_world_sdl.cpp')
-rw-r--r--tests/hello_world_sdl.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/tests/hello_world_sdl.cpp b/tests/hello_world_sdl.cpp
index b6401995..eeaad0cd 100644
--- a/tests/hello_world_sdl.cpp
+++ b/tests/hello_world_sdl.cpp
@@ -2,7 +2,7 @@
#include <SDL/SDL.h>
-int main() {
+extern "C" int main(int argc, char** argv) {
printf("hello, world!\n");
SDL_Init(SDL_INIT_VIDEO);
@@ -11,10 +11,8 @@ int main() {
if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
- *((char*)screen->pixels + i*256*4 + j*4 + 0) = i;
- *((char*)screen->pixels + i*256*4 + j*4 + 1) = j;
- *((char*)screen->pixels + i*256*4 + j*4 + 2) = 255-i;
- *((char*)screen->pixels + i*256*4 + j*4 + 3) = (i+j)%255; // actually ignored, since this is to the screen
+ // alpha component is actually ignored, since this is to the screen
+ *((Uint32*)screen->pixels + i * 256 + j) = SDL_MapRGBA(screen->format, i, j, 255-i, (i+j) % 255);
}
}
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);