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authorAlon Zakai <alonzakai@gmail.com>2011-12-10 17:26:15 -0800
committerAlon Zakai <alonzakai@gmail.com>2011-12-10 17:26:15 -0800
commitf59ffc338e2c1df792709a823be1c1d2735e88bf (patch)
tree7268bc264e4364f9766f1b137882870bf7b90569 /tests/gl/sdl_ogl.c
parent0162cc4bdc1955b442bec1a185d024d3d30cec0e (diff)
parent3a35fd9389a18707abd51dc71e2096c64413d510 (diff)
Merge branch 'ta2bydefault'
Diffstat (limited to 'tests/gl/sdl_ogl.c')
-rw-r--r--tests/gl/sdl_ogl.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/tests/gl/sdl_ogl.c b/tests/gl/sdl_ogl.c
index 829213d8..6f81c7ff 100644
--- a/tests/gl/sdl_ogl.c
+++ b/tests/gl/sdl_ogl.c
@@ -11,12 +11,24 @@
/*
Combined with opengl.org tutorial #2,
http://www.opengl.org/wiki/Tutorial2:_VAOs,_VBOs,_Vertex_and_Fragment_Shaders_%28C_/_SDL%29
+
+ Build with
+
+ gcc sdl_ogl.c -lSDL -lGL
+
+ g++ will fail!
+
+ Or, to JS:
+
+ ~/Dev/emscripten/tools/emmaken.py sdl_ogl.c -o sdl_ogl.o
+ ~/Dev/emscripten/emscripten.py sdl_ogl.o > sdl_ogl.js
*/
#include "SDL/SDL.h"
#include "SDL/SDL_opengl.h"
#include <stdio.h>
+#include <stdlib.h>
char* filetobuf(char *file)
{