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authorBruce Mitchener <bruce.mitchener@gmail.com>2013-08-24 09:49:24 +0700
committerBruce Mitchener <bruce.mitchener@gmail.com>2013-08-24 09:59:13 +0700
commit1eca7017e7ed397e08d8b4a61be4de9308881fd0 (patch)
tree7bc7df09ae1cf03ccb699a3535f3673c79d8abe0 /tests/float_tex.cpp
parentb21b6eecc4d78266ed5333de35734b532cfa0c06 (diff)
Fix browser.test_float_tex.
This should be getting the size of a float, not a uint.
Diffstat (limited to 'tests/float_tex.cpp')
-rw-r--r--tests/float_tex.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/float_tex.cpp b/tests/float_tex.cpp
index 61531124..c40ff786 100644
--- a/tests/float_tex.cpp
+++ b/tests/float_tex.cpp
@@ -113,7 +113,7 @@ static void gl_init(void) {
/* Store the vertices in a vertex buffer object (VBO) */
glGenBuffers(1, &indicesVBO);
glBindBuffer(GL_ARRAY_BUFFER, indicesVBO);
- glBufferData(GL_ARRAY_BUFFER, elements.size() * sizeof(uint), &elements[0], GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, elements.size() * sizeof(float), &elements[0], GL_STATIC_DRAW);
/* Get the locations of the uniforms so we can access them */
nodeSamplerLocation = glGetUniformLocation(program, "nodeInfo");
glBindAttribLocation(program, 0, "indices");