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authorJukka Jylänki <jujjyl@gmail.com>2013-04-16 23:02:29 +0300
committerJukka Jylänki <jujjyl@gmail.com>2013-04-18 20:08:36 +0300
commitf3c28a7b9aac81b67619378c67f72e8cbc0254b0 (patch)
tree6ef856dff7240ff120879f8b3f9f90d7cedf2ba8 /tests/embind
parentccb6ee201fbbc0add5b07808b9308ee9c9e28764 (diff)
Do slightly fewer iterations of GameObject benchmark to make the test run a bit quicker.
Diffstat (limited to 'tests/embind')
-rw-r--r--tests/embind/embind.benchmark.js2
-rw-r--r--tests/embind/embind_benchmark.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/embind/embind.benchmark.js b/tests/embind/embind.benchmark.js
index 959358b6..f0f6e078 100644
--- a/tests/embind/embind.benchmark.js
+++ b/tests/embind/embind.benchmark.js
@@ -173,7 +173,7 @@ function _sum_float_benchmark_embind_js() {
}
function _move_gameobjects_benchmark_embind_js() {
- var N = 100000;
+ var N = 10000;
var objects = [];
for(i = 0; i < N; ++i) {
objects.push(Module['create_game_object']());
diff --git a/tests/embind/embind_benchmark.cpp b/tests/embind/embind_benchmark.cpp
index 4a472686..8ce33bc8 100644
--- a/tests/embind/embind_benchmark.cpp
+++ b/tests/embind/embind_benchmark.cpp
@@ -284,7 +284,7 @@ void __attribute__((noinline)) sum_float_benchmark()
void __attribute__((noinline)) move_gameobjects_benchmark()
{
- const int N = 100000;
+ const int N = 10000;
GameObjectPtr objects[N];
for(int i = 0; i < N; ++i)
objects[i] = create_game_object();