diff options
author | Alon Zakai <alonzakai@gmail.com> | 2012-05-13 13:01:45 -0700 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2012-05-13 13:01:45 -0700 |
commit | b90a590f024d12650112ee15fbbf24cdea082ed1 (patch) | |
tree | a9ec7764d51ed3179454ba5b78615a54f4795508 /tests/cube_explosion.c | |
parent | 3b0b45be2be74f0bfd49a59812fe84615d90d9d4 (diff) |
misc tweaks and add wip cube_explosion test
Diffstat (limited to 'tests/cube_explosion.c')
-rw-r--r-- | tests/cube_explosion.c | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/tests/cube_explosion.c b/tests/cube_explosion.c new file mode 100644 index 00000000..38088018 --- /dev/null +++ b/tests/cube_explosion.c @@ -0,0 +1,233 @@ +/* +THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION +AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. + +THE ORIGINAL AUTHOR IS KYLE FOLEY. + +THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY +OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF +MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, +ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE +RESULTING FROM THE USE, MODIFICATION, OR +REDISTRIBUTION OF THIS SOFTWARE. +*/ + +#if !EMSCRIPTEN +#define USE_GLEW 1 +#endif + +#if USE_GLEW +#include "GL/glew.h" +#endif + +#include "SDL/SDL.h" +#if !USE_GLEW +#include "SDL/SDL_opengl.h" +#endif + +#include <stdio.h> +#include <string.h> +#include <assert.h> + +void verify() { + int width = 640, height = 480; + unsigned char *data = (unsigned char*)malloc(width*height*4); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); + int sum = 0; + for (int x = 0; x < width*height*4; x++) { + if (x % 4 != 3) sum += x * data[x]; + } +#if EMSCRIPTEN + int result = sum; + REPORT_RESULT(); +#endif +} + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { + printf("Unable to initialize SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL ); + if ( !screen ) { + printf("Unable to set video mode: %s\n", SDL_GetError()); + return 1; + } + + glClearColor( 0, 0, 0, 0 ); + glClear( GL_COLOR_BUFFER_BIT ); + + // Create a texture + + GLuint texture; + glGenTextures( 1, &texture ); + glBindTexture( GL_TEXTURE_2D, texture ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + GLubyte textureData[16*16*4]; + for (int x = 0; x < 16; x++) { + for (int y = 0; y < 16; y++) { + *((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8) + ((x*16) << 16) + 0xff000000; + } + } + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, + GL_RGBA, GL_UNSIGNED_BYTE, textureData ); + + // BEGIN + +#if USE_GLEW + glewInit(); +#endif + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + // original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048); + // cubegeom: glFrustum(-0.6435469817188064, 0.1435469817188064, -0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048); + glFrustum(-0.6435469817188064, 0.6435469817188064, -0.48266022190470925, 0.48266022190470925, 0.5400000214576721, 2048); + + glMatrixMode(GL_MODELVIEW); + GLfloat matrixData[] = { -1, 0, 0, 0, + 0, 0,-1, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 }; + glLoadMatrixf(matrixData); + // cubegeom glTranslated(-512,-512,-527); // XXX this should be uncommented, but if it is then nothing is shown + glRotated(0, 0, 1, 0); + glRotated(0, -1, 0, 0); + glRotated(0, 0, 0, -1); + glTranslated(-512,-512,-527); + + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + + glClear(GL_DEPTH_BUFFER_BIT); + + GLint ok; + + const char *vertexShader = + "uniform vec4 center, animstate;\n" + "uniform vec4 texgenS, texgenT;\n" + "void main(void)\n" + "{\n" + " vec4 wobble = vec4(gl_Vertex.xyz*(1.0 + 0.5*abs(fract(dot(gl_Vertex.xyz, center.xyz) + animstate.w*0.002) - 0.5)), gl_Vertex.w);\n" + " gl_Position = gl_ModelViewProjectionMatrix * wobble;\n" + " gl_FrontColor = gl_Color;\n" + " gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" + " vec2 texgen = vec2(dot(texgenS, gl_Vertex), dot(texgenT, gl_Vertex)); \n" + " gl_TexCoord[1].xy = texgen;\n" + " gl_TexCoord[2].xy = texgen - animstate.w*0.0005;\n" + "}\n"; + const char *fragmentShader = + "uniform sampler2D tex2;\n" + "uniform sampler2D tex0, tex1;\n" + "void main(void)\n" + "{\n" + " vec2 dtc = gl_TexCoord[0].xy + texture2D(tex0, gl_TexCoord[2].xy).xy*0.1; \n" + " vec4 diffuse = texture2D(tex0, dtc);\n" + " vec4 blend = texture2D(tex1, gl_TexCoord[1].xy); \n" + " diffuse *= blend.a*4.0; \n" + " diffuse.b += 0.5 - blend.a*0.5; \n" + " gl_FragColor = diffuse * gl_Color;\n" + "}\n"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vs, 1, &vertexShader, NULL); + glCompileShader(vs); + glGetShaderiv(vs, GL_COMPILE_STATUS, &ok); + assert(ok); + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, &fragmentShader, NULL); + glCompileShader(fs); + glGetShaderiv(fs, GL_COMPILE_STATUS, &ok); + assert(ok); + + GLuint program = glCreateProgram(); + + glAttachShader(program, vs); + glAttachShader(program, fs); + glLinkProgram(program); + glGetProgramiv(program, GL_LINK_STATUS, &ok); + assert(ok); + + glUseProgram(program); + + // get active uniform data for 10 uniforms. XXX they include our additions from shader rewriting! XXX + + // gen texture, we already has one + + GLuint arrayBuffer; + glGenBuffers(1, &arrayBuffer); + glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + GLubyte arrayBufferData[] = +{0,0,0,128,0,0,0,0,0,0,128,63,0,0,0,0,0,0,128,63,0,0,0,128,0,0,0,0,0,0,128,63,171,170,170,61,0,0,128,63,0,0,0,128,0,0,0,0,0,0,128,63,171,170,42,62,0,0,128,63,0,0,0,128,0,0,0,0,0,0,128,63,0,0,128,62,0,0,128,63,0,0,0,128,0,0,0,128,0,0,128,63,171,170,170,62,0,0,128,63,0,0,0,128,0,0,0,128,0,0,128,63,85,85,213,62,0,0,128,63,0,0,0,128,0,0,0,128,0,0,128,63,0,0,0,63,0,0,128,63,0,0,0,0,0,0,0,128,0,0,128,63,85,85,21,63,0,0,128,63,0,0,0,0,0,0,0,128,0,0,128,63,171,170,42,63,0,0,128,63,0,0,0,0,0,0,0,128,0,0,128,63,0,0,64,63,0,0,128,63,0,0,0,0,0,0,0,0,0,0,128,63,85,85,85,63,0,0,128,63,0,0,0,0,0,0,0,0,0,0,128,63,171,170,106,63,0,0,128,63,0,0,0,128,0,0,0,0,0,0,128,63,0,0,128,63,0,0,128,63,0,0,0,128,0,0,0,63,215,179,93,63,0,0,0,0,85,85,85,63,0,0,128,190,215,179,221,62,215,179,93,63,171,170,170,61,85,85,85,63,215,179,221,190,0,0,128,62,215,179,93,63,171,170,42,62,85,85,85,63,0,0,0,191,0,48,13,36,215,179,93,63,0,0,128,62,85,85,85,63,215,179,221,190,0,0,128,190,215,179,93,63,171,170,170,62,85,85,85,63,0,0,128,190,215,179,221,190,215,179,93,63,85,85,213,62,85,85,85,63,0,76,163,165,0,0,0,191,215,179,93,63,0,0,0,63,85,85,85,63,0,0,128,62,215,179,221,190,215,179,93,63,85,85,21,63,85,85,85,63,215,179,221,62,0,0,128,190,215,179,93,63,171,170,42,63,85,85,85,63,0,0,0,63,0,200,211,164,215,179,93,63,0,0,64,63,85,85,85,63,215,179,221,62,0,0,128,62,215,179,93,63,85,85,85,63,85,85,85,63,0,0,128,62,215,179,221,62,215,179,93,63,171,170,106,63,85,85,85,63,0,0,0,128,0,0,0,63,215,179,93,63,0,0,128,63,85,85,85,63,0,0,0,128,215,179,93,63,0,0,0,63,0,0,0,0,171,170,42,63,215,179,221,190,0,0,64,63,0,0,0,63,171,170,170,61,171,170,42,63,0,0,64,191,215,179,221,62,0,0,0,63,171,170,42,62,171,170,42,63,215,179,93,191,63,139,116,36,0,0,0,63,0,0,128,62,171,170,42,63,0,0,64,191,215,179,221,190,0,0,0,63,171,170,170,62,171,170,42,63,215,179,221,190,0,0,64,191,0,0,0,63,85,85,213,62,171,170,42,63,83,107,13,166,215,179,93,191,0,0,0,63,0,0,0,63,171,170,42,63,215,179,221,62,0,0,64,191,0,0,0,63,85,85,21,63,171,170,42,63,0,0,64,63,215,179,221,190,0,0,0,63,171,170,42,63,171,170,42,63,215,179,93,63,111,104,55,165,0,0,0,63,0,0,64,63,171,170,42,63,0,0,64,63,215,179,221,62,0,0,0,63,85,85,85,63,171,170,42,63,215,179,221,62,0,0,64,63,0,0,0,63,171,170,106,63,171,170,42,63,0,0,0,128,215,179,93,63,0,0,0,63,0,0,128,63,171,170,42,63,0,0,0,128,0,0,128,63,0,166,17,38,0,0,0,0,0,0,0,63,0,0,0,191,215,179,93,63,0,166,17,38,171,170,170,61,0,0,0,63,215,179,93,191,0,0,0,63,0,166,17,38,171,170,42,62,0,0,0,63,0,0,128,191,0,48,141,36,0,166,17,38,0,0,128,62,0,0,0,63,215,179,93,191,0,0,0,191,0,166,17,38,171,170,170,62,0,0,0,63,0,0,0,191,215,179,93,191,0,166,17,38,85,85,213,62,0,0,0,63,0,76,35,166,0,0,128,191,0,166,17,38,0,0,0,63,0,0,0,63,0,0,0,63,215,179,93,191,0,166,17,38,85,85,21,63,0,0,0,63,215,179,93,63,0,0,0,191,0,166,17,38,171,170,42,63,0,0,0,63,0,0,128,63,0,200,83,165,0,166,17,38,0,0,64,63,0,0,0,63,215,179,93,63,0,0,0,63,0,166,17,38,85,85,85,63,0,0,0,63,0,0,0,63,215,179,93,63,0,166,17,38,171,170,106,63,0,0,0,63,0,0,0,128,0,0,128,63,0,166,17,38,0,0,128,63,0,0,0,63,0,0,0,128,215,179,93,63,0,0,0,191,0,0,0,0,171,170,170,62,215,179,221,190,0,0,64,63,0,0,0,191,171,170,170,61,171,170,170,62,0,0,64,191,215,179,221,62,0,0,0,191,171,170,42,62,171,170,170,62,215,179,93,191,63,139,116,36,0,0,0,191,0,0,128,62,171,170,170,62,0,0,64,191,215,179,221,190,0,0,0,191,171,170,170,62,171,170,170,62,215,179,221,190,0,0,64,191,0,0,0,191,85,85,213,62,171,170,170,62,83,107,13,166,215,179,93,191,0,0,0,191,0,0,0,63,171,170,170,62,215,179,221,62,0,0,64,191,0,0,0,191,85,85,21,63,171,170,170,62,0,0,64,63,215,179,221,190,0,0,0,191,171,170,42,63,171,170,170,62,215,179,93,63,111,104,55,165,0,0,0,191,0,0,64,63,171,170,170,62,0,0,64,63,215,179,221,62,0,0,0,191,85,85,85,63,171,170,170,62,215,179,221,62,0,0,64,63,0,0,0,191,171,170,106,63,171,170,170,62,0,0,0,128,215,179,93,63,0,0,0,191,0,0,128,63,171,170,170,62,0,0,0,128,0,0,0,63,215,179,93,191,0,0,0,0,171,170,42,62,0,0,128,190,215,179,221,62,215,179,93,191,171,170,170,61,171,170,42,62,215,179,221,190,0,0,128,62,215,179,93,191,171,170,42,62,171,170,42,62,0,0,0,191,0,48,13,36,215,179,93,191,0,0,128,62,171,170,42,62,215,179,221,190,0,0,128,190,215,179,93,191,171,170,170,62,171,170,42,62,0,0,128,190,215,179,221,190,215,179,93,191,85,85,213,62,171,170,42,62,0,76,163,165,0,0,0,191,215,179,93,191,0,0,0,63,171,170,42,62,0,0,128,62,215,179,221,190,215,179,93,191,85,85,21,63,171,170,42,62,215,179,221,62,0,0,128,190,215,179,93,191,171,170,42,63,171,170,42,62,0,0,0,63,0,200,211,164,215,179,93,191,0,0,64,63,171,170,42,62,215,179,221,62,0,0,128,62,215,179,93,191,85,85,85,63,171,170,42,62,0,0,128,62,215,179,221,62,215,179,93,191,171,170,106,63,171,170,42,62,0,0,0,128,0,0,0,63,215,179,93,191,0,0,128,63,171,170,42,62,0,0,0,128,0,166,145,38,0,0,128,191,0,0,0,0,0,0,64,37,0,166,17,166,63,69,124,38,0,0,128,191,171,170,170,61,0,0,64,37,63,69,124,166,0,166,17,38,0,0,128,191,171,170,42,62,0,0,64,37,0,166,145,166,122,167,160,11,0,0,128,191,0,0,128,62,0,0,64,37,63,69,124,166,0,166,17,166,0,0,128,1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+ glBufferData(GL_ARRAY_BUFFER, 1820, arrayBufferData, GL_STATIC_DRAW); + + GLuint elementBuffer; + glGenBuffers(1, &elementBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer); + GLubyte elementBufferData[] = +{0,0,13,0,1,0,1,0,13,0,14,0,1,0,14,0,2,0,2,0,14,0,15,0,2,0,15,0,3,0,3,0,15,0,16,0,3,0,16,0,4,0,4,0,16,0,17,0,4,0,17,0,5,0,5,0,17,0,18,0,5,0,18,0,6,0,6,0,18,0,19,0,6,0,19,0,7,0,7,0,19,0,20,0,7,0,20,0,8,0,8,0,20,0,21,0,8,0,21,0,9,0,9,0,21,0,22,0,9,0,22,0,10,0,10,0,22,0,23,0,10,0,23,0,11,0,11,0,23,0,24,0,11,0,24,0,12,0,12,0,24,0,25,0,24,0,37,0,25,0,25,0,37,0,38,0,23,0,36,0,24,0,24,0,36,0,37,0,22,0,35,0,23,0,23,0,35,0,36,0,21,0,34,0,22,0,22,0,34,0,35,0,20,0,33,0,21,0,21,0,33,0,34,0,19,0,32,0,20,0,20,0,32,0,33,0,18,0,31,0,19,0,19,0,31,0,32,0,17,0,30,0,18,0,18,0,30,0,31,0,16,0,29,0,17,0,17,0,29,0,30,0,15,0,28,0,16,0,16,0,28,0,29,0,14,0,27,0,15,0,15,0,27,0,28,0,13,0,26,0,14,0,14,0,26,0,27,0,26,0,39,0,27,0,27,0,39,0,40,0,27,0,40,0,28,0,28,0,40,0,41,0,28,0,41,0,29,0,29,0,41,0,42,0,29,0,42,0,30,0,30,0,42,0,43,0,30,0,43,0,31,0,31,0,43,0,44,0,31,0,44,0,32,0,32,0,44,0,45,0,32,0,45,0,33,0,33,0,45,0,46,0,33,0,46,0,34,0,34,0,46,0,47,0,34,0,47,0,35,0,35,0,47,0,48,0,35,0,48,0,36,0,36,0,48,0,49,0,36,0,49,0,37,0,37,0,49,0,50,0,37,0,50,0,38,0,38,0,50,0,51,0,50,0,63,0,51,0,51,0,63,0,64,0,49,0,62,0,50,0,50,0,62,0,63,0,48,0,61,0,49,0,49,0,61,0,62,0,47,0,60,0,48,0,48,0,60,0,61,0,46,0,59,0,47,0,47,0,59,0,60,0,45,0,58,0,46,0,46,0,58,0,59,0,44,0,57,0,45,0,45,0,57,0,58,0,43,0,56,0,44,0,44,0,56,0,57,0,42,0,55,0,43,0,43,0,55,0,56,0,41,0,54,0,42,0,42,0,54,0,55,0,40,0,53,0,41,0,41,0,53,0,54,0,39,0,52,0,40,0,40,0,52,0,53,0,52,0,65,0,53,0,53,0,65,0,66,0,53,0,66,0,54,0,54,0,66,0,67,0,54,0,67,0,55,0,55,0,67,0,68,0,55,0,68,0,56,0,56,0,68,0,69,0,56,0,69,0,57,0,57,0,69,0,70,0,57,0,70,0,58,0,58,0,70,0,71,0,58,0,71,0,59,0,59,0,71,0,72,0,59,0,72,0,60,0,60,0,72,0,73,0,60,0,73,0,61,0,61,0,73,0,74,0,61,0,74,0,62,0,62,0,74,0,75,0,62,0,75,0,63,0,63,0,75,0,76,0,63,0,76,0,64,0,64,0,76,0,77,0,76,0,89,0,77,0,77,0,89,0,90,0,75,0,88,0,76,0,76,0,88,0,89,0,74,0,87,0,75,0,75,0,87,0,88,0,73,0,86,0,74,0,74,0,86,0,87,0,72,0,85,0,73,0,73,0,85,0,86,0,71,0,84,0,72,0,72,0,84,0,85,0,70,0,83,0,71,0,71,0,83,0,84,0,69,0,82,0,70,0,70,0,82,0,83,0,68,0,81,0,69,0,69,0,81,0,82,0,67,0,80,0,68,0,68,0,80,0,81,0,66,0,79,0,67,0,67,0,79,0,80,0,65,0,78,0,66,0,66,0,78,0,79,0}; + glBufferData(GL_ELEMENT_ARRAY_BUFFER, 864, elementBufferData, GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(3, GL_FLOAT, 20, 0); + glTexCoordPointer(2, GL_FLOAT, 20, (void*)12); + + glBindTexture(GL_TEXTURE_2D, texture); + + glPushMatrix(); // still modelview? + glTranslated(484.50579833984375, 589.3919067382812, 528.0055541992188); + + GLint texgenSLocation = glGetUniformLocation(program, "texgenS"); + assert(texgenSLocation >= 0); + GLfloat texgenSData[4] = { 0.31012535095214844, 0.05928778275847435, 0.38769474625587463, 0.5 }; + glUniform4fv(texgenSLocation, 1, texgenSData); + + GLint texgenTLocation = glGetUniformLocation(program, "texgenT"); + assert(texgenTLocation >= 0 && texgenTLocation != texgenSLocation); + GLfloat texgenTData[4] = { -0.12697559595108032, -0.4524572193622589, 0.17076200246810913, 0.5 }; + glUniform4fv(texgenTLocation, 1, texgenTData); + + GLint centerLocation = glGetUniformLocation(program, "center"); + assert(centerLocation >= 0); + GLfloat centerData[4] = { 484.50579833984375, 589.3919067382812, 528.0055541992188, 0 }; + glUniform4fv(centerLocation, 1, centerData); + + GLint animstateLocation = glGetUniformLocation(program, "animstate"); + assert(animstateLocation >= 0); + GLfloat animstateData[4] = { 1, 55, 51, 10709 }; + glUniform4fv(animstateLocation, 1, animstateData); + + glRotated(1529.857142857143, 0.5773502588272095, 0.5773502588272095, 0.5773502588272095); + glScaled(-55, 55, -55); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, texture); // XXX this is after setting Pointers, do we miss it? Also, does it not need clientActiveTexture - should we have updated that? + glActiveTexture(GL_TEXTURE0); + glColor4ub(-1,15 ,15, 255); + glColor4f(1, 0.058823529411764705, 0.058823529411764705, 1); // seems unneeded to have two calls to color... + + glDrawElements(GL_TRIANGLES, 432, GL_UNSIGNED_SHORT, 0); + + // END + + SDL_GL_SwapBuffers(); + + verify(); + +#if !EMSCRIPTEN + SDL_Delay(1500); +#endif + + SDL_Quit(); + + return 0; +} |