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authorAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
committerAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
commit887ce3dde89410d012a708c3ec454f679b2e5b1e (patch)
treedaeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/src/LinearMath/btQuickprof.h
parentb3f4022e35b34002f44aacde554cc8b3ea927500 (diff)
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/src/LinearMath/btQuickprof.h')
-rw-r--r--tests/bullet/src/LinearMath/btQuickprof.h196
1 files changed, 196 insertions, 0 deletions
diff --git a/tests/bullet/src/LinearMath/btQuickprof.h b/tests/bullet/src/LinearMath/btQuickprof.h
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+
+/***************************************************************************************************
+**
+** Real-Time Hierarchical Profiling for Game Programming Gems 3
+**
+** by Greg Hjelstrom & Byon Garrabrant
+**
+***************************************************************************************************/
+
+// Credits: The Clock class was inspired by the Timer classes in
+// Ogre (www.ogre3d.org).
+
+
+
+#ifndef BT_QUICK_PROF_H
+#define BT_QUICK_PROF_H
+
+//To disable built-in profiling, please comment out next line
+//#define BT_NO_PROFILE 1
+#ifndef BT_NO_PROFILE
+#include <stdio.h>//@todo remove this, backwards compatibility
+#include "btScalar.h"
+#include "btAlignedAllocator.h"
+#include <new>
+
+
+
+
+
+#define USE_BT_CLOCK 1
+
+#ifdef USE_BT_CLOCK
+
+///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
+class btClock
+{
+public:
+ btClock();
+
+ btClock(const btClock& other);
+ btClock& operator=(const btClock& other);
+
+ ~btClock();
+
+ /// Resets the initial reference time.
+ void reset();
+
+ /// Returns the time in ms since the last call to reset or since
+ /// the btClock was created.
+ unsigned long int getTimeMilliseconds();
+
+ /// Returns the time in us since the last call to reset or since
+ /// the Clock was created.
+ unsigned long int getTimeMicroseconds();
+private:
+ struct btClockData* m_data;
+};
+
+#endif //USE_BT_CLOCK
+
+
+
+
+///A node in the Profile Hierarchy Tree
+class CProfileNode {
+
+public:
+ CProfileNode( const char * name, CProfileNode * parent );
+ ~CProfileNode( void );
+
+ CProfileNode * Get_Sub_Node( const char * name );
+
+ CProfileNode * Get_Parent( void ) { return Parent; }
+ CProfileNode * Get_Sibling( void ) { return Sibling; }
+ CProfileNode * Get_Child( void ) { return Child; }
+
+ void CleanupMemory();
+ void Reset( void );
+ void Call( void );
+ bool Return( void );
+
+ const char * Get_Name( void ) { return Name; }
+ int Get_Total_Calls( void ) { return TotalCalls; }
+ float Get_Total_Time( void ) { return TotalTime; }
+
+protected:
+
+ const char * Name;
+ int TotalCalls;
+ float TotalTime;
+ unsigned long int StartTime;
+ int RecursionCounter;
+
+ CProfileNode * Parent;
+ CProfileNode * Child;
+ CProfileNode * Sibling;
+};
+
+///An iterator to navigate through the tree
+class CProfileIterator
+{
+public:
+ // Access all the children of the current parent
+ void First(void);
+ void Next(void);
+ bool Is_Done(void);
+ bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
+
+ void Enter_Child( int index ); // Make the given child the new parent
+ void Enter_Largest_Child( void ); // Make the largest child the new parent
+ void Enter_Parent( void ); // Make the current parent's parent the new parent
+
+ // Access the current child
+ const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
+ int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
+ float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
+
+ // Access the current parent
+ const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
+ int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
+ float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
+
+protected:
+
+ CProfileNode * CurrentParent;
+ CProfileNode * CurrentChild;
+
+ CProfileIterator( CProfileNode * start );
+ friend class CProfileManager;
+};
+
+
+///The Manager for the Profile system
+class CProfileManager {
+public:
+ static void Start_Profile( const char * name );
+ static void Stop_Profile( void );
+
+ static void CleanupMemory(void)
+ {
+ Root.CleanupMemory();
+ }
+
+ static void Reset( void );
+ static void Increment_Frame_Counter( void );
+ static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
+ static float Get_Time_Since_Reset( void );
+
+ static CProfileIterator * Get_Iterator( void )
+ {
+
+ return new CProfileIterator( &Root );
+ }
+ static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); }
+
+ static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
+
+ static void dumpAll();
+
+private:
+ static CProfileNode Root;
+ static CProfileNode * CurrentNode;
+ static int FrameCounter;
+ static unsigned long int ResetTime;
+};
+
+
+///ProfileSampleClass is a simple way to profile a function's scope
+///Use the BT_PROFILE macro at the start of scope to time
+class CProfileSample {
+public:
+ CProfileSample( const char * name )
+ {
+ CProfileManager::Start_Profile( name );
+ }
+
+ ~CProfileSample( void )
+ {
+ CProfileManager::Stop_Profile();
+ }
+};
+
+
+#define BT_PROFILE( name ) CProfileSample __profile( name )
+
+#else
+
+#define BT_PROFILE( name )
+
+#endif //#ifndef BT_NO_PROFILE
+
+
+
+#endif //BT_QUICK_PROF_H
+
+