diff options
author | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
commit | 887ce3dde89410d012a708c3ec454f679b2e5b1e (patch) | |
tree | daeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/src/LinearMath/btQuickprof.cpp | |
parent | b3f4022e35b34002f44aacde554cc8b3ea927500 (diff) |
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/src/LinearMath/btQuickprof.cpp')
-rw-r--r-- | tests/bullet/src/LinearMath/btQuickprof.cpp | 565 |
1 files changed, 565 insertions, 0 deletions
diff --git a/tests/bullet/src/LinearMath/btQuickprof.cpp b/tests/bullet/src/LinearMath/btQuickprof.cpp new file mode 100644 index 00000000..14534068 --- /dev/null +++ b/tests/bullet/src/LinearMath/btQuickprof.cpp @@ -0,0 +1,565 @@ +/* + +*************************************************************************************************** +** +** profile.cpp +** +** Real-Time Hierarchical Profiling for Game Programming Gems 3 +** +** by Greg Hjelstrom & Byon Garrabrant +** +***************************************************************************************************/ + +// Credits: The Clock class was inspired by the Timer classes in +// Ogre (www.ogre3d.org). + +#include "btQuickprof.h" + +#ifndef BT_NO_PROFILE + + +static btClock gProfileClock; + + +#ifdef __CELLOS_LV2__ +#include <sys/sys_time.h> +#include <sys/time_util.h> +#include <stdio.h> +#endif + +#if defined (SUNOS) || defined (__SUNOS__) +#include <stdio.h> +#endif + +#if defined(WIN32) || defined(_WIN32) + +#define BT_USE_WINDOWS_TIMERS +#define WIN32_LEAN_AND_MEAN +#define NOWINRES +#define NOMCX +#define NOIME + +#ifdef _XBOX + #include <Xtl.h> +#else //_XBOX + #include <windows.h> +#endif //_XBOX + +#include <time.h> + + +#else //_WIN32 +#include <sys/time.h> +#endif //_WIN32 + +#define mymin(a,b) (a > b ? a : b) + +struct btClockData +{ + +#ifdef BT_USE_WINDOWS_TIMERS + LARGE_INTEGER mClockFrequency; + DWORD mStartTick; + LONGLONG mPrevElapsedTime; + LARGE_INTEGER mStartTime; +#else +#ifdef __CELLOS_LV2__ + uint64_t mStartTime; +#else + struct timeval mStartTime; +#endif +#endif //__CELLOS_LV2__ + +}; + +///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling. +btClock::btClock() +{ + m_data = new btClockData; +#ifdef BT_USE_WINDOWS_TIMERS + QueryPerformanceFrequency(&m_data->mClockFrequency); +#endif + reset(); +} + +btClock::~btClock() +{ + delete m_data; +} + +btClock::btClock(const btClock& other) +{ + m_data = new btClockData; + *m_data = *other.m_data; +} + +btClock& btClock::operator=(const btClock& other) +{ + *m_data = *other.m_data; + return *this; +} + + + /// Resets the initial reference time. +void btClock::reset() +{ +#ifdef BT_USE_WINDOWS_TIMERS + QueryPerformanceCounter(&m_data->mStartTime); + m_data->mStartTick = GetTickCount(); + m_data->mPrevElapsedTime = 0; +#else +#ifdef __CELLOS_LV2__ + + typedef uint64_t ClockSize; + ClockSize newTime; + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + SYS_TIMEBASE_GET( newTime ); + m_data->mStartTime = newTime; +#else + gettimeofday(&m_data->mStartTime, 0); +#endif +#endif +} + +/// Returns the time in ms since the last call to reset or since +/// the btClock was created. +unsigned long int btClock::getTimeMilliseconds() +{ +#ifdef BT_USE_WINDOWS_TIMERS + LARGE_INTEGER currentTime; + QueryPerformanceCounter(¤tTime); + LONGLONG elapsedTime = currentTime.QuadPart - + m_data->mStartTime.QuadPart; + // Compute the number of millisecond ticks elapsed. + unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + // Check for unexpected leaps in the Win32 performance counter. + // (This is caused by unexpected data across the PCI to ISA + // bridge, aka south bridge. See Microsoft KB274323.) + unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick; + signed long msecOff = (signed long)(msecTicks - elapsedTicks); + if (msecOff < -100 || msecOff > 100) + { + // Adjust the starting time forwards. + LONGLONG msecAdjustment = mymin(msecOff * + m_data->mClockFrequency.QuadPart / 1000, elapsedTime - + m_data->mPrevElapsedTime); + m_data->mStartTime.QuadPart += msecAdjustment; + elapsedTime -= msecAdjustment; + + // Recompute the number of millisecond ticks elapsed. + msecTicks = (unsigned long)(1000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + } + + // Store the current elapsed time for adjustments next time. + m_data->mPrevElapsedTime = elapsedTime; + + return msecTicks; +#else + +#ifdef __CELLOS_LV2__ + uint64_t freq=sys_time_get_timebase_frequency(); + double dFreq=((double) freq) / 1000.0; + typedef uint64_t ClockSize; + ClockSize newTime; + SYS_TIMEBASE_GET( newTime ); + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + + return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq); +#else + + struct timeval currentTime; + gettimeofday(¤tTime, 0); + return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 + + (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000; +#endif //__CELLOS_LV2__ +#endif +} + + /// Returns the time in us since the last call to reset or since + /// the Clock was created. +unsigned long int btClock::getTimeMicroseconds() +{ +#ifdef BT_USE_WINDOWS_TIMERS + LARGE_INTEGER currentTime; + QueryPerformanceCounter(¤tTime); + LONGLONG elapsedTime = currentTime.QuadPart - + m_data->mStartTime.QuadPart; + + // Compute the number of millisecond ticks elapsed. + unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + + // Check for unexpected leaps in the Win32 performance counter. + // (This is caused by unexpected data across the PCI to ISA + // bridge, aka south bridge. See Microsoft KB274323.) + unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick; + signed long msecOff = (signed long)(msecTicks - elapsedTicks); + if (msecOff < -100 || msecOff > 100) + { + // Adjust the starting time forwards. + LONGLONG msecAdjustment = mymin(msecOff * + m_data->mClockFrequency.QuadPart / 1000, elapsedTime - + m_data->mPrevElapsedTime); + m_data->mStartTime.QuadPart += msecAdjustment; + elapsedTime -= msecAdjustment; + } + + // Store the current elapsed time for adjustments next time. + m_data->mPrevElapsedTime = elapsedTime; + + // Convert to microseconds. + unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime / + m_data->mClockFrequency.QuadPart); + + return usecTicks; +#else + +#ifdef __CELLOS_LV2__ + uint64_t freq=sys_time_get_timebase_frequency(); + double dFreq=((double) freq)/ 1000000.0; + typedef uint64_t ClockSize; + ClockSize newTime; + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + SYS_TIMEBASE_GET( newTime ); + + return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq); +#else + + struct timeval currentTime; + gettimeofday(¤tTime, 0); + return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 + + (currentTime.tv_usec - m_data->mStartTime.tv_usec); +#endif//__CELLOS_LV2__ +#endif +} + + + + + +inline void Profile_Get_Ticks(unsigned long int * ticks) +{ + *ticks = gProfileClock.getTimeMicroseconds(); +} + +inline float Profile_Get_Tick_Rate(void) +{ +// return 1000000.f; + return 1000.f; + +} + + + +/*************************************************************************************************** +** +** CProfileNode +** +***************************************************************************************************/ + +/*********************************************************************************************** + * INPUT: * + * name - pointer to a static string which is the name of this profile node * + * parent - parent pointer * + * * + * WARNINGS: * + * The name is assumed to be a static pointer, only the pointer is stored and compared for * + * efficiency reasons. * + *=============================================================================================*/ +CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) : + Name( name ), + TotalCalls( 0 ), + TotalTime( 0 ), + StartTime( 0 ), + RecursionCounter( 0 ), + Parent( parent ), + Child( NULL ), + Sibling( NULL ) +{ + Reset(); +} + + +void CProfileNode::CleanupMemory() +{ + delete ( Child); + Child = NULL; + delete ( Sibling); + Sibling = NULL; +} + +CProfileNode::~CProfileNode( void ) +{ + delete ( Child); + delete ( Sibling); +} + + +/*********************************************************************************************** + * INPUT: * + * name - static string pointer to the name of the node we are searching for * + * * + * WARNINGS: * + * All profile names are assumed to be static strings so this function uses pointer compares * + * to find the named node. * + *=============================================================================================*/ +CProfileNode * CProfileNode::Get_Sub_Node( const char * name ) +{ + // Try to find this sub node + CProfileNode * child = Child; + while ( child ) { + if ( child->Name == name ) { + return child; + } + child = child->Sibling; + } + + // We didn't find it, so add it + + CProfileNode * node = new CProfileNode( name, this ); + node->Sibling = Child; + Child = node; + return node; +} + + +void CProfileNode::Reset( void ) +{ + TotalCalls = 0; + TotalTime = 0.0f; + + + if ( Child ) { + Child->Reset(); + } + if ( Sibling ) { + Sibling->Reset(); + } +} + + +void CProfileNode::Call( void ) +{ + TotalCalls++; + if (RecursionCounter++ == 0) { + Profile_Get_Ticks(&StartTime); + } +} + + +bool CProfileNode::Return( void ) +{ + if ( --RecursionCounter == 0 && TotalCalls != 0 ) { + unsigned long int time; + Profile_Get_Ticks(&time); + time-=StartTime; + TotalTime += (float)time / Profile_Get_Tick_Rate(); + } + return ( RecursionCounter == 0 ); +} + + +/*************************************************************************************************** +** +** CProfileIterator +** +***************************************************************************************************/ +CProfileIterator::CProfileIterator( CProfileNode * start ) +{ + CurrentParent = start; + CurrentChild = CurrentParent->Get_Child(); +} + + +void CProfileIterator::First(void) +{ + CurrentChild = CurrentParent->Get_Child(); +} + + +void CProfileIterator::Next(void) +{ + CurrentChild = CurrentChild->Get_Sibling(); +} + + +bool CProfileIterator::Is_Done(void) +{ + return CurrentChild == NULL; +} + + +void CProfileIterator::Enter_Child( int index ) +{ + CurrentChild = CurrentParent->Get_Child(); + while ( (CurrentChild != NULL) && (index != 0) ) { + index--; + CurrentChild = CurrentChild->Get_Sibling(); + } + + if ( CurrentChild != NULL ) { + CurrentParent = CurrentChild; + CurrentChild = CurrentParent->Get_Child(); + } +} + + +void CProfileIterator::Enter_Parent( void ) +{ + if ( CurrentParent->Get_Parent() != NULL ) { + CurrentParent = CurrentParent->Get_Parent(); + } + CurrentChild = CurrentParent->Get_Child(); +} + + +/*************************************************************************************************** +** +** CProfileManager +** +***************************************************************************************************/ + +CProfileNode CProfileManager::Root( "Root", NULL ); +CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root; +int CProfileManager::FrameCounter = 0; +unsigned long int CProfileManager::ResetTime = 0; + + +/*********************************************************************************************** + * CProfileManager::Start_Profile -- Begin a named profile * + * * + * Steps one level deeper into the tree, if a child already exists with the specified name * + * then it accumulates the profiling; otherwise a new child node is added to the profile tree. * + * * + * INPUT: * + * name - name of this profiling record * + * * + * WARNINGS: * + * The string used is assumed to be a static string; pointer compares are used throughout * + * the profiling code for efficiency. * + *=============================================================================================*/ +void CProfileManager::Start_Profile( const char * name ) +{ + if (name != CurrentNode->Get_Name()) { + CurrentNode = CurrentNode->Get_Sub_Node( name ); + } + + CurrentNode->Call(); +} + + +/*********************************************************************************************** + * CProfileManager::Stop_Profile -- Stop timing and record the results. * + *=============================================================================================*/ +void CProfileManager::Stop_Profile( void ) +{ + // Return will indicate whether we should back up to our parent (we may + // be profiling a recursive function) + if (CurrentNode->Return()) { + CurrentNode = CurrentNode->Get_Parent(); + } +} + + +/*********************************************************************************************** + * CProfileManager::Reset -- Reset the contents of the profiling system * + * * + * This resets everything except for the tree structure. All of the timing data is reset. * + *=============================================================================================*/ +void CProfileManager::Reset( void ) +{ + gProfileClock.reset(); + Root.Reset(); + Root.Call(); + FrameCounter = 0; + Profile_Get_Ticks(&ResetTime); +} + + +/*********************************************************************************************** + * CProfileManager::Increment_Frame_Counter -- Increment the frame counter * + *=============================================================================================*/ +void CProfileManager::Increment_Frame_Counter( void ) +{ + FrameCounter++; +} + + +/*********************************************************************************************** + * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset * + *=============================================================================================*/ +float CProfileManager::Get_Time_Since_Reset( void ) +{ + unsigned long int time; + Profile_Get_Ticks(&time); + time -= ResetTime; + return (float)time / Profile_Get_Tick_Rate(); +} + +#include <stdio.h> + +void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing) +{ + profileIterator->First(); + if (profileIterator->Is_Done()) + return; + + float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time(); + int i; + int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); + for (i=0;i<spacing;i++) printf("."); + printf("----------------------------------\n"); + for (i=0;i<spacing;i++) printf("."); + printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time ); + float totalTime = 0.f; + + + int numChildren = 0; + + for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next()) + { + numChildren++; + float current_total_time = profileIterator->Get_Current_Total_Time(); + accumulated_time += current_total_time; + float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; + { + int i; for (i=0;i<spacing;i++) printf("."); + } + printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls()); + totalTime += current_total_time; + //recurse into children + } + + if (parent_time < accumulated_time) + { + printf("what's wrong\n"); + } + for (i=0;i<spacing;i++) printf("."); + printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time); + + for (i=0;i<numChildren;i++) + { + profileIterator->Enter_Child(i); + dumpRecursive(profileIterator,spacing+3); + profileIterator->Enter_Parent(); + } +} + + + +void CProfileManager::dumpAll() +{ + CProfileIterator* profileIterator = 0; + profileIterator = CProfileManager::Get_Iterator(); + + dumpRecursive(profileIterator,0); + + CProfileManager::Release_Iterator(profileIterator); +} + + + + +#endif //BT_NO_PROFILE |