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author | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
commit | 887ce3dde89410d012a708c3ec454f679b2e5b1e (patch) | |
tree | daeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp | |
parent | b3f4022e35b34002f44aacde554cc8b3ea927500 (diff) |
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp')
-rw-r--r-- | tests/bullet/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/tests/bullet/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp b/tests/bullet/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp new file mode 100644 index 00000000..286b6319 --- /dev/null +++ b/tests/bullet/src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp @@ -0,0 +1,69 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SpuContactManifoldCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/CollisionShapes/btCollisionShape.h" +#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" + + + + +void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + btAssert(0); +} + +btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + btAssert(0); + return 1.f; +} + +#ifndef __SPU__ +SpuContactManifoldCollisionAlgorithm::SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1) +:btCollisionAlgorithm(ci) +#ifdef USE_SEPDISTANCE_UTIL +,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAngularMotionDisc()) +#endif //USE_SEPDISTANCE_UTIL +{ + m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); + m_shapeType0 = body0->getCollisionShape()->getShapeType(); + m_shapeType1 = body1->getCollisionShape()->getShapeType(); + m_collisionMargin0 = body0->getCollisionShape()->getMargin(); + m_collisionMargin1 = body1->getCollisionShape()->getMargin(); + m_collisionObject0 = body0; + m_collisionObject1 = body1; + + if (body0->getCollisionShape()->isPolyhedral()) + { + btPolyhedralConvexShape* convex0 = (btPolyhedralConvexShape*)body0->getCollisionShape(); + m_shapeDimensions0 = convex0->getImplicitShapeDimensions(); + } + if (body1->getCollisionShape()->isPolyhedral()) + { + btPolyhedralConvexShape* convex1 = (btPolyhedralConvexShape*)body1->getCollisionShape(); + m_shapeDimensions1 = convex1->getImplicitShapeDimensions(); + } +} +#endif //__SPU__ + + +SpuContactManifoldCollisionAlgorithm::~SpuContactManifoldCollisionAlgorithm() +{ + if (m_manifoldPtr) + m_dispatcher->releaseManifold(m_manifoldPtr); +} |