diff options
author | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
commit | 887ce3dde89410d012a708c3ec454f679b2e5b1e (patch) | |
tree | daeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/src/BulletCollision/CollisionDispatch | |
parent | b3f4022e35b34002f44aacde554cc8b3ea927500 (diff) |
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/src/BulletCollision/CollisionDispatch')
48 files changed, 10634 insertions, 0 deletions
diff --git a/tests/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/tests/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp new file mode 100644 index 00000000..23a5c752 --- /dev/null +++ b/tests/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp @@ -0,0 +1,201 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "LinearMath/btScalar.h" +#include "SphereTriangleDetector.h" +#include "BulletCollision/CollisionShapes/btTriangleShape.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" + + +SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold) +:m_sphere(sphere), +m_triangle(triangle), +m_contactBreakingThreshold(contactBreakingThreshold) +{ + +} + +void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) +{ + + (void)debugDraw; + const btTransform& transformA = input.m_transformA; + const btTransform& transformB = input.m_transformB; + + btVector3 point,normal; + btScalar timeOfImpact = btScalar(1.); + btScalar depth = btScalar(0.); +// output.m_distance = btScalar(BT_LARGE_FLOAT); + //move sphere into triangle space + btTransform sphereInTr = transformB.inverseTimes(transformA); + + if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold)) + { + if (swapResults) + { + btVector3 normalOnB = transformB.getBasis()*normal; + btVector3 normalOnA = -normalOnB; + btVector3 pointOnA = transformB*point+normalOnB*depth; + output.addContactPoint(normalOnA,pointOnA,depth); + } else + { + output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth); + } + } + +} + + + +// See also geometrictools.com +// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv +btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest); + +btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) { + btVector3 diff = p - from; + btVector3 v = to - from; + btScalar t = v.dot(diff); + + if (t > 0) { + btScalar dotVV = v.dot(v); + if (t < dotVV) { + t /= dotVV; + diff -= t*v; + } else { + t = 1; + diff -= v; + } + } else + t = 0; + + nearest = from + t*v; + return diff.dot(diff); +} + +bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { + btVector3 lp(p); + btVector3 lnormal(normal); + + return pointInTriangle(vertices, lnormal, &lp); +} + +bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold) +{ + + const btVector3* vertices = &m_triangle->getVertexPtr(0); + + btScalar radius = m_sphere->getRadius(); + btScalar radiusWithThreshold = radius + contactBreakingThreshold; + + btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); + normal.normalize(); + btVector3 p1ToCentre = sphereCenter - vertices[0]; + btScalar distanceFromPlane = p1ToCentre.dot(normal); + + if (distanceFromPlane < btScalar(0.)) + { + //triangle facing the other way + distanceFromPlane *= btScalar(-1.); + normal *= btScalar(-1.); + } + + bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold; + + // Check for contact / intersection + bool hasContact = false; + btVector3 contactPoint; + if (isInsideContactPlane) { + if (facecontains(sphereCenter,vertices,normal)) { + // Inside the contact wedge - touches a point on the shell plane + hasContact = true; + contactPoint = sphereCenter - normal*distanceFromPlane; + } else { + // Could be inside one of the contact capsules + btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold; + btVector3 nearestOnEdge; + for (int i = 0; i < m_triangle->getNumEdges(); i++) { + + btVector3 pa; + btVector3 pb; + + m_triangle->getEdge(i,pa,pb); + + btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge); + if (distanceSqr < contactCapsuleRadiusSqr) { + // Yep, we're inside a capsule + hasContact = true; + contactPoint = nearestOnEdge; + } + + } + } + } + + if (hasContact) { + btVector3 contactToCentre = sphereCenter - contactPoint; + btScalar distanceSqr = contactToCentre.length2(); + + if (distanceSqr < radiusWithThreshold*radiusWithThreshold) + { + if (distanceSqr>SIMD_EPSILON) + { + btScalar distance = btSqrt(distanceSqr); + resultNormal = contactToCentre; + resultNormal.normalize(); + point = contactPoint; + depth = -(radius-distance); + } else + { + btScalar distance = 0.f; + resultNormal = normal; + point = contactPoint; + depth = -radius; + } + return true; + } + } + + return false; +} + + +bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ) +{ + const btVector3* p1 = &vertices[0]; + const btVector3* p2 = &vertices[1]; + const btVector3* p3 = &vertices[2]; + + btVector3 edge1( *p2 - *p1 ); + btVector3 edge2( *p3 - *p2 ); + btVector3 edge3( *p1 - *p3 ); + + btVector3 p1_to_p( *p - *p1 ); + btVector3 p2_to_p( *p - *p2 ); + btVector3 p3_to_p( *p - *p3 ); + + btVector3 edge1_normal( edge1.cross(normal)); + btVector3 edge2_normal( edge2.cross(normal)); + btVector3 edge3_normal( edge3.cross(normal)); + + btScalar r1, r2, r3; + r1 = edge1_normal.dot( p1_to_p ); + r2 = edge2_normal.dot( p2_to_p ); + r3 = edge3_normal.dot( p3_to_p ); + if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) || + ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) ) + return true; + return false; + +} diff --git a/tests/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/tests/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h new file mode 100644 index 00000000..22953af4 --- /dev/null +++ b/tests/bullet/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h @@ -0,0 +1,51 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_SPHERE_TRIANGLE_DETECTOR_H +#define BT_SPHERE_TRIANGLE_DETECTOR_H + +#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" + + + +class btSphereShape; +class btTriangleShape; + + + +/// sphere-triangle to match the btDiscreteCollisionDetectorInterface +struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface +{ + virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); + + SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); + + virtual ~SphereTriangleDetector() {}; + + bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); + +private: + + + bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); + bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); + + btSphereShape* m_sphere; + btTriangleShape* m_triangle; + btScalar m_contactBreakingThreshold; + +}; +#endif //BT_SPHERE_TRIANGLE_DETECTOR_H + diff --git a/tests/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/tests/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp new file mode 100644 index 00000000..7e5da6c5 --- /dev/null +++ b/tests/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp @@ -0,0 +1,47 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btActivatingCollisionAlgorithm.h" +#include "btCollisionDispatcher.h" +#include "btCollisionObject.h" + +btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci) +:btCollisionAlgorithm(ci) +//, +//m_colObj0(0), +//m_colObj1(0) +{ +} +btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1) +:btCollisionAlgorithm(ci) +//, +//m_colObj0(0), +//m_colObj1(0) +{ +// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1)) +// { +// m_colObj0 = colObj0; +// m_colObj1 = colObj1; +// +// m_colObj0->activate(); +// m_colObj1->activate(); +// } +} + +btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm() +{ +// m_colObj0->activate(); +// m_colObj1->activate(); +} diff --git a/tests/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/tests/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h new file mode 100644 index 00000000..25fe0889 --- /dev/null +++ b/tests/bullet/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h @@ -0,0 +1,36 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H +#define __BT_ACTIVATING_COLLISION_ALGORITHM_H + +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" + +///This class is not enabled yet (work-in-progress) to more aggressively activate objects. +class btActivatingCollisionAlgorithm : public btCollisionAlgorithm +{ +// btCollisionObject* m_colObj0; +// btCollisionObject* m_colObj1; + +public: + + btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci); + + btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1); + + virtual ~btActivatingCollisionAlgorithm(); + +}; +#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H diff --git a/tests/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/tests/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp new file mode 100644 index 00000000..2182d0d7 --- /dev/null +++ b/tests/bullet/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp @@ -0,0 +1,435 @@ +/* +Bullet Continuous Collision Detection and Physics Library +* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library. +///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross + +#include "btBox2dBox2dCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h" +#include "BulletCollision/CollisionShapes/btBox2dShape.h" + +#define USE_PERSISTENT_CONTACTS 1 + +btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) +: btActivatingCollisionAlgorithm(ci,obj0,obj1), +m_ownManifold(false), +m_manifoldPtr(mf) +{ + if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) + { + m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); + m_ownManifold = true; + } +} + +btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm() +{ + + if (m_ownManifold) + { + if (m_manifoldPtr) + m_dispatcher->releaseManifold(m_manifoldPtr); + } + +} + + +void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB); + +//#include <stdio.h> +void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + if (!m_manifoldPtr) + return; + + btCollisionObject* col0 = body0; + btCollisionObject* col1 = body1; + btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape(); + btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape(); + + resultOut->setPersistentManifold(m_manifoldPtr); + + b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform()); + + // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added + if (m_ownManifold) + { + resultOut->refreshContactPoints(); + } + +} + +btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) +{ + //not yet + return 1.f; +} + + +struct ClipVertex +{ + btVector3 v; + int id; + //b2ContactID id; + //b2ContactID id; +}; + +#define b2Dot(a,b) (a).dot(b) +#define b2Mul(a,b) (a)*(b) +#define b2MulT(a,b) (a).transpose()*(b) +#define b2Cross(a,b) (a).cross(b) +#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f) + +int b2_maxManifoldPoints =2; + +static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2], + const btVector3& normal, btScalar offset) +{ + // Start with no output points + int numOut = 0; + + // Calculate the distance of end points to the line + btScalar distance0 = b2Dot(normal, vIn[0].v) - offset; + btScalar distance1 = b2Dot(normal, vIn[1].v) - offset; + + // If the points are behind the plane + if (distance0 <= 0.0f) vOut[numOut++] = vIn[0]; + if (distance1 <= 0.0f) vOut[numOut++] = vIn[1]; + + // If the points are on different sides of the plane + if (distance0 * distance1 < 0.0f) + { + // Find intersection point of edge and plane + btScalar interp = distance0 / (distance0 - distance1); + vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v); + if (distance0 > 0.0f) + { + vOut[numOut].id = vIn[0].id; + } + else + { + vOut[numOut].id = vIn[1].id; + } + ++numOut; + } + + return numOut; +} + +// Find the separation between poly1 and poly2 for a give edge normal on poly1. +static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1, + const btBox2dShape* poly2, const btTransform& xf2) +{ + const btVector3* vertices1 = poly1->getVertices(); + const btVector3* normals1 = poly1->getNormals(); + + int count2 = poly2->getVertexCount(); + const btVector3* vertices2 = poly2->getVertices(); + + btAssert(0 <= edge1 && edge1 < poly1->getVertexCount()); + + // Convert normal from poly1's frame into poly2's frame. + btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]); + btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World); + + // Find support vertex on poly2 for -normal. + int index = 0; + btScalar minDot = BT_LARGE_FLOAT; + + for (int i = 0; i < count2; ++i) + { + btScalar dot = b2Dot(vertices2[i], normal1); + if (dot < minDot) + { + minDot = dot; + index = i; + } + } + + btVector3 v1 = b2Mul(xf1, vertices1[edge1]); + btVector3 v2 = b2Mul(xf2, vertices2[index]); + btScalar separation = b2Dot(v2 - v1, normal1World); + return separation; +} + +// Find the max separation between poly1 and poly2 using edge normals from poly1. +static btScalar FindMaxSeparation(int* edgeIndex, + const btBox2dShape* p |