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authorAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
committerAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
commit887ce3dde89410d012a708c3ec454f679b2e5b1e (patch)
treedaeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/Extras/ConvexDecomposition/meshvolume.cpp
parentb3f4022e35b34002f44aacde554cc8b3ea927500 (diff)
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/Extras/ConvexDecomposition/meshvolume.cpp')
-rw-r--r--tests/bullet/Extras/ConvexDecomposition/meshvolume.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/tests/bullet/Extras/ConvexDecomposition/meshvolume.cpp b/tests/bullet/Extras/ConvexDecomposition/meshvolume.cpp
new file mode 100644
index 00000000..b9dfa174
--- /dev/null
+++ b/tests/bullet/Extras/ConvexDecomposition/meshvolume.cpp
@@ -0,0 +1,128 @@
+#include "float_math.h"
+#include "meshvolume.h"
+
+/*----------------------------------------------------------------------
+ Copyright (c) 2004 Open Dynamics Framework Group
+ www.physicstools.org
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without modification, are permitted provided
+ that the following conditions are met:
+
+ Redistributions of source code must retain the above copyright notice, this list of conditions
+ and the following disclaimer.
+
+ Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
+ be used to endorse or promote products derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-----------------------------------------------------------------------*/
+
+// http://codesuppository.blogspot.com
+//
+// mailto: jratcliff@infiniplex.net
+//
+// http://www.amillionpixels.us
+//
+
+inline float det(const float *p1,const float *p2,const float *p3)
+{
+ return p1[0]*p2[1]*p3[2] + p2[0]*p3[1]*p1[2] + p3[0]*p1[1]*p2[2] -p1[0]*p3[1]*p2[2] - p2[0]*p1[1]*p3[2] - p3[0]*p2[1]*p1[2];
+}
+
+float computeMeshVolume(const float *vertices,unsigned int tcount,const unsigned int *indices)
+{
+ float volume = 0;
+
+ for (unsigned int i=0; i<tcount; i++,indices+=3)
+ {
+
+ const float *p1 = &vertices[ indices[0]*3 ];
+ const float *p2 = &vertices[ indices[1]*3 ];
+ const float *p3 = &vertices[ indices[2]*3 ];
+
+ volume+=det(p1,p2,p3); // compute the volume of the tetrahedran relative to the origin.
+ }
+
+ volume*=(1.0f/6.0f);
+ if ( volume < 0 )
+ volume*=-1;
+ return volume;
+}
+
+
+inline void CrossProduct(const float *a,const float *b,float *cross)
+{
+ cross[0] = a[1]*b[2] - a[2]*b[1];
+ cross[1] = a[2]*b[0] - a[0]*b[2];
+ cross[2] = a[0]*b[1] - a[1]*b[0];
+}
+
+inline float DotProduct(const float *a,const float *b)
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
+}
+
+inline float tetVolume(const float *p0,const float *p1,const float *p2,const float *p3)
+{
+ float a[3];
+ float b[3];
+ float c[3];
+
+ a[0] = p1[0] - p0[0];
+ a[1] = p1[1] - p0[1];
+ a[2] = p1[2] - p0[2];
+
+ b[0] = p2[0] - p0[0];
+ b[1] = p2[1] - p0[1];
+ b[2] = p2[2] - p0[2];
+
+ c[0] = p3[0] - p0[0];
+ c[1] = p3[1] - p0[1];
+ c[2] = p3[2] - p0[2];
+
+ float cross[3];
+
+ CrossProduct( b, c, cross );
+
+ float volume = DotProduct( a, cross );
+
+ if ( volume < 0 )
+ return -volume;
+
+ return volume;
+}
+
+inline float det(const float *p0,const float *p1,const float *p2,const float *p3)
+{
+ return p1[0]*p2[1]*p3[2] + p2[0]*p3[1]*p1[2] + p3[0]*p1[1]*p2[2] -p1[0]*p3[1]*p2[2] - p2[0]*p1[1]*p3[2] - p3[0]*p2[1]*p1[2];
+}
+
+float computeMeshVolume2(const float *vertices,unsigned int tcount,const unsigned int *indices)
+{
+ float volume = 0;
+
+ const float *p0 = vertices;
+ for (unsigned int i=0; i<tcount; i++,indices+=3)
+ {
+
+ const float *p1 = &vertices[ indices[0]*3 ];
+ const float *p2 = &vertices[ indices[1]*3 ];
+ const float *p3 = &vertices[ indices[2]*3 ];
+
+ volume+=tetVolume(p0,p1,p2,p3); // compute the volume of the tetrahdren relative to the root vertice
+ }
+
+ return volume * (1.0f / 6.0f );
+}
+