diff options
author | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2011-04-21 17:55:35 -0700 |
commit | 887ce3dde89410d012a708c3ec454f679b2e5b1e (patch) | |
tree | daeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp | |
parent | b3f4022e35b34002f44aacde554cc8b3ea927500 (diff) |
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp')
-rw-r--r-- | tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp b/tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp new file mode 100644 index 00000000..53e6e6d7 --- /dev/null +++ b/tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp @@ -0,0 +1,202 @@ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> +#include <math.h> + +#include "fitsphere.h" + + +/*---------------------------------------------------------------------- + Copyright (c) 2004 Open Dynamics Framework Group + www.physicstools.org + All rights reserved. + + Redistribution and use in source and binary forms, with or without modification, are permitted provided + that the following conditions are met: + + Redistributions of source code must retain the above copyright notice, this list of conditions + and the following disclaimer. + + Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + Neither the name of the Open Dynamics Framework Group nor the names of its contributors may + be used to endorse or promote products derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, + INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +-----------------------------------------------------------------------*/ + +// http://codesuppository.blogspot.com +// +// mailto: jratcliff@infiniplex.net +// +// http://www.amillionpixels.us +// +/* +An Efficient Bounding Sphere +by Jack Ritter +from "Graphics Gems", Academic Press, 1990 +*/ + +/* Routine to calculate tight bounding sphere over */ +/* a set of points in 3D */ +/* This contains the routine find_bounding_sphere(), */ +/* the struct definition, and the globals used for parameters. */ +/* The abs() of all coordinates must be < BIGNUMBER */ +/* Code written by Jack Ritter and Lyle Rains. */ + +#define BIGNUMBER 100000000.0 /* hundred million */ + +static inline void Set(float *n,float x,float y,float z) +{ + n[0] = x; + n[1] = y; + n[2] = z; +} + +static inline void Copy(float *dest,const float *source) +{ + dest[0] = source[0]; + dest[1] = source[1]; + dest[2] = source[2]; +} + +float computeBoundingSphere(unsigned int vcount,const float *points,float *center) +{ + + float mRadius; + float mRadius2; + + float xmin[3]; + float xmax[3]; + float ymin[3]; + float ymax[3]; + float zmin[3]; + float zmax[3]; + float dia1[3]; + float dia2[3]; + + /* FIRST PASS: find 6 minima/maxima points */ + Set(xmin,BIGNUMBER,BIGNUMBER,BIGNUMBER); + Set(xmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER); + Set(ymin,BIGNUMBER,BIGNUMBER,BIGNUMBER); + Set(ymax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER); + Set(zmin,BIGNUMBER,BIGNUMBER,BIGNUMBER); + Set(zmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER); + + for (unsigned i=0; i<vcount; i++) + { + const float *caller_p = &points[i*3]; + + if (caller_p[0]<xmin[0]) + Copy(xmin,caller_p); /* New xminimum point */ + if (caller_p[0]>xmax[0]) + Copy(xmax,caller_p); + if (caller_p[1]<ymin[1]) + Copy(ymin,caller_p); + if (caller_p[1]>ymax[1]) + Copy(ymax,caller_p); + if (caller_p[2]<zmin[2]) + Copy(zmin,caller_p); + if (caller_p[2]>zmax[2]) + Copy(zmax,caller_p); + } + + /* Set xspan = distance between the 2 points xmin & xmax (squared) */ + float dx = xmax[0] - xmin[0]; + float dy = xmax[1] - xmin[1]; + float dz = xmax[2] - xmin[2]; + float xspan = dx*dx + dy*dy + dz*dz; + + /* Same for y & z spans */ + dx = ymax[0] - ymin[0]; + dy = ymax[1] - ymin[1]; + dz = ymax[2] - ymin[2]; + float yspan = dx*dx + dy*dy + dz*dz; + + dx = zmax[0] - zmin[0]; + dy = zmax[1] - zmin[1]; + dz = zmax[2] - zmin[2]; + float zspan = dx*dx + dy*dy + dz*dz; + + /* Set points dia1 & dia2 to the maximally separated pair */ + Copy(dia1,xmin); + Copy(dia2,xmax); /* assume xspan biggest */ + float maxspan = xspan; + + if (yspan>maxspan) + { + maxspan = yspan; + Copy(dia1,ymin); + Copy(dia2,ymax); + } + + if (zspan>maxspan) + { + Copy(dia1,zmin); + Copy(dia2,zmax); + } + + + /* dia1,dia2 is a diameter of initial sphere */ + /* calc initial center */ + center[0] = (dia1[0]+dia2[0])*0.5f; + center[1] = (dia1[1]+dia2[1])*0.5f; + center[2] = (dia1[2]+dia2[2])*0.5f; + + /* calculate initial radius**2 and radius */ + + dx = dia2[0]-center[0]; /* x component of radius vector */ + dy = dia2[1]-center[1]; /* y component of radius vector */ + dz = dia2[2]-center[2]; /* z component of radius vector */ + + mRadius2 = dx*dx + dy*dy + dz*dz; + mRadius = float(sqrt(mRadius2)); + + /* SECOND PASS: increment current sphere */ + + if ( 1 ) + { + for (unsigned i=0; i<vcount; i++) + { + const float *caller_p = &points[i*3]; + + dx = caller_p[0]-center[0]; + dy = caller_p[1]-center[1]; + dz = caller_p[2]-center[2]; + + float old_to_p_sq = dx*dx + dy*dy + dz*dz; + + if (old_to_p_sq > mRadius2) /* do r**2 test first */ + { /* this point is outside of current sphere */ + float old_to_p = float(sqrt(old_to_p_sq)); + /* calc radius of new sphere */ + mRadius = (mRadius + old_to_p) * 0.5f; + mRadius2 = mRadius*mRadius; /* for next r**2 compare */ + float old_to_new = old_to_p - mRadius; + + /* calc center of new sphere */ + + float recip = 1.0f /old_to_p; + + float cx = (mRadius*center[0] + old_to_new*caller_p[0]) * recip; + float cy = (mRadius*center[1] + old_to_new*caller_p[1]) * recip; + float cz = (mRadius*center[2] + old_to_new*caller_p[2]) * recip; + + Set(center,cx,cy,cz); + } + } + } + + return mRadius; +} + + |