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authorAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
committerAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
commit887ce3dde89410d012a708c3ec454f679b2e5b1e (patch)
treedaeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp
parentb3f4022e35b34002f44aacde554cc8b3ea927500 (diff)
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp')
-rw-r--r--tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp202
1 files changed, 202 insertions, 0 deletions
diff --git a/tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp b/tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp
new file mode 100644
index 00000000..53e6e6d7
--- /dev/null
+++ b/tests/bullet/Extras/ConvexDecomposition/fitsphere.cpp
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+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <math.h>
+
+#include "fitsphere.h"
+
+
+/*----------------------------------------------------------------------
+ Copyright (c) 2004 Open Dynamics Framework Group
+ www.physicstools.org
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without modification, are permitted provided
+ that the following conditions are met:
+
+ Redistributions of source code must retain the above copyright notice, this list of conditions
+ and the following disclaimer.
+
+ Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ Neither the name of the Open Dynamics Framework Group nor the names of its contributors may
+ be used to endorse or promote products derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-----------------------------------------------------------------------*/
+
+// http://codesuppository.blogspot.com
+//
+// mailto: jratcliff@infiniplex.net
+//
+// http://www.amillionpixels.us
+//
+/*
+An Efficient Bounding Sphere
+by Jack Ritter
+from "Graphics Gems", Academic Press, 1990
+*/
+
+/* Routine to calculate tight bounding sphere over */
+/* a set of points in 3D */
+/* This contains the routine find_bounding_sphere(), */
+/* the struct definition, and the globals used for parameters. */
+/* The abs() of all coordinates must be < BIGNUMBER */
+/* Code written by Jack Ritter and Lyle Rains. */
+
+#define BIGNUMBER 100000000.0 /* hundred million */
+
+static inline void Set(float *n,float x,float y,float z)
+{
+ n[0] = x;
+ n[1] = y;
+ n[2] = z;
+}
+
+static inline void Copy(float *dest,const float *source)
+{
+ dest[0] = source[0];
+ dest[1] = source[1];
+ dest[2] = source[2];
+}
+
+float computeBoundingSphere(unsigned int vcount,const float *points,float *center)
+{
+
+ float mRadius;
+ float mRadius2;
+
+ float xmin[3];
+ float xmax[3];
+ float ymin[3];
+ float ymax[3];
+ float zmin[3];
+ float zmax[3];
+ float dia1[3];
+ float dia2[3];
+
+ /* FIRST PASS: find 6 minima/maxima points */
+ Set(xmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
+ Set(xmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
+ Set(ymin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
+ Set(ymax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
+ Set(zmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
+ Set(zmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
+
+ for (unsigned i=0; i<vcount; i++)
+ {
+ const float *caller_p = &points[i*3];
+
+ if (caller_p[0]<xmin[0])
+ Copy(xmin,caller_p); /* New xminimum point */
+ if (caller_p[0]>xmax[0])
+ Copy(xmax,caller_p);
+ if (caller_p[1]<ymin[1])
+ Copy(ymin,caller_p);
+ if (caller_p[1]>ymax[1])
+ Copy(ymax,caller_p);
+ if (caller_p[2]<zmin[2])
+ Copy(zmin,caller_p);
+ if (caller_p[2]>zmax[2])
+ Copy(zmax,caller_p);
+ }
+
+ /* Set xspan = distance between the 2 points xmin & xmax (squared) */
+ float dx = xmax[0] - xmin[0];
+ float dy = xmax[1] - xmin[1];
+ float dz = xmax[2] - xmin[2];
+ float xspan = dx*dx + dy*dy + dz*dz;
+
+ /* Same for y & z spans */
+ dx = ymax[0] - ymin[0];
+ dy = ymax[1] - ymin[1];
+ dz = ymax[2] - ymin[2];
+ float yspan = dx*dx + dy*dy + dz*dz;
+
+ dx = zmax[0] - zmin[0];
+ dy = zmax[1] - zmin[1];
+ dz = zmax[2] - zmin[2];
+ float zspan = dx*dx + dy*dy + dz*dz;
+
+ /* Set points dia1 & dia2 to the maximally separated pair */
+ Copy(dia1,xmin);
+ Copy(dia2,xmax); /* assume xspan biggest */
+ float maxspan = xspan;
+
+ if (yspan>maxspan)
+ {
+ maxspan = yspan;
+ Copy(dia1,ymin);
+ Copy(dia2,ymax);
+ }
+
+ if (zspan>maxspan)
+ {
+ Copy(dia1,zmin);
+ Copy(dia2,zmax);
+ }
+
+
+ /* dia1,dia2 is a diameter of initial sphere */
+ /* calc initial center */
+ center[0] = (dia1[0]+dia2[0])*0.5f;
+ center[1] = (dia1[1]+dia2[1])*0.5f;
+ center[2] = (dia1[2]+dia2[2])*0.5f;
+
+ /* calculate initial radius**2 and radius */
+
+ dx = dia2[0]-center[0]; /* x component of radius vector */
+ dy = dia2[1]-center[1]; /* y component of radius vector */
+ dz = dia2[2]-center[2]; /* z component of radius vector */
+
+ mRadius2 = dx*dx + dy*dy + dz*dz;
+ mRadius = float(sqrt(mRadius2));
+
+ /* SECOND PASS: increment current sphere */
+
+ if ( 1 )
+ {
+ for (unsigned i=0; i<vcount; i++)
+ {
+ const float *caller_p = &points[i*3];
+
+ dx = caller_p[0]-center[0];
+ dy = caller_p[1]-center[1];
+ dz = caller_p[2]-center[2];
+
+ float old_to_p_sq = dx*dx + dy*dy + dz*dz;
+
+ if (old_to_p_sq > mRadius2) /* do r**2 test first */
+ { /* this point is outside of current sphere */
+ float old_to_p = float(sqrt(old_to_p_sq));
+ /* calc radius of new sphere */
+ mRadius = (mRadius + old_to_p) * 0.5f;
+ mRadius2 = mRadius*mRadius; /* for next r**2 compare */
+ float old_to_new = old_to_p - mRadius;
+
+ /* calc center of new sphere */
+
+ float recip = 1.0f /old_to_p;
+
+ float cx = (mRadius*center[0] + old_to_new*caller_p[0]) * recip;
+ float cy = (mRadius*center[1] + old_to_new*caller_p[1]) * recip;
+ float cz = (mRadius*center[2] + old_to_new*caller_p[2]) * recip;
+
+ Set(center,cx,cy,cz);
+ }
+ }
+ }
+
+ return mRadius;
+}
+
+