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authorAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
committerAlon Zakai <alonzakai@gmail.com>2011-04-21 17:55:35 -0700
commit887ce3dde89410d012a708c3ec454f679b2e5b1e (patch)
treedaeadbc86bf721a5d4fff109a1d87a4c69215905 /tests/bullet/Extras/ConvexDecomposition/ConvexBuilder.cpp
parentb3f4022e35b34002f44aacde554cc8b3ea927500 (diff)
update bullet test to compile from source
Diffstat (limited to 'tests/bullet/Extras/ConvexDecomposition/ConvexBuilder.cpp')
-rw-r--r--tests/bullet/Extras/ConvexDecomposition/ConvexBuilder.cpp373
1 files changed, 373 insertions, 0 deletions
diff --git a/tests/bullet/Extras/ConvexDecomposition/ConvexBuilder.cpp b/tests/bullet/Extras/ConvexDecomposition/ConvexBuilder.cpp
new file mode 100644
index 00000000..b3d6a8c6
--- /dev/null
+++ b/tests/bullet/Extras/ConvexDecomposition/ConvexBuilder.cpp
@@ -0,0 +1,373 @@
+#include "float_math.h"
+#include "ConvexBuilder.h"
+#include "meshvolume.h"
+#include "bestfit.h"
+#include <assert.h>
+#include "cd_hull.h"
+
+#include "fitsphere.h"
+#include "bestfitobb.h"
+
+unsigned int MAXDEPTH = 8 ;
+float CONCAVE_PERCENT = 1.0f ;
+float MERGE_PERCENT = 2.0f ;
+
+CHull::CHull(const ConvexResult &result)
+{
+ mResult = new ConvexResult(result);
+ mVolume = computeMeshVolume( result.mHullVertices, result.mHullTcount, result.mHullIndices );
+
+ mDiagonal = getBoundingRegion( result.mHullVcount, result.mHullVertices, sizeof(float)*3, mMin, mMax );
+
+ float dx = mMax[0] - mMin[0];
+ float dy = mMax[1] - mMin[1];
+ float dz = mMax[2] - mMin[2];
+
+ dx*=0.1f; // inflate 1/10th on each edge
+ dy*=0.1f; // inflate 1/10th on each edge
+ dz*=0.1f; // inflate 1/10th on each edge
+
+ mMin[0]-=dx;
+ mMin[1]-=dy;
+ mMin[2]-=dz;
+
+ mMax[0]+=dx;
+ mMax[1]+=dy;
+ mMax[2]+=dz;
+
+
+}
+
+CHull::~CHull(void)
+{
+ delete mResult;
+}
+
+bool CHull::overlap(const CHull &h) const
+{
+ return overlapAABB(mMin,mMax, h.mMin, h.mMax );
+}
+
+
+
+
+ConvexBuilder::ConvexBuilder(ConvexDecompInterface *callback)
+{
+ mCallback = callback;
+}
+
+ConvexBuilder::~ConvexBuilder(void)
+{
+ int i;
+ for (i=0;i<mChulls.size();i++)
+ {
+ CHull *cr = mChulls[i];
+ delete cr;
+ }
+}
+
+bool ConvexBuilder::isDuplicate(unsigned int i1,unsigned int i2,unsigned int i3,
+ unsigned int ci1,unsigned int ci2,unsigned int ci3)
+{
+ unsigned int dcount = 0;
+
+ assert( i1 != i2 && i1 != i3 && i2 != i3 );
+ assert( ci1 != ci2 && ci1 != ci3 && ci2 != ci3 );
+
+ if ( i1 == ci1 || i1 == ci2 || i1 == ci3 ) dcount++;
+ if ( i2 == ci1 || i2 == ci2 || i2 == ci3 ) dcount++;
+ if ( i3 == ci1 || i3 == ci2 || i3 == ci3 ) dcount++;
+
+ return dcount == 3;
+}
+
+void ConvexBuilder::getMesh(const ConvexResult &cr,VertexLookup vc,UintVector &indices)
+{
+ unsigned int *src = cr.mHullIndices;
+
+ for (unsigned int i=0; i<cr.mHullTcount; i++)
+ {
+ unsigned int i1 = *src++;
+ unsigned int i2 = *src++;
+ unsigned int i3 = *src++;
+
+ const float *p1 = &cr.mHullVertices[i1*3];
+ const float *p2 = &cr.mHullVertices[i2*3];
+ const float *p3 = &cr.mHullVertices[i3*3];
+
+ i1 = Vl_getIndex(vc,p1);
+ i2 = Vl_getIndex(vc,p2);
+ i3 = Vl_getIndex(vc,p3);
+
+#if 0
+ bool duplicate = false;
+
+ unsigned int tcount = indices.size()/3;
+ for (unsigned int j=0; j<tcount; j++)
+ {
+ unsigned int ci1 = indices[j*3+0];
+ unsigned int ci2 = indices[j*3+1];
+ unsigned int ci3 = indices[j*3+2];
+ if ( isDuplicate(i1,i2,i3, ci1, ci2, ci3 ) )
+ {
+ duplicate = true;
+ break;
+ }
+ }
+
+ if ( !duplicate )
+ {
+ indices.push_back(i1);
+ indices.push_back(i2);
+ indices.push_back(i3);
+ }
+#endif
+
+ }
+}
+
+CHull * ConvexBuilder::canMerge(CHull *a,CHull *b)
+{
+
+ if ( !a->overlap(*b) ) return 0; // if their AABB's (with a little slop) don't overlap, then return.
+
+ CHull *ret = 0;
+
+ // ok..we are going to combine both meshes into a single mesh
+ // and then we are going to compute the concavity...
+
+ VertexLookup vc = Vl_createVertexLookup();
+
+ UintVector indices;
+
+ getMesh( *a->mResult, vc, indices );
+ getMesh( *b->mResult, vc, indices );
+
+ unsigned int vcount = Vl_getVcount(vc);
+ const float *vertices = Vl_getVertices(vc);
+ unsigned int tcount = indices.size()/3;
+
+ //don't do anything if hull is empty
+ if (!tcount)
+ {
+ Vl_releaseVertexLookup (vc);
+ return 0;
+ }
+
+ HullResult hresult;
+ HullLibrary hl;
+ HullDesc desc;
+
+ desc.SetHullFlag(QF_TRIANGLES);
+
+ desc.mVcount = vcount;
+ desc.mVertices = vertices;
+ desc.mVertexStride = sizeof(float)*3;
+
+ HullError hret = hl.CreateConvexHull(desc,hresult);
+
+ if ( hret == QE_OK )
+ {
+
+ float combineVolume = computeMeshVolume( hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices );
+ float sumVolume = a->mVolume + b->mVolume;
+
+ float percent = (sumVolume*100) / combineVolume;
+ if ( percent >= (100.0f-MERGE_PERCENT) )
+ {
+ ConvexResult cr(hresult.mNumOutputVertices, hresult.mOutputVertices, hresult.mNumFaces, hresult.mIndices);
+ ret = new CHull(cr);
+ }
+ }
+
+
+ Vl_releaseVertexLookup(vc);
+
+ return ret;
+}
+
+bool ConvexBuilder::combineHulls(void)
+{
+
+ bool combine = false;
+
+ sortChulls(mChulls); // sort the convex hulls, largest volume to least...
+
+ CHullVector output; // the output hulls...
+
+
+ int i;
+
+ for (i=0;i<mChulls.size() && !combine; ++i)
+ {
+ CHull *cr = mChulls[i];
+
+ int j;
+ for (j=0;j<mChulls.size();j++)
+ {
+ CHull *match = mChulls[j];
+
+ if ( cr != match ) // don't try to merge a hull with itself, that be stoopid
+ {
+
+ CHull *merge = canMerge(cr,match); // if we can merge these two....
+
+ if ( merge )
+ {
+
+ output.push_back(merge);
+
+
+ ++i;
+ while ( i != mChulls.size() )
+ {
+ CHull *cr = mChulls[i];
+ if ( cr != match )
+ {
+ output.push_back(cr);
+ }
+ i++;
+ }
+
+ delete cr;
+ delete match;
+ combine = true;
+ break;
+ }
+ }
+ }
+
+ if ( combine )
+ {
+ break;
+ }
+ else
+ {
+ output.push_back(cr);
+ }
+
+ }
+
+ if ( combine )
+ {
+ mChulls.clear();
+ mChulls = output;
+ output.clear();
+ }
+
+
+ return combine;
+}
+
+unsigned int ConvexBuilder::process(const DecompDesc &desc)
+{
+
+ unsigned int ret = 0;
+
+ MAXDEPTH = desc.mDepth;
+ CONCAVE_PERCENT = desc.mCpercent;
+ MERGE_PERCENT = desc.mPpercent;
+
+
+ calcConvexDecomposition(desc.mVcount, desc.mVertices, desc.mTcount, desc.mIndices,this,0,0);
+
+
+ while ( combineHulls() ); // keep combinging hulls until I can't combine any more...
+
+ int i;
+ for (i=0;i<mChulls.size();i++)
+ {
+ CHull *cr = mChulls[i];
+
+ // before we hand it back to the application, we need to regenerate the hull based on the
+ // limits given by the user.
+
+ const ConvexResult &c = *cr->mResult; // the high resolution hull...
+
+ HullResult result;
+ HullLibrary hl;
+ HullDesc hdesc;
+
+ hdesc.SetHullFlag(QF_TRIANGLES);
+
+ hdesc.mVcount = c.mHullVcount;
+ hdesc.mVertices = c.mHullVertices;
+ hdesc.mVertexStride = sizeof(float)*3;
+ hdesc.mMaxVertices = desc.mMaxVertices; // maximum number of vertices allowed in the output
+
+ if ( desc.mSkinWidth )
+ {
+ hdesc.mSkinWidth = desc.mSkinWidth;
+ hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation.
+ }
+
+ HullError ret = hl.CreateConvexHull(hdesc,result);
+
+ if ( ret == QE_OK )
+ {
+ ConvexResult r(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices);
+
+ r.mHullVolume = computeMeshVolume( result.mOutputVertices, result.mNumFaces, result.mIndices ); // the volume of the hull.
+
+ // compute the best fit OBB
+ computeBestFitOBB( result.mNumOutputVertices, result.mOutputVertices, sizeof(float)*3, r.mOBBSides, r.mOBBTransform );
+
+ r.mOBBVolume = r.mOBBSides[0] * r.mOBBSides[1] *r.mOBBSides[2]; // compute the OBB volume.
+
+ fm_getTranslation( r.mOBBTransform, r.mOBBCenter ); // get the translation component of the 4x4 matrix.
+
+ fm_matrixToQuat( r.mOBBTransform, r.mOBBOrientation ); // extract the orientation as a quaternion.
+
+ r.mSphereRadius = computeBoundingSphere( result.mNumOutputVertices, result.mOutputVertices, r.mSphereCenter );
+ r.mSphereVolume = fm_sphereVolume( r.mSphereRadius );
+
+
+ mCallback->ConvexDecompResult(r);
+ }
+
+ hl.ReleaseResult (result);
+
+
+ delete cr;
+ }
+
+ ret = mChulls.size();
+
+ mChulls.clear();
+
+ return ret;
+}
+
+
+void ConvexBuilder::ConvexDebugTri(const float *p1,const float *p2,const float *p3,unsigned int color)
+{
+ mCallback->ConvexDebugTri(p1,p2,p3,color);
+}
+
+void ConvexBuilder::ConvexDebugOBB(const float *sides, const float *matrix,unsigned int color)
+{
+ mCallback->ConvexDebugOBB(sides,matrix,color);
+}
+void ConvexBuilder::ConvexDebugPoint(const float *p,float dist,unsigned int color)
+{
+ mCallback->ConvexDebugPoint(p,dist,color);
+}
+
+void ConvexBuilder::ConvexDebugBound(const float *bmin,const float *bmax,unsigned int color)
+{
+ mCallback->ConvexDebugBound(bmin,bmax,color);
+}
+
+void ConvexBuilder::ConvexDecompResult(ConvexResult &result)
+{
+ CHull *ch = new CHull(result);
+ mChulls.push_back(ch);
+}
+
+void ConvexBuilder::sortChulls(CHullVector &hulls)
+{
+ hulls.quickSort(CHullSort());
+ //hulls.heapSort(CHullSort());
+}
+
+