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authorAlon Zakai <alonzakai@gmail.com>2013-04-10 15:53:50 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-04-10 15:53:50 -0700
commitf84537c333524d0841923eaec66604584bf77326 (patch)
tree6a43fab885a397a80de2cd8117b6ebafdb00cdf5 /tests/box2d/Testbed/Framework/Test.cpp
parenta4a20535e79f10c553b685b188fcfd6af12fac07 (diff)
more work towards box2d benchmark
Diffstat (limited to 'tests/box2d/Testbed/Framework/Test.cpp')
-rwxr-xr-xtests/box2d/Testbed/Framework/Test.cpp447
1 files changed, 447 insertions, 0 deletions
diff --git a/tests/box2d/Testbed/Framework/Test.cpp b/tests/box2d/Testbed/Framework/Test.cpp
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+++ b/tests/box2d/Testbed/Framework/Test.cpp
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+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "Test.h"
+#include <cstdio>
+using namespace std;
+
+void DestructionListener::SayGoodbye(b2Joint* joint)
+{
+ if (test->m_mouseJoint == joint)
+ {
+ test->m_mouseJoint = NULL;
+ }
+ else
+ {
+ test->JointDestroyed(joint);
+ }
+}
+
+Test::Test()
+{
+ b2Vec2 gravity;
+ gravity.Set(0.0f, -10.0f);
+ m_world = new b2World(gravity);
+ m_bomb = NULL;
+ m_textLine = 30;
+ m_mouseJoint = NULL;
+ m_pointCount = 0;
+
+ m_destructionListener.test = this;
+ m_world->SetDestructionListener(&m_destructionListener);
+ m_world->SetContactListener(this);
+ m_world->SetDebugDraw(&m_debugDraw);
+
+ m_bombSpawning = false;
+
+ m_stepCount = 0;
+
+ b2BodyDef bodyDef;
+ m_groundBody = m_world->CreateBody(&bodyDef);
+
+ memset(&m_maxProfile, 0, sizeof(b2Profile));
+ memset(&m_totalProfile, 0, sizeof(b2Profile));
+}
+
+Test::~Test()
+{
+ // By deleting the world, we delete the bomb, mouse joint, etc.
+ delete m_world;
+ m_world = NULL;
+}
+
+void Test::PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
+{
+ const b2Manifold* manifold = contact->GetManifold();
+
+ if (manifold->pointCount == 0)
+ {
+ return;
+ }
+
+ b2Fixture* fixtureA = contact->GetFixtureA();
+ b2Fixture* fixtureB = contact->GetFixtureB();
+
+ b2PointState state1[b2_maxManifoldPoints], state2[b2_maxManifoldPoints];
+ b2GetPointStates(state1, state2, oldManifold, manifold);
+
+ b2WorldManifold worldManifold;
+ contact->GetWorldManifold(&worldManifold);
+
+ for (int32 i = 0; i < manifold->pointCount && m_pointCount < k_maxContactPoints; ++i)
+ {
+ ContactPoint* cp = m_points + m_pointCount;
+ cp->fixtureA = fixtureA;
+ cp->fixtureB = fixtureB;
+ cp->position = worldManifold.points[i];
+ cp->normal = worldManifold.normal;
+ cp->state = state2[i];
+ ++m_pointCount;
+ }
+}
+
+void Test::DrawTitle(int x, int y, const char *string)
+{
+ m_debugDraw.DrawString(x, y, string);
+}
+
+class QueryCallback : public b2QueryCallback
+{
+public:
+ QueryCallback(const b2Vec2& point)
+ {
+ m_point = point;
+ m_fixture = NULL;
+ }
+
+ bool ReportFixture(b2Fixture* fixture)
+ {
+ b2Body* body = fixture->GetBody();
+ if (body->GetType() == b2_dynamicBody)
+ {
+ bool inside = fixture->TestPoint(m_point);
+ if (inside)
+ {
+ m_fixture = fixture;
+
+ // We are done, terminate the query.
+ return false;
+ }
+ }
+
+ // Continue the query.
+ return true;
+ }
+
+ b2Vec2 m_point;
+ b2Fixture* m_fixture;
+};
+
+void Test::MouseDown(const b2Vec2& p)
+{
+ m_mouseWorld = p;
+
+ if (m_mouseJoint != NULL)
+ {
+ return;
+ }
+
+ // Make a small box.
+ b2AABB aabb;
+ b2Vec2 d;
+ d.Set(0.001f, 0.001f);
+ aabb.lowerBound = p - d;
+ aabb.upperBound = p + d;
+
+ // Query the world for overlapping shapes.
+ QueryCallback callback(p);
+ m_world->QueryAABB(&callback, aabb);
+
+ if (callback.m_fixture)
+ {
+ b2Body* body = callback.m_fixture->GetBody();
+ b2MouseJointDef md;
+ md.bodyA = m_groundBody;
+ md.bodyB = body;
+ md.target = p;
+ md.maxForce = 1000.0f * body->GetMass();
+ m_mouseJoint = (b2MouseJoint*)m_world->CreateJoint(&md);
+ body->SetAwake(true);
+ }
+}
+
+void Test::SpawnBomb(const b2Vec2& worldPt)
+{
+ m_bombSpawnPoint = worldPt;
+ m_bombSpawning = true;
+}
+
+void Test::CompleteBombSpawn(const b2Vec2& p)
+{
+ if (m_bombSpawning == false)
+ {
+ return;
+ }
+
+ const float multiplier = 30.0f;
+ b2Vec2 vel = m_bombSpawnPoint - p;
+ vel *= multiplier;
+ LaunchBomb(m_bombSpawnPoint,vel);
+ m_bombSpawning = false;
+}
+
+void Test::ShiftMouseDown(const b2Vec2& p)
+{
+ m_mouseWorld = p;
+
+ if (m_mouseJoint != NULL)
+ {
+ return;
+ }
+
+ SpawnBomb(p);
+}
+
+void Test::MouseUp(const b2Vec2& p)
+{
+ if (m_mouseJoint)
+ {
+ m_world->DestroyJoint(m_mouseJoint);
+ m_mouseJoint = NULL;
+ }
+
+ if (m_bombSpawning)
+ {
+ CompleteBombSpawn(p);
+ }
+}
+
+void Test::MouseMove(const b2Vec2& p)
+{
+ m_mouseWorld = p;
+
+ if (m_mouseJoint)
+ {
+ m_mouseJoint->SetTarget(p);
+ }
+}
+
+void Test::LaunchBomb()
+{
+ b2Vec2 p(RandomFloat(-15.0f, 15.0f), 30.0f);
+ b2Vec2 v = -5.0f * p;
+ LaunchBomb(p, v);
+}
+
+void Test::LaunchBomb(const b2Vec2& position, const b2Vec2& velocity)
+{
+ if (m_bomb)
+ {
+ m_world->DestroyBody(m_bomb);
+ m_bomb = NULL;
+ }
+
+ b2BodyDef bd;
+ bd.type = b2_dynamicBody;
+ bd.position = position;
+ bd.bullet = true;
+ m_bomb = m_world->CreateBody(&bd);
+ m_bomb->SetLinearVelocity(velocity);
+
+ b2CircleShape circle;
+ circle.m_radius = 0.3f;
+
+ b2FixtureDef fd;
+ fd.shape = &circle;
+ fd.density = 20.0f;
+ fd.restitution = 0.0f;
+
+ b2Vec2 minV = position - b2Vec2(0.3f,0.3f);
+ b2Vec2 maxV = position + b2Vec2(0.3f,0.3f);
+
+ b2AABB aabb;
+ aabb.lowerBound = minV;
+ aabb.upperBound = maxV;
+
+ m_bomb->CreateFixture(&fd);
+}
+
+void Test::Step(Settings* settings)
+{
+ float32 timeStep = settings->hz > 0.0f ? 1.0f / settings->hz : float32(0.0f);
+
+ if (settings->pause)
+ {
+ if (settings->singleStep)
+ {
+ settings->singleStep = 0;
+ }
+ else
+ {
+ timeStep = 0.0f;
+ }
+
+ m_debugDraw.DrawString(5, m_textLine, "****PAUSED****");
+ m_textLine += 15;
+ }
+
+ uint32 flags = 0;
+ flags += settings->drawShapes * b2Draw::e_shapeBit;
+ flags += settings->drawJoints * b2Draw::e_jointBit;
+ flags += settings->drawAABBs * b2Draw::e_aabbBit;
+ flags += settings->drawPairs * b2Draw::e_pairBit;
+ flags += settings->drawCOMs * b2Draw::e_centerOfMassBit;
+ m_debugDraw.SetFlags(flags);
+
+ m_world->SetWarmStarting(settings->enableWarmStarting > 0);
+ m_world->SetContinuousPhysics(settings->enableContinuous > 0);
+ m_world->SetSubStepping(settings->enableSubStepping > 0);
+
+ m_pointCount = 0;
+
+ m_world->Step(timeStep, settings->velocityIterations, settings->positionIterations);
+
+ m_world->DrawDebugData();
+
+ if (timeStep > 0.0f)
+ {
+ ++m_stepCount;
+ }
+
+ if (settings->drawStats)
+ {
+ int32 bodyCount = m_world->GetBodyCount();
+ int32 contactCount = m_world->GetContactCount();
+ int32 jointCount = m_world->GetJointCount();
+ m_debugDraw.DrawString(5, m_textLine, "bodies/contacts/joints = %d/%d/%d", bodyCount, contactCount, jointCount);
+ m_textLine += 15;
+
+ int32 proxyCount = m_world->GetProxyCount();
+ int32 height = m_world->GetTreeHeight();
+ int32 balance = m_world->GetTreeBalance();
+ float32 quality = m_world->GetTreeQuality();
+ m_debugDraw.DrawString(5, m_textLine, "proxies/height/balance/quality = %d/%d/%d/%g", proxyCount, height, balance, quality);
+ m_textLine += 15;
+ }
+
+ // Track maximum profile times
+ {
+ const b2Profile& p = m_world->GetProfile();
+ m_maxProfile.step = b2Max(m_maxProfile.step, p.step);
+ m_maxProfile.collide = b2Max(m_maxProfile.collide, p.collide);
+ m_maxProfile.solve = b2Max(m_maxProfile.solve, p.solve);
+ m_maxProfile.solveInit = b2Max(m_maxProfile.solveInit, p.solveInit);
+ m_maxProfile.solveVelocity = b2Max(m_maxProfile.solveVelocity, p.solveVelocity);
+ m_maxProfile.solvePosition = b2Max(m_maxProfile.solvePosition, p.solvePosition);
+ m_maxProfile.solveTOI = b2Max(m_maxProfile.solveTOI, p.solveTOI);
+ m_maxProfile.broadphase = b2Max(m_maxProfile.broadphase, p.broadphase);
+
+ m_totalProfile.step += p.step;
+ m_totalProfile.collide += p.collide;
+ m_totalProfile.solve += p.solve;
+ m_totalProfile.solveInit += p.solveInit;
+ m_totalProfile.solveVelocity += p.solveVelocity;
+ m_totalProfile.solvePosition += p.solvePosition;
+ m_totalProfile.solveTOI += p.solveTOI;
+ m_totalProfile.broadphase += p.broadphase;
+ }
+
+ if (settings->drawProfile)
+ {
+ const b2Profile& p = m_world->GetProfile();
+
+ b2Profile aveProfile;
+ memset(&aveProfile, 0, sizeof(b2Profile));
+ if (m_stepCount > 0)
+ {
+ float32 scale = 1.0f / m_stepCount;
+ aveProfile.step = scale * m_totalProfile.step;
+ aveProfile.collide = scale * m_totalProfile.collide;
+ aveProfile.solve = scale * m_totalProfile.solve;
+ aveProfile.solveInit = scale * m_totalProfile.solveInit;
+ aveProfile.solveVelocity = scale * m_totalProfile.solveVelocity;
+ aveProfile.solvePosition = scale * m_totalProfile.solvePosition;
+ aveProfile.solveTOI = scale * m_totalProfile.solveTOI;
+ aveProfile.broadphase = scale * m_totalProfile.broadphase;
+ }
+
+ m_debugDraw.DrawString(5, m_textLine, "step [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.step, aveProfile.step, m_maxProfile.step);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "collide [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.collide, aveProfile.collide, m_maxProfile.collide);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "solve [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solve, aveProfile.solve, m_maxProfile.solve);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "solve init [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveInit, aveProfile.solveInit, m_maxProfile.solveInit);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "solve velocity [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveVelocity, aveProfile.solveVelocity, m_maxProfile.solveVelocity);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "solve position [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solvePosition, aveProfile.solvePosition, m_maxProfile.solvePosition);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "solveTOI [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.solveTOI, aveProfile.solveTOI, m_maxProfile.solveTOI);
+ m_textLine += 15;
+ m_debugDraw.DrawString(5, m_textLine, "broad-phase [ave] (max) = %5.2f [%6.2f] (%6.2f)", p.broadphase, aveProfile.broadphase, m_maxProfile.broadphase);
+ m_textLine += 15;
+ }
+
+ if (m_mouseJoint)
+ {
+ b2Vec2 p1 = m_mouseJoint->GetAnchorB();
+ b2Vec2 p2 = m_mouseJoint->GetTarget();
+
+ b2Color c;
+ c.Set(0.0f, 1.0f, 0.0f);
+ m_debugDraw.DrawPoint(p1, 4.0f, c);
+ m_debugDraw.DrawPoint(p2, 4.0f, c);
+
+ c.Set(0.8f, 0.8f, 0.8f);
+ m_debugDraw.DrawSegment(p1, p2, c);
+ }
+
+ if (m_bombSpawning)
+ {
+ b2Color c;
+ c.Set(0.0f, 0.0f, 1.0f);
+ m_debugDraw.DrawPoint(m_bombSpawnPoint, 4.0f, c);
+
+ c.Set(0.8f, 0.8f, 0.8f);
+ m_debugDraw.DrawSegment(m_mouseWorld, m_bombSpawnPoint, c);
+ }
+
+ if (settings->drawContactPoints)
+ {
+ //const float32 k_impulseScale = 0.1f;
+ const float32 k_axisScale = 0.3f;
+
+ for (int32 i = 0; i < m_pointCount; ++i)
+ {
+ ContactPoint* point = m_points + i;
+
+ if (point->state == b2_addState)
+ {
+ // Add
+ m_debugDraw.DrawPoint(point->position, 10.0f, b2Color(0.3f, 0.95f, 0.3f));
+ }
+ else if (point->state == b2_persistState)
+ {
+ // Persist
+ m_debugDraw.DrawPoint(point->position, 5.0f, b2Color(0.3f, 0.3f, 0.95f));
+ }
+
+ if (settings->drawContactNormals == 1)
+ {
+ b2Vec2 p1 = point->position;
+ b2Vec2 p2 = p1 + k_axisScale * point->normal;
+ m_debugDraw.DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.9f));
+ }
+ else if (settings->drawContactForces == 1)
+ {
+ //b2Vec2 p1 = point->position;
+ //b2Vec2 p2 = p1 + k_forceScale * point->normalForce * point->normal;
+ //DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
+ }
+
+ if (settings->drawFrictionForces == 1)
+ {
+ //b2Vec2 tangent = b2Cross(point->normal, 1.0f);
+ //b2Vec2 p1 = point->position;
+ //b2Vec2 p2 = p1 + k_forceScale * point->tangentForce * tangent;
+ //DrawSegment(p1, p2, b2Color(0.9f, 0.9f, 0.3f));
+ }
+ }
+ }
+}