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authorAlon Zakai <alonzakai@gmail.com>2013-04-10 15:53:50 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-04-10 15:53:50 -0700
commitf84537c333524d0841923eaec66604584bf77326 (patch)
tree6a43fab885a397a80de2cd8117b6ebafdb00cdf5 /tests/box2d/Testbed/Framework/Render.cpp
parenta4a20535e79f10c553b685b188fcfd6af12fac07 (diff)
more work towards box2d benchmark
Diffstat (limited to 'tests/box2d/Testbed/Framework/Render.cpp')
-rwxr-xr-xtests/box2d/Testbed/Framework/Render.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/tests/box2d/Testbed/Framework/Render.cpp b/tests/box2d/Testbed/Framework/Render.cpp
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+++ b/tests/box2d/Testbed/Framework/Render.cpp
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+/*
+* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "Render.h"
+
+#ifdef __APPLE__
+ #include <GLUT/glut.h>
+#else
+ #include "freeglut/freeglut.h"
+#endif
+
+#include <cstdio>
+#include <cstdarg>
+#include <cstring>
+using namespace std;
+
+void DebugDraw::DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
+{
+ glColor3f(color.r, color.g, color.b);
+ glBegin(GL_LINE_LOOP);
+ for (int32 i = 0; i < vertexCount; ++i)
+ {
+ glVertex2f(vertices[i].x, vertices[i].y);
+ }
+ glEnd();
+}
+
+void DebugDraw::DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
+{
+ glEnable(GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
+ glBegin(GL_TRIANGLE_FAN);
+ for (int32 i = 0; i < vertexCount; ++i)
+ {
+ glVertex2f(vertices[i].x, vertices[i].y);
+ }
+ glEnd();
+ glDisable(GL_BLEND);
+
+ glColor4f(color.r, color.g, color.b, 1.0f);
+ glBegin(GL_LINE_LOOP);
+ for (int32 i = 0; i < vertexCount; ++i)
+ {
+ glVertex2f(vertices[i].x, vertices[i].y);
+ }
+ glEnd();
+}
+
+void DebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
+{
+ const float32 k_segments = 16.0f;
+ const float32 k_increment = 2.0f * b2_pi / k_segments;
+ float32 theta = 0.0f;
+ glColor3f(color.r, color.g, color.b);
+ glBegin(GL_LINE_LOOP);
+ for (int32 i = 0; i < k_segments; ++i)
+ {
+ b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
+ glVertex2f(v.x, v.y);
+ theta += k_increment;
+ }
+ glEnd();
+}
+
+void DebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
+{
+ const float32 k_segments = 16.0f;
+ const float32 k_increment = 2.0f * b2_pi / k_segments;
+ float32 theta = 0.0f;
+ glEnable(GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
+ glBegin(GL_TRIANGLE_FAN);
+ for (int32 i = 0; i < k_segments; ++i)
+ {
+ b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
+ glVertex2f(v.x, v.y);
+ theta += k_increment;
+ }
+ glEnd();
+ glDisable(GL_BLEND);
+
+ theta = 0.0f;
+ glColor4f(color.r, color.g, color.b, 1.0f);
+ glBegin(GL_LINE_LOOP);
+ for (int32 i = 0; i < k_segments; ++i)
+ {
+ b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
+ glVertex2f(v.x, v.y);
+ theta += k_increment;
+ }
+ glEnd();
+
+ b2Vec2 p = center + radius * axis;
+ glBegin(GL_LINES);
+ glVertex2f(center.x, center.y);
+ glVertex2f(p.x, p.y);
+ glEnd();
+}
+
+void DebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
+{
+ glColor3f(color.r, color.g, color.b);
+ glBegin(GL_LINES);
+ glVertex2f(p1.x, p1.y);
+ glVertex2f(p2.x, p2.y);
+ glEnd();
+}
+
+void DebugDraw::DrawTransform(const b2Transform& xf)
+{
+ b2Vec2 p1 = xf.p, p2;
+ const float32 k_axisScale = 0.4f;
+ glBegin(GL_LINES);
+
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex2f(p1.x, p1.y);
+ p2 = p1 + k_axisScale * xf.q.GetXAxis();
+ glVertex2f(p2.x, p2.y);
+
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex2f(p1.x, p1.y);
+ p2 = p1 + k_axisScale * xf.q.GetYAxis();
+ glVertex2f(p2.x, p2.y);
+
+ glEnd();
+}
+
+void DebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
+{
+ glPointSize(size);
+ glBegin(GL_POINTS);
+ glColor3f(color.r, color.g, color.b);
+ glVertex2f(p.x, p.y);
+ glEnd();
+ glPointSize(1.0f);
+}
+
+void DebugDraw::DrawString(int x, int y, const char *string, ...)
+{
+ char buffer[128];
+
+ va_list arg;
+ va_start(arg, string);
+ vsprintf(buffer, string, arg);
+ va_end(arg);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ int w = glutGet(GLUT_WINDOW_WIDTH);
+ int h = glutGet(GLUT_WINDOW_HEIGHT);
+ gluOrtho2D(0, w, h, 0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glColor3f(0.9f, 0.6f, 0.6f);
+ glRasterPos2i(x, y);
+ int32 length = (int32)strlen(buffer);
+ for (int32 i = 0; i < length; ++i)
+ {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, buffer[i]);
+ }
+
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void DebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
+{
+ glColor3f(c.r, c.g, c.b);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(aabb->lowerBound.x, aabb->lowerBound.y);
+ glVertex2f(aabb->upperBound.x, aabb->lowerBound.y);
+ glVertex2f(aabb->upperBound.x, aabb->upperBound.y);
+ glVertex2f(aabb->lowerBound.x, aabb->upperBound.y);
+ glEnd();
+}