diff options
author | Alon Zakai <alonzakai@gmail.com> | 2013-01-13 13:33:43 -0800 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2013-01-13 13:33:43 -0800 |
commit | fb0508c183c0e5a9fcd6fc13e394e36e9c983cf4 (patch) | |
tree | 2a48f29a54e7d6ce71ae097b4cd78527ad6c47be /tests/bigswitch.cpp | |
parent | 14b42a9d07fd82543d883e94eddc8ab627aed30d (diff) |
add testcase with big switch for #781
Diffstat (limited to 'tests/bigswitch.cpp')
-rw-r--r-- | tests/bigswitch.cpp | 7938 |
1 files changed, 7938 insertions, 0 deletions
diff --git a/tests/bigswitch.cpp b/tests/bigswitch.cpp new file mode 100644 index 00000000..d4b7f459 --- /dev/null +++ b/tests/bigswitch.cpp @@ -0,0 +1,7938 @@ +#include <stdio.h>
+#include <stdlib.h>
+#include <SDL.h>
+#include "SDL/SDL_opengl.h"
+
+const char *WWWGLEnumToString(GLenum e)
+{
+switch(e)
+{
+case 0x0000 /* GL_POINTS */: return "GL_POINTS (0x0000)";
+case 0x00000001 /* GL_CURRENT_BIT */: return "GL_LINES/GL_CURRENT_BIT/GL_CLIENT_PIXEL_STORE_BIT (0x00000001)";
+case 0x0002 /* GL_LINE_LOOP */: return "GL_LINE_LOOP/GL_POINT_BIT/GL_CLIENT_VERTEX_ARRAY_BIT (0x0002)";
+case 0x0003 /* GL_LINE_STRIP */: return "GL_LINE_STRIP (0x0003)";
+case 0x00000004 /* GL_LINE_BIT */: return "GL_TRIANGLES/GL_LINE_BIT (0x00000004)";
+case 0x0005 /* GL_TRIANGLE_STRIP */: return "GL_TRIANGLE_STRIP (0x0005)";
+case 0x0006 /* GL_TRIANGLE_FAN */: return "GL_TRIANGLE_FAN (0x0006)";
+case 0x0007 /* GL_QUADS */: return "GL_QUADS (0x0007)";
+case 0x0008 /* GL_QUAD_STRIP */: return "GL_QUAD_STRIP/GL_POLYGON_BIT (0x0008)";
+case 0x0009 /* GL_POLYGON */: return "GL_POLYGON (0x0009)";
+case 0x00000010 /* GL_POLYGON_STIPPLE_BIT */: return "GL_POLYGON_STIPPLE_BIT (0x00000010)";
+case 0x00000020 /* GL_PIXEL_MODE_BIT */: return "GL_PIXEL_MODE_BIT (0x00000020)";
+case 0x00000040 /* GL_LIGHTING_BIT */: return "GL_LIGHTING_BIT (0x00000040)";
+case 0x00000080 /* GL_FOG_BIT */: return "GL_FOG_BIT (0x00000080)";
+case 0x00000100 /* GL_DEPTH_BUFFER_BIT */: return "GL_DEPTH_BUFFER_BIT/GL_ACCUM (0x00000100)";
+case 0x0101 /* GL_LOAD */: return "GL_LOAD (0x0101)";
+case 0x0102 /* GL_RETURN */: return "GL_RETURN (0x0102)";
+case 0x0103 /* GL_MULT */: return "GL_MULT (0x0103)";
+case 0x0104 /* GL_ADD */: return "GL_ADD (0x0104)";
+case 0x0200 /* GL_NEVER */: return "GL_NEVER/GL_ACCUM_BUFFER_BIT (0x0200)";
+case 0x0201 /* GL_LESS */: return "GL_LESS (0x0201)";
+case 0x0202 /* GL_EQUAL */: return "GL_EQUAL (0x0202)";
+case 0x0203 /* GL_LEQUAL */: return "GL_LEQUAL (0x0203)";
+case 0x0204 /* GL_GREATER */: return "GL_GREATER (0x0204)";
+case 0x0205 /* GL_NOTEQUAL */: return "GL_NOTEQUAL (0x0205)";
+case 0x0206 /* GL_GEQUAL */: return "GL_GEQUAL (0x0206)";
+case 0x0207 /* GL_ALWAYS */: return "GL_ALWAYS (0x0207)";
+case 0x0300 /* GL_SRC_COLOR */: return "GL_SRC_COLOR (0x0300)";
+case 0x0301 /* GL_ONE_MINUS_SRC_COLOR */: return "GL_ONE_MINUS_SRC_COLOR (0x0301)";
+case 0x0302 /* GL_SRC_ALPHA */: return "GL_SRC_ALPHA (0x0302)";
+case 0x0303 /* GL_ONE_MINUS_SRC_ALPHA */: return "GL_ONE_MINUS_SRC_ALPHA (0x0303)";
+case 0x0304 /* GL_DST_ALPHA */: return "GL_DST_ALPHA (0x0304)";
+case 0x0305 /* GL_ONE_MINUS_DST_ALPHA */: return "GL_ONE_MINUS_DST_ALPHA (0x0305)";
+case 0x0306 /* GL_DST_COLOR */: return "GL_DST_COLOR (0x0306)";
+case 0x0307 /* GL_ONE_MINUS_DST_COLOR */: return "GL_ONE_MINUS_DST_COLOR (0x0307)";
+case 0x0308 /* GL_SRC_ALPHA_SATURATE */: return "GL_SRC_ALPHA_SATURATE (0x0308)";
+case 0x00000400 /* GL_STENCIL_BUFFER_BIT */: return "GL_STENCIL_BUFFER_BIT/GL_FRONT_LEFT (0x00000400)";
+case 0x0401 /* GL_FRONT_RIGHT */: return "GL_FRONT_RIGHT (0x0401)";
+case 0x0402 /* GL_BACK_LEFT */: return "GL_BACK_LEFT (0x0402)";
+case 0x0403 /* GL_BACK_RIGHT */: return "GL_BACK_RIGHT (0x0403)";
+case 0x0404 /* GL_FRONT */: return "GL_FRONT (0x0404)";
+case 0x0405 /* GL_BACK */: return "GL_BACK (0x0405)";
+case 0x0406 /* GL_LEFT */: return "GL_LEFT (0x0406)";
+case 0x0407 /* GL_RIGHT */: return "GL_RIGHT (0x0407)";
+case 0x0408 /* GL_FRONT_AND_BACK */: return "GL_FRONT_AND_BACK (0x0408)";
+case 0x0409 /* GL_AUX0 */: return "GL_AUX0 (0x0409)";
+case 0x040A /* GL_AUX1 */: return "GL_AUX1 (0x040A)";
+case 0x040B /* GL_AUX2 */: return "GL_AUX2 (0x040B)";
+case 0x040C /* GL_AUX3 */: return "GL_AUX3 (0x040C)";
+case 0x0500 /* GL_INVALID_ENUM */: return "GL_INVALID_ENUM (0x0500)";
+case 0x0501 /* GL_INVALID_VALUE */: return "GL_INVALID_VALUE (0x0501)";
+case 0x0502 /* GL_INVALID_OPERATION */: return "GL_INVALID_OPERATION (0x0502)";
+case 0x0503 /* GL_STACK_OVERFLOW */: return "GL_STACK_OVERFLOW (0x0503)";
+case 0x0504 /* GL_STACK_UNDERFLOW */: return "GL_STACK_UNDERFLOW (0x0504)";
+case 0x0505 /* GL_OUT_OF_MEMORY */: return "GL_OUT_OF_MEMORY (0x0505)";
+case 0x0600 /* GL_2D */: return "GL_2D (0x0600)";
+case 0x0601 /* GL_3D */: return "GL_3D (0x0601)";
+case 0x0602 /* GL_3D_COLOR */: return "GL_3D_COLOR (0x0602)";
+case 0x0603 /* GL_3D_COLOR_TEXTURE */: return "GL_3D_COLOR_TEXTURE (0x0603)";
+case 0x0604 /* GL_4D_COLOR_TEXTURE */: return "GL_4D_COLOR_TEXTURE (0x0604)";
+case 0x0700 /* GL_PASS_THROUGH_TOKEN */: return "GL_PASS_THROUGH_TOKEN (0x0700)";
+case 0x0701 /* GL_POINT_TOKEN */: return "GL_POINT_TOKEN (0x0701)";
+case 0x0702 /* GL_LINE_TOKEN */: return "GL_LINE_TOKEN (0x0702)";
+case 0x0703 /* GL_POLYGON_TOKEN */: return "GL_POLYGON_TOKEN (0x0703)";
+case 0x0704 /* GL_BITMAP_TOKEN */: return "GL_BITMAP_TOKEN (0x0704)";
+case 0x0705 /* GL_DRAW_PIXEL_TOKEN */: return "GL_DRAW_PIXEL_TOKEN (0x0705)";
+case 0x0706 /* GL_COPY_PIXEL_TOKEN */: return "GL_COPY_PIXEL_TOKEN (0x0706)";
+case 0x0707 /* GL_LINE_RESET_TOKEN */: return "GL_LINE_RESET_TOKEN (0x0707)";
+case 0x0800 /* GL_EXP */: return "GL_EXP/GL_VIEWPORT_BIT (0x0800)";
+case 0x0801 /* GL_EXP2 */: return "GL_EXP2 (0x0801)";
+case 0x0900 /* GL_CW */: return "GL_CW (0x0900)";
+case 0x0901 /* GL_CCW */: return "GL_CCW (0x0901)";
+case 0x0A00 /* GL_COEFF */: return "GL_COEFF (0x0A00)";
+case 0x0A01 /* GL_ORDER */: return "GL_ORDER (0x0A01)";
+case 0x0A02 /* GL_DOMAIN */: return "GL_DOMAIN (0x0A02)";
+case 0x0B00 /* GL_CURRENT_COLOR */: return "GL_CURRENT_COLOR (0x0B00)";
+case 0x0B01 /* GL_CURRENT_INDEX */: return "GL_CURRENT_INDEX (0x0B01)";
+case 0x0B02 /* GL_CURRENT_NORMAL */: return "GL_CURRENT_NORMAL (0x0B02)";
+case 0x0B03 /* GL_CURRENT_TEXTURE_COORDS */: return "GL_CURRENT_TEXTURE_COORDS (0x0B03)";
+case 0x0B04 /* GL_CURRENT_RASTER_COLOR */: return "GL_CURRENT_RASTER_COLOR (0x0B04)";
+case 0x0B05 /* GL_CURRENT_RASTER_INDEX */: return "GL_CURRENT_RASTER_INDEX (0x0B05)";
+case 0x0B06 /* GL_CURRENT_RASTER_TEXTURE_COORDS */: return "GL_CURRENT_RASTER_TEXTURE_COORDS (0x0B06)";
+case 0x0B07 /* GL_CURRENT_RASTER_POSITION */: return "GL_CURRENT_RASTER_POSITION (0x0B07)";
+case 0x0B08 /* GL_CURRENT_RASTER_POSITION_VALID */: return "GL_CURRENT_RASTER_POSITION_VALID (0x0B08)";
+case 0x0B09 /* GL_CURRENT_RASTER_DISTANCE */: return "GL_CURRENT_RASTER_DISTANCE (0x0B09)";
+case 0x0B10 /* GL_POINT_SMOOTH */: return "GL_POINT_SMOOTH (0x0B10)";
+case 0x0B11 /* GL_POINT_SIZE */: return "GL_POINT_SIZE (0x0B11)";
+case 0x0B20 /* GL_LINE_SMOOTH */: return "GL_LINE_SMOOTH (0x0B20)";
+case 0x0B21 /* GL_LINE_WIDTH */: return "GL_LINE_WIDTH (0x0B21)";
+case 0x0B24 /* GL_LINE_STIPPLE */: return "GL_LINE_STIPPLE (0x0B24)";
+case 0x0B25 /* GL_LINE_STIPPLE_PATTERN */: return "GL_LINE_STIPPLE_PATTERN (0x0B25)";
+case 0x0B26 /* GL_LINE_STIPPLE_REPEAT */: return "GL_LINE_STIPPLE_REPEAT (0x0B26)";
+case 0x0B30 /* GL_LIST_MODE */: return "GL_LIST_MODE (0x0B30)";
+case 0x0B31 /* GL_MAX_LIST_NESTING */: return "GL_MAX_LIST_NESTING (0x0B31)";
+case 0x0B32 /* GL_LIST_BASE */: return "GL_LIST_BASE (0x0B32)";
+case 0x0B33 /* GL_LIST_INDEX */: return "GL_LIST_INDEX (0x0B33)";
+case 0x0B40 /* GL_POLYGON_MODE */: return "GL_POLYGON_MODE (0x0B40)";
+case 0x0B41 /* GL_POLYGON_SMOOTH */: return "GL_POLYGON_SMOOTH (0x0B41)";
+case 0x0B42 /* GL_POLYGON_STIPPLE */: return "GL_POLYGON_STIPPLE (0x0B42)";
+case 0x0B43 /* GL_EDGE_FLAG */: return "GL_EDGE_FLAG (0x0B43)";
+case 0x0B44 /* GL_CULL_FACE */: return "GL_CULL_FACE (0x0B44)";
+case 0x0B45 /* GL_CULL_FACE_MODE */: return "GL_CULL_FACE_MODE (0x0B45)";
+case 0x0B46 /* GL_FRONT_FACE */: return "GL_FRONT_FACE (0x0B46)";
+case 0x0B50 /* GL_LIGHTING */: return "GL_LIGHTING (0x0B50)";
+case 0x0B51 /* GL_LIGHT_MODEL_LOCAL_VIEWER */: return "GL_LIGHT_MODEL_LOCAL_VIEWER (0x0B51)";
+case 0x0B52 /* GL_LIGHT_MODEL_TWO_SIDE */: return "GL_LIGHT_MODEL_TWO_SIDE (0x0B52)";
+case 0x0B53 /* GL_LIGHT_MODEL_AMBIENT */: return "GL_LIGHT_MODEL_AMBIENT (0x0B53)";
+case 0x0B54 /* GL_SHADE_MODEL */: return "GL_SHADE_MODEL (0x0B54)";
+case 0x0B55 /* GL_COLOR_MATERIAL_FACE */: return "GL_COLOR_MATERIAL_FACE (0x0B55)";
+case 0x0B56 /* GL_COLOR_MATERIAL_PARAMETER */: return "GL_COLOR_MATERIAL_PARAMETER (0x0B56)";
+case 0x0B57 /* GL_COLOR_MATERIAL */: return "GL_COLOR_MATERIAL (0x0B57)";
+case 0x0B60 /* GL_FOG */: return "GL_FOG (0x0B60)";
+case 0x0B61 /* GL_FOG_INDEX */: return "GL_FOG_INDEX (0x0B61)";
+case 0x0B62 /* GL_FOG_DENSITY */: return "GL_FOG_DENSITY (0x0B62)";
+case 0x0B63 /* GL_FOG_START */: return "GL_FOG_START (0x0B63)";
+case 0x0B64 /* GL_FOG_END */: return "GL_FOG_END (0x0B64)";
+case 0x0B65 /* GL_FOG_MODE */: return "GL_FOG_MODE (0x0B65)";
+case 0x0B66 /* GL_FOG_COLOR */: return "GL_FOG_COLOR (0x0B66)";
+case 0x0B70 /* GL_DEPTH_RANGE */: return "GL_DEPTH_RANGE (0x0B70)";
+case 0x0B71 /* GL_DEPTH_TEST */: return "GL_DEPTH_TEST (0x0B71)";
+case 0x0B72 /* GL_DEPTH_WRITEMASK */: return "GL_DEPTH_WRITEMASK (0x0B72)";
+case 0x0B73 /* GL_DEPTH_CLEAR_VALUE */: return "GL_DEPTH_CLEAR_VALUE (0x0B73)";
+case 0x0B74 /* GL_DEPTH_FUNC */: return "GL_DEPTH_FUNC (0x0B74)";
+case 0x0B80 /* GL_ACCUM_CLEAR_VALUE */: return "GL_ACCUM_CLEAR_VALUE (0x0B80)";
+case 0x0B90 /* GL_STENCIL_TEST */: return "GL_STENCIL_TEST (0x0B90)";
+case 0x0B91 /* GL_STENCIL_CLEAR_VALUE */: return "GL_STENCIL_CLEAR_VALUE (0x0B91)";
+case 0x0B92 /* GL_STENCIL_FUNC */: return "GL_STENCIL_FUNC (0x0B92)";
+case 0x0B93 /* GL_STENCIL_VALUE_MASK */: return "GL_STENCIL_VALUE_MASK (0x0B93)";
+case 0x0B94 /* GL_STENCIL_FAIL */: return "GL_STENCIL_FAIL (0x0B94)";
+case 0x0B95 /* GL_STENCIL_PASS_DEPTH_FAIL */: return "GL_STENCIL_PASS_DEPTH_FAIL (0x0B95)";
+case 0x0B96 /* GL_STENCIL_PASS_DEPTH_PASS */: return "GL_STENCIL_PASS_DEPTH_PASS (0x0B96)";
+case 0x0B97 /* GL_STENCIL_REF */: return "GL_STENCIL_REF (0x0B97)";
+case 0x0B98 /* GL_STENCIL_WRITEMASK */: return "GL_STENCIL_WRITEMASK (0x0B98)";
+case 0x0BA0 /* GL_MATRIX_MODE */: return "GL_MATRIX_MODE (0x0BA0)";
+case 0x0BA1 /* GL_NORMALIZE */: return "GL_NORMALIZE (0x0BA1)";
+case 0x0BA2 /* GL_VIEWPORT */: return "GL_VIEWPORT (0x0BA2)";
+case 0x0BA3 /* GL_MODELVIEW_STACK_DEPTH */: return "GL_MODELVIEW_STACK_DEPTH (0x0BA3)";
+case 0x0BA4 /* GL_PROJECTION_STACK_DEPTH */: return "GL_PROJECTION_STACK_DEPTH (0x0BA4)";
+case 0x0BA5 /* GL_TEXTURE_STACK_DEPTH */: return "GL_TEXTURE_STACK_DEPTH (0x0BA5)";
+case 0x0BA6 /* GL_MODELVIEW_MATRIX */: return "GL_MODELVIEW_MATRIX (0x0BA6)";
+case 0x0BA7 /* GL_PROJECTION_MATRIX */: return "GL_PROJECTION_MATRIX (0x0BA7)";
+case 0x0BA8 /* GL_TEXTURE_MATRIX */: return "GL_TEXTURE_MATRIX (0x0BA8)";
+case 0x0BB0 /* GL_ATTRIB_STACK_DEPTH */: return "GL_ATTRIB_STACK_DEPTH (0x0BB0)";
+case 0x0BB1 /* GL_CLIENT_ATTRIB_STACK_DEPTH */: return "GL_CLIENT_ATTRIB_STACK_DEPTH (0x0BB1)";
+case 0x0BC0 /* GL_ALPHA_TEST */: return "GL_ALPHA_TEST (0x0BC0)";
+case 0x0BC1 /* GL_ALPHA_TEST_FUNC */: return "GL_ALPHA_TEST_FUNC (0x0BC1)";
+case 0x0BC2 /* GL_ALPHA_TEST_REF */: return "GL_ALPHA_TEST_REF (0x0BC2)";
+case 0x0BD0 /* GL_DITHER */: return "GL_DITHER (0x0BD0)";
+case 0x0BE0 /* GL_BLEND_DST */: return "GL_BLEND_DST (0x0BE0)";
+case 0x0BE1 /* GL_BLEND_SRC */: return "GL_BLEND_SRC (0x0BE1)";
+case 0x0BE2 /* GL_BLEND */: return "GL_BLEND (0x0BE2)";
+case 0x0BF0 /* GL_LOGIC_OP_MODE */: return "GL_LOGIC_OP_MODE (0x0BF0)";
+case 0x0BF1 /* GL_LOGIC_OP */: return "GL_LOGIC_OP/GL_INDEX_LOGIC_OP (0x0BF1)";
+//case 0x0BF1 /* GL_INDEX_LOGIC_OP */: return "GL_INDEX_LOGIC_OP (0x0BF1)";
+case 0x0BF2 /* GL_COLOR_LOGIC_OP */: return "GL_COLOR_LOGIC_OP (0x0BF2)";
+case 0x0C00 /* GL_AUX_BUFFERS */: return "GL_AUX_BUFFERS (0x0C00)";
+case 0x0C01 /* GL_DRAW_BUFFER */: return "GL_DRAW_BUFFER (0x0C01)";
+case 0x0C02 /* GL_READ_BUFFER */: return "GL_READ_BUFFER (0x0C02)";
+case 0x0C10 /* GL_SCISSOR_BOX */: return "GL_SCISSOR_BOX (0x0C10)";
+case 0x0C11 /* GL_SCISSOR_TEST */: return "GL_SCISSOR_TEST (0x0C11)";
+case 0x0C20 /* GL_INDEX_CLEAR_VALUE */: return "GL_INDEX_CLEAR_VALUE (0x0C20)";
+case 0x0C21 /* GL_INDEX_WRITEMASK */: return "GL_INDEX_WRITEMASK (0x0C21)";
+case 0x0C22 /* GL_COLOR_CLEAR_VALUE */: return "GL_COLOR_CLEAR_VALUE (0x0C22)";
+case 0x0C23 /* GL_COLOR_WRITEMASK */: return "GL_COLOR_WRITEMASK (0x0C23)";
+case 0x0C30 /* GL_INDEX_MODE */: return "GL_INDEX_MODE (0x0C30)";
+case 0x0C31 /* GL_RGBA_MODE */: return "GL_RGBA_MODE (0x0C31)";
+case 0x0C32 /* GL_DOUBLEBUFFER */: return "GL_DOUBLEBUFFER (0x0C32)";
+case 0x0C33 /* GL_STEREO */: return "GL_STEREO (0x0C33)";
+case 0x0C40 /* GL_RENDER_MODE */: return "GL_RENDER_MODE (0x0C40)";
+case 0x0C50 /* GL_PERSPECTIVE_CORRECTION_HINT */: return "GL_PERSPECTIVE_CORRECTION_HINT (0x0C50)";
+case 0x0C51 /* GL_POINT_SMOOTH_HINT */: return "GL_POINT_SMOOTH_HINT (0x0C51)";
+case 0x0C52 /* GL_LINE_SMOOTH_HINT */: return "GL_LINE_SMOOTH_HINT (0x0C52)";
+case 0x0C53 /* GL_POLYGON_SMOOTH_HINT */: return "GL_POLYGON_SMOOTH_HINT (0x0C53)";
+case 0x0C54 /* GL_FOG_HINT */: return "GL_FOG_HINT (0x0C54)";
+case 0x0C60 /* GL_TEXTURE_GEN_S */: return "GL_TEXTURE_GEN_S (0x0C60)";
+case 0x0C61 /* GL_TEXTURE_GEN_T */: return "GL_TEXTURE_GEN_T (0x0C61)";
+case 0x0C62 /* GL_TEXTURE_GEN_R */: return "GL_TEXTURE_GEN_R (0x0C62)";
+case 0x0C63 /* GL_TEXTURE_GEN_Q */: return "GL_TEXTURE_GEN_Q (0x0C63)";
+case 0x0C70 /* GL_PIXEL_MAP_I_TO_I */: return "GL_PIXEL_MAP_I_TO_I (0x0C70)";
+case 0x0C71 /* GL_PIXEL_MAP_S_TO_S */: return "GL_PIXEL_MAP_S_TO_S (0x0C71)";
+case 0x0C72 /* GL_PIXEL_MAP_I_TO_R */: return "GL_PIXEL_MAP_I_TO_R (0x0C72)";
+case 0x0C73 /* GL_PIXEL_MAP_I_TO_G */: return "GL_PIXEL_MAP_I_TO_G (0x0C73)";
+case 0x0C74 /* GL_PIXEL_MAP_I_TO_B */: return "GL_PIXEL_MAP_I_TO_B (0x0C74)";
+case 0x0C75 /* GL_PIXEL_MAP_I_TO_A */: return "GL_PIXEL_MAP_I_TO_A (0x0C75)";
+case 0x0C76 /* GL_PIXEL_MAP_R_TO_R */: return "GL_PIXEL_MAP_R_TO_R (0x0C76)";
+case 0x0C77 /* GL_PIXEL_MAP_G_TO_G */: return "GL_PIXEL_MAP_G_TO_G (0x0C77)";
+case 0x0C78 /* GL_PIXEL_MAP_B_TO_B */: return "GL_PIXEL_MAP_B_TO_B (0x0C78)";
+case 0x0C79 /* GL_PIXEL_MAP_A_TO_A */: return "GL_PIXEL_MAP_A_TO_A (0x0C79)";
+case 0x0CB0 /* GL_PIXEL_MAP_I_TO_I_SIZE */: return "GL_PIXEL_MAP_I_TO_I_SIZE (0x0CB0)";
+case 0x0CB1 /* GL_PIXEL_MAP_S_TO_S_SIZE */: return "GL_PIXEL_MAP_S_TO_S_SIZE (0x0CB1)";
+case 0x0CB2 /* GL_PIXEL_MAP_I_TO_R_SIZE */: return "GL_PIXEL_MAP_I_TO_R_SIZE (0x0CB2)";
+case 0x0CB3 /* GL_PIXEL_MAP_I_TO_G_SIZE */: return "GL_PIXEL_MAP_I_TO_G_SIZE (0x0CB3)";
+case 0x0CB4 /* GL_PIXEL_MAP_I_TO_B_SIZE */: return "GL_PIXEL_MAP_I_TO_B_SIZE (0x0CB4)";
+case 0x0CB5 /* GL_PIXEL_MAP_I_TO_A_SIZE */: return "GL_PIXEL_MAP_I_TO_A_SIZE (0x0CB5)";
+case 0x0CB6 /* GL_PIXEL_MAP_R_TO_R_SIZE */: return "GL_PIXEL_MAP_R_TO_R_SIZE (0x0CB6)";
+case 0x0CB7 /* GL_PIXEL_MAP_G_TO_G_SIZE */: return "GL_PIXEL_MAP_G_TO_G_SIZE (0x0CB7)";
+case 0x0CB8 /* GL_PIXEL_MAP_B_TO_B_SIZE */: return "GL_PIXEL_MAP_B_TO_B_SIZE (0x0CB8)";
+case 0x0CB9 /* GL_PIXEL_MAP_A_TO_A_SIZE */: return "GL_PIXEL_MAP_A_TO_A_SIZE (0x0CB9)";
+case 0x0CF0 /* GL_UNPACK_SWAP_BYTES */: return "GL_UNPACK_SWAP_BYTES (0x0CF0)";
+case 0x0CF1 /* GL_UNPACK_LSB_FIRST */: return "GL_UNPACK_LSB_FIRST (0x0CF1)";
+case 0x0CF2 /* GL_UNPACK_ROW_LENGTH */: return "GL_UNPACK_ROW_LENGTH (0x0CF2)";
+case 0x0CF3 /* GL_UNPACK_SKIP_ROWS */: return "GL_UNPACK_SKIP_ROWS (0x0CF3)";
+case 0x0CF4 /* GL_UNPACK_SKIP_PIXELS */: return "GL_UNPACK_SKIP_PIXELS (0x0CF4)";
+case 0x0CF5 /* GL_UNPACK_ALIGNMENT */: return "GL_UNPACK_ALIGNMENT (0x0CF5)";
+case 0x0D00 /* GL_PACK_SWAP_BYTES */: return "GL_PACK_SWAP_BYTES (0x0D00)";
+case 0x0D01 /* GL_PACK_LSB_FIRST */: return "GL_PACK_LSB_FIRST (0x0D01)";
+case 0x0D02 /* GL_PACK_ROW_LENGTH */: return "GL_PACK_ROW_LENGTH (0x0D02)";
+case 0x0D03 /* GL_PACK_SKIP_ROWS */: return "GL_PACK_SKIP_ROWS (0x0D03)";
+case 0x0D04 /* GL_PACK_SKIP_PIXELS */: return "GL_PACK_SKIP_PIXELS (0x0D04)";
+case 0x0D05 /* GL_PACK_ALIGNMENT */: return "GL_PACK_ALIGNMENT (0x0D05)";
+case 0x0D10 /* GL_MAP_COLOR */: return "GL_MAP_COLOR (0x0D10)";
+case 0x0D11 /* GL_MAP_STENCIL */: return "GL_MAP_STENCIL (0x0D11)";
+case 0x0D12 /* GL_INDEX_SHIFT */: return "GL_INDEX_SHIFT (0x0D12)";
+case 0x0D13 /* GL_INDEX_OFFSET */: return "GL_INDEX_OFFSET (0x0D13)";
+case 0x0D14 /* GL_RED_SCALE */: return "GL_RED_SCALE (0x0D14)";
+case 0x0D15 /* GL_RED_BIAS */: return "GL_RED_BIAS (0x0D15)";
+case 0x0D16 /* GL_ZOOM_X */: return "GL_ZOOM_X (0x0D16)";
+case 0x0D17 /* GL_ZOOM_Y */: return "GL_ZOOM_Y (0x0D17)";
+case 0x0D18 /* GL_GREEN_SCALE */: return "GL_GREEN_SCALE (0x0D18)";
+case 0x0D19 /* GL_GREEN_BIAS */: return "GL_GREEN_BIAS (0x0D19)";
+case 0x0D1A /* GL_BLUE_SCALE */: return "GL_BLUE_SCALE (0x0D1A)";
+case 0x0D1B /* GL_BLUE_BIAS */: return "GL_BLUE_BIAS (0x0D1B)";
+case 0x0D1C /* GL_ALPHA_SCALE */: return "GL_ALPHA_SCALE (0x0D1C)";
+case 0x0D1D /* GL_ALPHA_BIAS */: return "GL_ALPHA_BIAS (0x0D1D)";
+case 0x0D1E /* GL_DEPTH_SCALE */: return "GL_DEPTH_SCALE (0x0D1E)";
+case 0x0D1F /* GL_DEPTH_BIAS */: return "GL_DEPTH_BIAS (0x0D1F)";
+case 0x0D30 /* GL_MAX_EVAL_ORDER */: return "GL_MAX_EVAL_ORDER (0x0D30)";
+case 0x0D31 /* GL_MAX_LIGHTS */: return "GL_MAX_LIGHTS (0x0D31)";
+case 0x0D32 /* GL_MAX_CLIP_PLANES */: return "GL_MAX_CLIP_PLANES (0x0D32)";
+case 0x0D33 /* GL_MAX_TEXTURE_SIZE */: return "GL_MAX_TEXTURE_SIZE (0x0D33)";
+case 0x0D34 /* GL_MAX_PIXEL_MAP_TABLE */: return "GL_MAX_PIXEL_MAP_TABLE (0x0D34)";
+case 0x0D35 /* GL_MAX_ATTRIB_STACK_DEPTH */: return "GL_MAX_ATTRIB_STACK_DEPTH (0x0D35)";
+case 0x0D36 /* GL_MAX_MODELVIEW_STACK_DEPTH */: return "GL_MAX_MODELVIEW_STACK_DEPTH (0x0D36)";
+case 0x0D37 /* GL_MAX_NAME_STACK_DEPTH */: return "GL_MAX_NAME_STACK_DEPTH (0x0D37)";
+case 0x0D38 /* GL_MAX_PROJECTION_STACK_DEPTH */: return "GL_MAX_PROJECTION_STACK_DEPTH (0x0D38)";
+case 0x0D39 /* GL_MAX_TEXTURE_STACK_DEPTH */: return "GL_MAX_TEXTURE_STACK_DEPTH (0x0D39)";
+case 0x0D3A /* GL_MAX_VIEWPORT_DIMS */: return "GL_MAX_VIEWPORT_DIMS (0x0D3A)";
+case 0x0D3B /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */: return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH (0x0D3B)";
+case 0x0D50 /* GL_SUBPIXEL_BITS */: return "GL_SUBPIXEL_BITS (0x0D50)";
+case 0x0D51 /* GL_INDEX_BITS */: return "GL_INDEX_BITS (0x0D51)";
+case 0x0D52 /* GL_RED_BITS */: return "GL_RED_BITS (0x0D52)";
+case 0x0D53 /* GL_GREEN_BITS */: return "GL_GREEN_BITS (0x0D53)";
+case 0x0D54 /* GL_BLUE_BITS */: return "GL_BLUE_BITS (0x0D54)";
+case 0x0D55 /* GL_ALPHA_BITS */: return "GL_ALPHA_BITS (0x0D55)";
+case 0x0D56 /* GL_DEPTH_BITS */: return "GL_DEPTH_BITS (0x0D56)";
+case 0x0D57 /* GL_STENCIL_BITS */: return "GL_STENCIL_BITS (0x0D57)";
+case 0x0D58 /* GL_ACCUM_RED_BITS */: return "GL_ACCUM_RED_BITS (0x0D58)";
+case 0x0D59 /* GL_ACCUM_GREEN_BITS */: return "GL_ACCUM_GREEN_BITS (0x0D59)";
+case 0x0D5A /* GL_ACCUM_BLUE_BITS */: return "GL_ACCUM_BLUE_BITS (0x0D5A)";
+case 0x0D5B /* GL_ACCUM_ALPHA_BITS */: return "GL_ACCUM_ALPHA_BITS (0x0D5B)";
+case 0x0D70 /* GL_NAME_STACK_DEPTH */: return "GL_NAME_STACK_DEPTH (0x0D70)";
+case 0x0D80 /* GL_AUTO_NORMAL */: return "GL_AUTO_NORMAL (0x0D80)";
+case 0x0D90 /* GL_MAP1_COLOR_4 */: return "GL_MAP1_COLOR_4 (0x0D90)";
+case 0x0D91 /* GL_MAP1_INDEX */: return "GL_MAP1_INDEX (0x0D91)";
+case 0x0D92 /* GL_MAP1_NORMAL */: return "GL_MAP1_NORMAL (0x0D92)";
+case 0x0D93 /* GL_MAP1_TEXTURE_COORD_1 */: return "GL_MAP1_TEXTURE_COORD_1 (0x0D93)";
+case 0x0D94 /* GL_MAP1_TEXTURE_COORD_2 */: return "GL_MAP1_TEXTURE_COORD_2 (0x0D94)";
+case 0x0D95 /* GL_MAP1_TEXTURE_COORD_3 */: return "GL_MAP1_TEXTURE_COORD_3 (0x0D95)";
+case 0x0D96 /* GL_MAP1_TEXTURE_COORD_4 */: return "GL_MAP1_TEXTURE_COORD_4 (0x0D96)";
+case 0x0D97 /* GL_MAP1_VERTEX_3 */: return "GL_MAP1_VERTEX_3 (0x0D97)";
+case 0x0D98 /* GL_MAP1_VERTEX_4 */: return "GL_MAP1_VERTEX_4 (0x0D98)";
+case 0x0DB0 /* GL_MAP2_COLOR_4 */: return "GL_MAP2_COLOR_4 (0x0DB0)";
+case 0x0DB1 /* GL_MAP2_INDEX */: return "GL_MAP2_INDEX (0x0DB1)";
+case 0x0DB2 /* GL_MAP2_NORMAL */: return "GL_MAP2_NORMAL (0x0DB2)";
+case 0x0DB3 /* GL_MAP2_TEXTURE_COORD_1 */: return "GL_MAP2_TEXTURE_COORD_1 (0x0DB3)";
+case 0x0DB4 /* GL_MAP2_TEXTURE_COORD_2 */: return "GL_MAP2_TEXTURE_COORD_2 (0x0DB4)";
+case 0x0DB5 /* GL_MAP2_TEXTURE_COORD_3 */: return "GL_MAP2_TEXTURE_COORD_3 (0x0DB5)";
+case 0x0DB6 /* GL_MAP2_TEXTURE_COORD_4 */: return "GL_MAP2_TEXTURE_COORD_4 (0x0DB6)";
+case 0x0DB7 /* GL_MAP2_VERTEX_3 */: return "GL_MAP2_VERTEX_3 (0x0DB7)";
+case 0x0DB8 /* GL_MAP2_VERTEX_4 */: return "GL_MAP2_VERTEX_4 (0x0DB8)";
+case 0x0DD0 /* GL_MAP1_GRID_DOMAIN */: return "GL_MAP1_GRID_DOMAIN (0x0DD0)";
+case 0x0DD1 /* GL_MAP1_GRID_SEGMENTS */: return "GL_MAP1_GRID_SEGMENTS (0x0DD1)";
+case 0x0DD2 /* GL_MAP2_GRID_DOMAIN */: return "GL_MAP2_GRID_DOMAIN (0x0DD2)";
+case 0x0DD3 /* GL_MAP2_GRID_SEGMENTS */: return "GL_MAP2_GRID_SEGMENTS (0x0DD3)";
+case 0x0DE0 /* GL_TEXTURE_1D */: return "GL_TEXTURE_1D (0x0DE0)";
+case 0x0DE1 /* GL_TEXTURE_2D */: return "GL_TEXTURE_2D (0x0DE1)";
+case 0x0DF0 /* GL_FEEDBACK_BUFFER_POINTER */: return "GL_FEEDBACK_BUFFER_POINTER (0x0DF0)";
+case 0x0DF1 /* GL_FEEDBACK_BUFFER_SIZE */: return "GL_FEEDBACK_BUFFER_SIZE (0x0DF1)";
+case 0x0DF2 /* GL_FEEDBACK_BUFFER_TYPE */: return "GL_FEEDBACK_BUFFER_TYPE (0x0DF2)";
+case 0x0DF3 /* GL_SELECTION_BUFFER_POINTER */: return "GL_SELECTION_BUFFER_POINTER (0x0DF3)";
+case 0x0DF4 /* GL_SELECTION_BUFFER_SIZE */: return "GL_SELECTION_BUFFER_SIZE (0x0DF4)";
+case 0x1000 /* GL_TEXTURE_WIDTH */: return "GL_TEXTURE_WIDTH/GL_TRANSFORM_BIT (0x1000)";
+case 0x1001 /* GL_TEXTURE_HEIGHT */: return "GL_TEXTURE_HEIGHT (0x1001)";
+//case 0x1003 /* GL_TEXTURE_COMPONENTS */: return "GL_TEXTURE_COMPONENTS (0x1003)";
+case 0x1003 /* GL_TEXTURE_INTERNAL_FORMAT */: return "GL_TEXTURE_INTERNAL_FORMAT/GL_TEXTURE_COMPONENTS (0x1003)";
+case 0x1004 /* GL_TEXTURE_BORDER_COLOR */: return "GL_TEXTURE_BORDER_COLOR (0x1004)";
+case 0x1005 /* GL_TEXTURE_BORDER */: return "GL_TEXTURE_BORDER (0x1005)";
+case 0x1100 /* GL_DONT_CARE */: return "GL_DONT_CARE (0x1100)";
+case 0x1101 /* GL_FASTEST */: return "GL_FASTEST (0x1101)";
+case 0x1102 /* GL_NICEST */: return "GL_NICEST (0x1102)";
+case 0x1200 /* GL_AMBIENT */: return "GL_AMBIENT (0x1200)";
+case 0x1201 /* GL_DIFFUSE */: return "GL_DIFFUSE (0x1201)";
+case 0x1202 /* GL_SPECULAR */: return "GL_SPECULAR (0x1202)";
+case 0x1203 /* GL_POSITION */: return "GL_POSITION (0x1203)";
+case 0x1204 /* GL_SPOT_DIRECTION */: return "GL_SPOT_DIRECTION (0x1204)";
+case 0x1205 /* GL_SPOT_EXPONENT */: return "GL_SPOT_EXPONENT (0x1205)";
+case 0x1206 /* GL_SPOT_CUTOFF */: return "GL_SPOT_CUTOFF (0x1206)";
+case 0x1207 /* GL_CONSTANT_ATTENUATION */: return "GL_CONSTANT_ATTENUATION (0x1207)";
+case 0x1208 /* GL_LINEAR_ATTENUATION */: return "GL_LINEAR_ATTENUATION (0x1208)";
+case 0x1209 /* GL_QUADRATIC_ATTENUATION */: return "GL_QUADRATIC_ATTENUATION (0x1209)";
+case 0x1300 /* GL_COMPILE */: return "GL_COMPILE (0x1300)";
+case 0x1301 /* GL_COMPILE_AND_EXECUTE */: return "GL_COMPILE_AND_EXECUTE (0x1301)";
+case 0x1400 /* GL_BYTE */: return "GL_BYTE (0x1400)";
+case 0x1401 /* GL_UNSIGNED_BYTE */: return "GL_UNSIGNED_BYTE (0x1401)";
+case 0x1402 /* GL_SHORT */: return "GL_SHORT (0x1402)";
+case 0x1403 /* GL_UNSIGNED_SHORT */: return "GL_UNSIGNED_SHORT (0x1403)";
+case 0x1404 /* GL_INT */: return "GL_INT (0x1404)";
+case 0x1405 /* GL_UNSIGNED_INT */: return "GL_UNSIGNED_INT (0x1405)";
+case 0x1406 /* GL_FLOAT */: return "GL_FLOAT (0x1406)";
+case 0x1407 /* GL_2_BYTES */: return "GL_2_BYTES (0x1407)";
+case 0x1408 /* GL_3_BYTES */: return "GL_3_BYTES (0x1408)";
+case 0x1409 /* GL_4_BYTES */: return "GL_4_BYTES (0x1409)";
+case 0x140A /* GL_DOUBLE */: return "GL_DOUBLE (0x140A)";
+case 0x1500 /* GL_CLEAR */: return "GL_CLEAR (0x1500)";
+case 0x1501 /* GL_AND */: return "GL_AND (0x1501)";
+case 0x1502 /* GL_AND_REVERSE */: return "GL_AND_REVERSE (0x1502)";
+case 0x1503 /* GL_COPY */: return "GL_COPY (0x1503)";
+case 0x1504 /* GL_AND_INVERTED */: return "GL_AND_INVERTED (0x1504)";
+case 0x1505 /* GL_NOOP */: return "GL_NOOP (0x1505)";
+case 0x1506 /* GL_XOR */: return "GL_XOR (0x1506)";
+case 0x1507 /* GL_OR */: return "GL_OR (0x1507)";
+case 0x1508 /* GL_NOR */: return "GL_NOR (0x1508)";
+case 0x1509 /* GL_EQUIV */: return "GL_EQUIV (0x1509)";
+case 0x150A /* GL_INVERT */: return "GL_INVERT (0x150A)";
+case 0x150B /* GL_OR_REVERSE */: return "GL_OR_REVERSE (0x150B)";
+case 0x150C /* GL_COPY_INVERTED */: return "GL_COPY_INVERTED (0x150C)";
+case 0x150D /* GL_OR_INVERTED */: return "GL_OR_INVERTED (0x150D)";
+case 0x150E /* GL_NAND */: return "GL_NAND (0x150E)";
+case 0x150F /* GL_SET */: return "GL_SET (0x150F)";
+case 0x1600 /* GL_EMISSION */: return "GL_EMISSION (0x1600)";
+case 0x1601 /* GL_SHININESS */: return "GL_SHININESS (0x1601)";
+case 0x1602 /* GL_AMBIENT_AND_DIFFUSE */: return "GL_AMBIENT_AND_DIFFUSE (0x1602)";
+case 0x1603 /* GL_COLOR_INDEXES */: return "GL_COLOR_INDEXES (0x1603)";
+case 0x1700 /* GL_MODELVIEW */: return "GL_MODELVIEW (0x1700)";
+case 0x1701 /* GL_PROJECTION */: return "GL_PROJECTION (0x1701)";
+case 0x1702 /* GL_TEXTURE */: return "GL_TEXTURE (0x1702)";
+case 0x1800 /* GL_COLOR */: return "GL_COLOR (0x1800)";
+case 0x1801 /* GL_DEPTH */: return "GL_DEPTH (0x1801)";
+case 0x1802 /* GL_STENCIL */: return "GL_STENCIL (0x1802)";
+case 0x1900 /* GL_COLOR_INDEX */: return "GL_COLOR_INDEX (0x1900)";
+case 0x1901 /* GL_STENCIL_INDEX */: return "GL_STENCIL_INDEX (0x1901)";
+case 0x1902 /* GL_DEPTH_COMPONENT */: return "GL_DEPTH_COMPONENT (0x1902)";
+case 0x1903 /* GL_RED */: return "GL_RED (0x1903)";
+case 0x1904 /* GL_GREEN */: return "GL_GREEN (0x1904)";
+case 0x1905 /* GL_BLUE */: return "GL_BLUE (0x1905)";
+case 0x1906 /* GL_ALPHA */: return "GL_ALPHA (0x1906)";
+case 0x1907 /* GL_RGB */: return "GL_RGB (0x1907)";
+case 0x1908 /* GL_RGBA */: return "GL_RGBA (0x1908)";
+case 0x1909 /* GL_LUMINANCE */: return "GL_LUMINANCE (0x1909)";
+case 0x190A /* GL_LUMINANCE_ALPHA */: return "GL_LUMINANCE_ALPHA (0x190A)";
+case 0x1A00 /* GL_BITMAP */: return "GL_BITMAP (0x1A00)";
+case 0x1B00 /* GL_POINT */: return "GL_POINT (0x1B00)";
+case 0x1B01 /* GL_LINE */: return "GL_LINE (0x1B01)";
+case 0x1B02 /* GL_FILL */: return "GL_FILL (0x1B02)";
+case 0x1C00 /* GL_RENDER */: return "GL_RENDER (0x1C00)";
+case 0x1C01 /* GL_FEEDBACK */: return "GL_FEEDBACK (0x1C01)";
+case 0x1C02 /* GL_SELECT */: return "GL_SELECT (0x1C02)";
+case 0x1D00 /* GL_FLAT */: return "GL_FLAT (0x1D00)";
+case 0x1D01 /* GL_SMOOTH */: return "GL_SMOOTH (0x1D01)";
+case 0x1E00 /* GL_KEEP */: return "GL_KEEP (0x1E00)";
+case 0x1E01 /* GL_REPLACE */: return "GL_REPLACE (0x1E01)";
+case 0x1E02 /* GL_INCR */: return "GL_INCR (0x1E02)";
+case 0x1E03 /* GL_DECR */: return "GL_DECR (0x1E03)";
+case 0x1F00 /* GL_VENDOR */: return "GL_VENDOR (0x1F00)";
+case 0x1F01 /* GL_RENDERER */: return "GL_RENDERER (0x1F01)";
+case 0x1F02 /* GL_VERSION */: return "GL_VERSION (0x1F02)";
+case 0x1F03 /* GL_EXTENSIONS */: return "GL_EXTENSIONS (0x1F03)";
+case 0x2000 /* GL_S */: return "GL_S/GL_ENABLE_BIT (0x2000)";
+case 0x2001 /* GL_T */: return "GL_T (0x2001)";
+case 0x2002 /* GL_R */: return "GL_R (0x2002)";
+case 0x2003 /* GL_Q */: return "GL_Q (0x2003)";
+case 0x2100 /* GL_MODULATE */: return "GL_MODULATE (0x2100)";
+case 0x2101 /* GL_DECAL */: return "GL_DECAL (0x2101)";
+case 0x2200 /* GL_TEXTURE_ENV_MODE */: return "GL_TEXTURE_ENV_MODE (0x2200)";
+case 0x2201 /* GL_TEXTURE_ENV_COLOR */: return "GL_TEXTURE_ENV_COLOR (0x2201)";
+case 0x2300 /* GL_TEXTURE_ENV */: return "GL_TEXTURE_ENV (0x2300)";
+case 0x2400 /* GL_EYE_LINEAR */: return "GL_EYE_LINEAR (0x2400)";
+case 0x2401 /* GL_OBJECT_LINEAR */: return "GL_OBJECT_LINEAR (0x2401)";
+case 0x2402 /* GL_SPHERE_MAP */: return "GL_SPHERE_MAP (0x2402)";
+case 0x2500 /* GL_TEXTURE_GEN_MODE */: return "GL_TEXTURE_GEN_MODE (0x2500)";
+case 0x2501 /* GL_OBJECT_PLANE */: return "GL_OBJECT_PLANE (0x2501)";
+case 0x2502 /* GL_EYE_PLANE */: return "GL_EYE_PLANE (0x2502)";
+case 0x2600 /* GL_NEAREST */: return "GL_NEAREST (0x2600)";
+case 0x2601 /* GL_LINEAR */: return "GL_LINEAR (0x2601)";
+case 0x2700 /* GL_NEAREST_MIPMAP_NEAREST */: return "GL_NEAREST_MIPMAP_NEAREST (0x2700)";
+case 0x2701 /* GL_LINEAR_MIPMAP_NEAREST */: return "GL_LINEAR_MIPMAP_NEAREST (0x2701)";
+case 0x2702 /* GL_NEAREST_MIPMAP_LINEAR */: return "GL_NEAREST_MIPMAP_LINEAR (0x2702)";
+case 0x2703 /* GL_LINEAR_MIPMAP_LINEAR */: return "GL_LINEAR_MIPMAP_LINEAR (0x2703)";
+case 0x2800 /* GL_TEXTURE_MAG_FILTER */: return "GL_TEXTURE_MAG_FILTER (0x2800)";
+case 0x2801 /* GL_TEXTURE_MIN_FILTER */: return "GL_TEXTURE_MIN_FILTER (0x2801)";
+case 0x2802 /* GL_TEXTURE_WRAP_S */: return "GL_TEXTURE_WRAP_S (0x2802)";
+case 0x2803 /* GL_TEXTURE_WRAP_T */: return "GL_TEXTURE_WRAP_T (0x2803)";
+case 0x2900 /* GL_CLAMP */: return "GL_CLAMP (0x2900)";
+case 0x2901 /* GL_REPEAT */: return "GL_REPEAT (0x2901)";
+case 0x2A00 /* GL_POLYGON_OFFSET_UNITS */: return "GL_POLYGON_OFFSET_UNITS (0x2A00)";
+case 0x2A01 /* GL_POLYGON_OFFSET_POINT */: return "GL_POLYGON_OFFSET_POINT (0x2A01)";
+case 0x2A02 /* GL_POLYGON_OFFSET_LINE */: return "GL_POLYGON_OFFSET_LINE (0x2A02)";
+case 0x2A10 /* GL_R3_G3_B2 */: return "GL_R3_G3_B2 (0x2A10)";
+case 0x2A20 /* GL_V2F */: return "GL_V2F (0x2A20)";
+case 0x2A21 /* GL_V3F */: return "GL_V3F (0x2A21)";
+case 0x2A22 /* GL_C4UB_V2F */: return "GL_C4UB_V2F (0x2A22)";
+case 0x2A23 /* GL_C4UB_V3F */: return "GL_C4UB_V3F (0x2A23)";
+case 0x2A24 /* GL_C3F_V3F */: return "GL_C3F_V3F (0x2A24)";
+case 0x2A25 /* GL_N3F_V3F */: return "GL_N3F_V3F (0x2A25)";
+case 0x2A26 /* GL_C4F_N3F_V3F */: return "GL_C4F_N3F_V3F (0x2A26)";
+case 0x2A27 /* GL_T2F_V3F */: return "GL_T2F_V3F (0x2A27)";
+case 0x2A28 /* GL_T4F_V4F */: return "GL_T4F_V4F (0x2A28)";
+case 0x2A29 /* GL_T2F_C4UB_V3F */: return "GL_T2F_C4UB_V3F (0x2A29)";
+case 0x2A2A /* GL_T2F_C3F_V3F */: return "GL_T2F_C3F_V3F (0x2A2A)";
+case 0x2A2B /* GL_T2F_N3F_V3F */: return "GL_T2F_N3F_V3F (0x2A2B)";
+case 0x2A2C /* GL_T2F_C4F_N3F_V3F */: return "GL_T2F_C4F_N3F_V3F (0x2A2C)";
+case 0x2A2D /* GL_T4F_C4F_N3F_V4F */: return "GL_T4F_C4F_N3F_V4F (0x2A2D)";
+case 0x3000 /* GL_CLIP_PLANE0 */: return "GL_CLIP_PLANE0 (0x3000)";
+case 0x3001 /* GL_CLIP_PLANE1 */: return "GL_CLIP_PLANE1 (0x3001)";
+case 0x3002 /* GL_CLIP_PLANE2 */: return "GL_CLIP_PLANE2 (0x3002)";
+case 0x3003 /* GL_CLIP_PLANE3 */: return "GL_CLIP_PLANE3 (0x3003)";
+case 0x3004 /* GL_CLIP_PLANE4 */: return "GL_CLIP_PLANE4 (0x3004)";
+case 0x3005 /* GL_CLIP_PLANE5 */: return "GL_CLIP_PLANE5 (0x3005)";
+case 0x4000 /* GL_LIGHT0 */: return "GL_LIGHT0/GL_COLOR_BUFFER_BIT (0x4000)";
+case 0x4001 /* GL_LIGHT1 */: return "GL_LIGHT1 (0x4001)";
+case 0x4002 /* GL_LIGHT2 */: return "GL_LIGHT2 (0x4002)";
+case 0x4003 /* GL_LIGHT3 */: return "GL_LIGHT3 (0x4003)";
+case 0x4004 /* GL_LIGHT4 */: return "GL_LIGHT4 (0x4004)";
+case 0x4005 /* GL_LIGHT5 */: return "GL_LIGHT5 (0x4005)";
+case 0x4006 /* GL_LIGHT6 */: return "GL_LIGHT6 (0x4006)";
+case 0x4007 /* GL_LIGHT7 */: return "GL_LIGHT7 (0x4007)";
+case 0x00008000 /* GL_HINT_BIT */: return "GL_HINT_BIT (0x00008000)";
+case 0x8037 /* GL_POLYGON_OFFSET_FILL */: return "GL_POLYGON_OFFSET_FILL (0x8037)";
+case 0x8038 /* GL_POLYGON_OFFSET_FACTOR */: return "GL_POLYGON_OFFSET_FACTOR (0x8038)";
+case 0x803B /* GL_ALPHA4 */: return "GL_ALPHA4 (0x803B)";
+case 0x803C /* GL_ALPHA8 */: return "GL_ALPHA8 (0x803C)";
+case 0x803D /* GL_ALPHA12 */: return "GL_ALPHA12 (0x803D)";
+case 0x803E /* GL_ALPHA16 */: return "GL_ALPHA16 (0x803E)";
+case 0x803F /* GL_LUMINANCE4 */: return "GL_LUMINANCE4 (0x803F)";
+case 0x8040 /* GL_LUMINANCE8 */: return "GL_LUMINANCE8 (0x8040)";
+case 0x8041 /* GL_LUMINANCE12 */: return "GL_LUMINANCE12 (0x8041)";
+case 0x8042 /* GL_LUMINANCE16 */: return "GL_LUMINANCE16 (0x8042)";
+case 0x8043 /* GL_LUMINANCE4_ALPHA4 */: return "GL_LUMINANCE4_ALPHA4 (0x8043)";
+case 0x8044 /* GL_LUMINANCE6_ALPHA2 */: return "GL_LUMINANCE6_ALPHA2 (0x8044)";
+case 0x8045 /* GL_LUMINANCE8_ALPHA8 */: return "GL_LUMINANCE8_ALPHA8 (0x8045)";
+case 0x8046 /* GL_LUMINANCE12_ALPHA4 */: return "GL_LUMINANCE12_ALPHA4 (0x8046)";
+case 0x8047 /* GL_LUMINANCE12_ALPHA12 */: return "GL_LUMINANCE12_ALPHA12 (0x8047)";
+case 0x8048 /* GL_LUMINANCE16_ALPHA16 */: return "GL_LUMINANCE16_ALPHA16 (0x8048)";
+case 0x8049 /* GL_INTENSITY */: return "GL_INTENSITY (0x8049)";
+case 0x804A /* GL_INTENSITY4 */: return "GL_INTENSITY4 (0x804A)";
+case 0x804B /* GL_INTENSITY8 */: return "GL_INTENSITY8 (0x804B)";
+case 0x804C /* GL_INTENSITY12 */: return "GL_INTENSITY12 (0x804C)";
+case 0x804D /* GL_INTENSITY16 */: return "GL_INTENSITY16 (0x804D)";
+case 0x804F /* GL_RGB4 */: return "GL_RGB4 (0x804F)";
+case 0x8050 /* GL_RGB5 */: return "GL_RGB5 (0x8050)";
+case 0x8051 /* GL_RGB8 */: return "GL_RGB8 (0x8051)";
+case 0x8052 /* GL_RGB10 */: return "GL_RGB10 (0x8052)";
+case 0x8053 /* GL_RGB12 */: return "GL_RGB12 (0x8053)";
+case 0x8054 /* GL_RGB16 */: return "GL_RGB16 (0x8054)";
+case 0x8055 /* GL_RGBA2 */: return "GL_RGBA2 (0x8055)";
+case 0x8056 /* GL_RGBA4 */: return "GL_RGBA4 (0x8056)";
+case 0x8057 /* GL_RGB5_A1 */: return "GL_RGB5_A1 (0x8057)";
+case 0x8058 /* GL_RGBA8 */: return "GL_RGBA8 (0x8058)";
+case 0x8059 /* GL_RGB10_A2 */: return "GL_RGB10_A2 (0x8059)";
+case 0x805A /* GL_RGBA12 */: return "GL_RGBA12 (0x805A)";
+case 0x805B /* GL_RGBA16 */: return "GL_RGBA16 (0x805B)";
+case 0x805C /* GL_TEXTURE_RED_SIZE */: return "GL_TEXTURE_RED_SIZE (0x805C)";
+case 0x805D /* GL_TEXTURE_GREEN_SIZE */: return "GL_TEXTURE_GREEN_SIZE (0x805D)";
+case 0x805E /* GL_TEXTURE_BLUE_SIZE */: return "GL_TEXTURE_BLUE_SIZE (0x805E)";
+case 0x805F /* GL_TEXTURE_ALPHA_SIZE */: return "GL_TEXTURE_ALPHA_SIZE (0x805F)";
+case 0x8060 /* GL_TEXTURE_LUMINANCE_SIZE */: return "GL_TEXTURE_LUMINANCE_SIZE (0x8060)";
+case 0x8061 /* GL_TEXTURE_INTENSITY_SIZE */: return "GL_TEXTURE_INTENSITY_SIZE (0x8061)";
+case 0x8063 /* GL_PROXY_TEXTURE_1D */: return "GL_PROXY_TEXTURE_1D (0x8063)";
+case 0x8064 /* GL_PROXY_TEXTURE_2D */: return "GL_PROXY_TEXTURE_2D (0x8064)";
+case 0x8066 /* GL_TEXTURE_PRIORITY */: return "GL_TEXTURE_PRIORITY (0x8066)";
+case 0x8067 /* GL_TEXTURE_RESIDENT */: return "GL_TEXTURE_RESIDENT (0x8067)";
+case 0x8068 /* GL_TEXTURE_BINDING_1D */: return "GL_TEXTURE_BINDING_1D (0x8068)";
+case 0x8069 /* GL_TEXTURE_BINDING_2D */: return "GL_TEXTURE_BINDING_2D (0x8069)";
+case 0x8074 /* GL_VERTEX_ARRAY */: return "GL_VERTEX_ARRAY (0x8074)";
+case 0x8075 /* GL_NORMAL_ARRAY */: return "GL_NORMAL_ARRAY (0x8075)";
+case 0x8076 /* GL_COLOR_ARRAY */: return "GL_COLOR_ARRAY (0x8076)";
+case 0x8077 /* GL_INDEX_ARRAY */: return "GL_INDEX_ARRAY (0x8077)";
+case 0x8078 /* GL_TEXTURE_COORD_ARRAY */: return "GL_TEXTURE_COORD_ARRAY (0x8078)";
+case 0x8079 /* GL_EDGE_FLAG_ARRAY */: return "GL_EDGE_FLAG_ARRAY (0x8079)";
+case 0x807A /* GL_VERTEX_ARRAY_SIZE */: return "GL_VERTEX_ARRAY_SIZE (0x807A)";
+case 0x807B /* GL_VERTEX_ARRAY_TYPE */: return "GL_VERTEX_ARRAY_TYPE (0x807B)";
+case 0x807C /* GL_VERTEX_ARRAY_STRIDE */: return "GL_VERTEX_ARRAY_STRIDE (0x807C)";
+case 0x807E /* GL_NORMAL_ARRAY_TYPE */: return "GL_NORMAL_ARRAY_TYPE (0x807E)";
+case 0x807F /* GL_NORMAL_ARRAY_STRIDE */: return "GL_NORMAL_ARRAY_STRIDE (0x807F)";
+case 0x8081 /* GL_COLOR_ARRAY_SIZE */: return "GL_COLOR_ARRAY_SIZE (0x8081)";
+case 0x8082 /* GL_COLOR_ARRAY_TYPE */: return "GL_COLOR_ARRAY_TYPE (0x8082)";
+case 0x8083 /* GL_COLOR_ARRAY_STRIDE */: return "GL_COLOR_ARRAY_STRIDE (0x8083)";
+case 0x8085 /* GL_INDEX_ARRAY_TYPE */: return "GL_INDEX_ARRAY_TYPE (0x8085)";
+case 0x8086 /* GL_INDEX_ARRAY_STRIDE */: return "GL_INDEX_ARRAY_STRIDE (0x8086)";
+case 0x8088 /* GL_TEXTURE_COORD_ARRAY_SIZE */: return "GL_TEXTURE_COORD_ARRAY_SIZE (0x8088)";
+case 0x8089 /* GL_TEXTURE_COORD_ARRAY_TYPE */: return "GL_TEXTURE_COORD_ARRAY_TYPE (0x8089)";
+case 0x808A /* GL_TEXTURE_COORD_ARRAY_STRIDE */: return "GL_TEXTURE_COORD_ARRAY_STRIDE (0x808A)";
+case 0x808C /* GL_EDGE_FLAG_ARRAY_STRIDE */: return "GL_EDGE_FLAG_ARRAY_STRIDE (0x808C)";
+case 0x808E /* GL_VERTEX_ARRAY_POINTER */: return "GL_VERTEX_ARRAY_POINTER (0x808E)";
+case 0x808F /* GL_NORMAL_ARRAY_POINTER */: return "GL_NORMAL_ARRAY_POINTER (0x808F)";
+case 0x8090 /* GL_COLOR_ARRAY_POINTER */: return "GL_COLOR_ARRAY_POINTER (0x8090)";
+case 0x8091 /* GL_INDEX_ARRAY_POINTER */: return "GL_INDEX_ARRAY_POINTER (0x8091)";
+case 0x8092 /* GL_TEXTURE_COORD_ARRAY_POINTER */: return "GL_TEXTURE_COORD_ARRAY_POINTER (0x8092)";
+case 0x8093 /* GL_EDGE_FLAG_ARRAY_POINTER */: return "GL_EDGE_FLAG_ARRAY_POINTER (0x8093)";
+case 0x80E2 /* GL_COLOR_INDEX1_EXT */: return "GL_COLOR_INDEX1_EXT (0x80E2)";
+case 0x80E3 /* GL_COLOR_INDEX2_EXT */: return "GL_COLOR_INDEX2_EXT (0x80E3)";
+case 0x80E4 /* GL_COLOR_INDEX4_EXT */: return "GL_COLOR_INDEX4_EXT (0x80E4)";
+case 0x80E5 /* GL_COLOR_INDEX8_EXT */: return "GL_COLOR_INDEX8_EXT (0x80E5)";
+case 0x80E6 /* GL_COLOR_INDEX12_EXT */: return "GL_COLOR_INDEX12_EXT (0x80E6)";
+case 0x80E7 /* GL_COLOR_INDEX16_EXT */: return "GL_COLOR_INDEX16_EXT (0x80E7)";
+case 0x00010000 /* GL_EVAL_BIT */: return "GL_EVAL_BIT (0x00010000)";
+case 0x00020000 /* GL_LIST_BIT */: return "GL_LIST_BIT (0x00020000)";
+case 0x00040000 /* GL_TEXTURE_BIT */: return "GL_TEXTURE_BIT (0x00040000)";
+case 0x00080000 /* GL_SCISSOR_BIT */: return "GL_SCISSOR_BIT (0x00080000)";
+case 0x000fffff /* GL_ALL_ATTRIB_BITS */: return "GL_ALL_ATTRIB_BITS (0x000fffff)";
+case 0xffffffff /* GL_CLIENT_ALL_ATTRIB_BITS */: return "GL_CLIENT_ALL_ATTRIB_BITS (0xffffffff)";
+
+//case 0x0B12 /* GL_SMOOTH_POINT_SIZE_RANGE */: return "GL_SMOOTH_POINT_SIZE_RANGE (0x0B12)";
+case 0x0B12 /* GL_POINT_SIZE_RANGE */: return "GL_POINT_SIZE_RANGE/GL_SMOOTH_POINT_SIZE_RANGE (0x0B12)";
+//case 0x0B13 /* GL_SMOOTH_POINT_SIZE_GRANULARITY */: return "GL_SMOOTH_POINT_SIZE_GRANULARITY (0x0B13)";
+case 0x0B13 /* GL_POINT_SIZE_GRANULARITY */: return "GL_POINT_SIZE_GRANULARITY/GL_SMOOTH_POINT_SIZE_GRANULARITY (0x0B13)";
+case 0x0B22 /* GL_LINE_WIDTH_RANGE */: return "GL_LINE_WIDTH_RANGE/GL_SMOOTH_LINE_WIDTH_RANGE (0x0B22)";
+//case 0x0B22 /* GL_SMOOTH_LINE_WIDTH_RANGE */: return "GL_SMOOTH_LINE_WIDTH_RANGE (0x0B22)";
+//case 0x0B23 /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */: return "GL_SMOOTH_LINE_WIDTH_GRANULARITY (0x0B23)";
+case 0x0B23 /* GL_LINE_WIDTH_GRANULARITY */: return "GL_LINE_WIDTH_GRANULARITY/GL_SMOOTH_LINE_WIDTH_GRANULARITY (0x0B23)";
+case 0x8032 /* GL_UNSIGNED_BYTE_3_3_2 */: return "GL_UNSIGNED_BYTE_3_3_2 (0x8032)";
+case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */: return "GL_UNSIGNED_SHORT_4_4_4_4 (0x8033)";
+case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */: return "GL_UNSIGNED_SHORT_5_5_5_1 (0x8034)";
+case 0x8035 /* GL_UNSIGNED_INT_8_8_8_8 */: return "GL_UNSIGNED_INT_8_8_8_8 (0x8035)";
+case 0x8036 /* GL_UNSIGNED_INT_10_10_10_2 */: return "GL_UNSIGNED_INT_10_10_10_2 (0x8036)";
+case 0x803A /* GL_RESCALE_NORMAL */: return "GL_RESCALE_NORMAL (0x803A)";
+case 0x806A /* GL_TEXTURE_BINDING_3D */: return "GL_TEXTURE_BINDING_3D (0x806A)";
+case 0x806B /* GL_PACK_SKIP_IMAGES */: return "GL_PACK_SKIP_IMAGES (0x806B)";
+case 0x806C /* GL_PACK_IMAGE_HEIGHT */: return "GL_PACK_IMAGE_HEIGHT (0x806C)";
+case 0x806D /* GL_UNPACK_SKIP_IMAGES */: return "GL_UNPACK_SKIP_IMAGES (0x806D)";
+case 0x806E /* GL_UNPACK_IMAGE_HEIGHT */: return "GL_UNPACK_IMAGE_HEIGHT (0x806E)";
+case 0x806F /* GL_TEXTURE_3D */: return "GL_TEXTURE_3D (0x806F)";
+case 0x8070 /* GL_PROXY_TEXTURE_3D */: return "GL_PROXY_TEXTURE_3D (0x8070)";
+case 0x8071 /* GL_TEXTURE_DEPTH */: return "GL_TEXTURE_DEPTH (0x8071)";
+case 0x8072 /* GL_TEXTURE_WRAP_R */: return "GL_TEXTURE_WRAP_R (0x8072)";
+case 0x8073 /* GL_MAX_3D_TEXTURE_SIZE */: return "GL_MAX_3D_TEXTURE_SIZE (0x8073)";
+case 0x80E0 /* GL_BGR */: return "GL_BGR (0x80E0)";
+case 0x80E1 /* GL_BGRA */: return "GL_BGRA (0x80E1)";
+case 0x80E8 /* GL_MAX_ELEMENTS_VERTICES */: return "GL_MAX_ELEMENTS_VERTICES (0x80E8)";
+case 0x80E9 /* GL_MAX_ELEMENTS_INDICES */: return "GL_MAX_ELEMENTS_INDICES (0x80E9)";
+case 0x812F /* GL_CLAMP_TO_EDGE */: return "GL_CLAMP_TO_EDGE (0x812F)";
+case 0x813A /* GL_TEXTURE_MIN_LOD */: return "GL_TEXTURE_MIN_LOD (0x813A)";
+case 0x813B /* GL_TEXTURE_MAX_LOD */: return "GL_TEXTURE_MAX_LOD (0x813B)";
+case 0x813C /* GL_TEXTURE_BASE_LEVEL */: return "GL_TEXTURE_BASE_LEVEL (0x813C)";
+case 0x813D /* GL_TEXTURE_MAX_LEVEL */: return "GL_TEXTURE_MAX_LEVEL (0x813D)";
+case 0x81F8 /* GL_LIGHT_MODEL_COLOR_CONTROL */: return "GL_LIGHT_MODEL_COLOR_CONTROL (0x81F8)";
+case 0x81F9 /* GL_SINGLE_COLOR */: return "GL_SINGLE_COLOR (0x81F9)";
+case 0x81FA /* GL_SEPARATE_SPECULAR_COLOR */: return "GL_SEPARATE_SPECULAR_COLOR (0x81FA)";
+case 0x8362 /* GL_UNSIGNED_BYTE_2_3_3_REV */: return "GL_UNSIGNED_BYTE_2_3_3_REV (0x8362)";
+case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */: return "GL_UNSIGNED_SHORT_5_6_5 (0x8363)";
+case 0x8364 /* GL_UNSIGNED_SHORT_5_6_5_REV */: return "GL_UNSIGNED_SHORT_5_6_5_REV (0x8364)";
+case 0x8365 /* GL_UNSIGNED_SHORT_4_4_4_4_REV */: return "GL_UNSIGNED_SHORT_4_4_4_4_REV (0x8365)";
+case 0x8366 /* GL_UNSIGNED_SHORT_1_5_5_5_REV */: return "GL_UNSIGNED_SHORT_1_5_5_5_REV (0x8366)";
+case 0x8367 /* GL_UNSIGNED_INT_8_8_8_8_REV */: return "GL_UNSIGNED_INT_8_8_8_8_REV (0x8367)";
+case 0x8368 /* GL_UNSIGNED_INT_2_10_10_10_REV */: return "GL_UNSIGNED_INT_2_10_10_10_REV (0x8368)";
+case 0x846D /* GL_ALIASED_POINT_SIZE_RANGE */: return "GL_ALIASED_POINT_SIZE_RANGE (0x846D)";
+case 0x846E /* GL_ALIASED_LINE_WIDTH_RANGE */: return "GL_ALIASED_LINE_WIDTH_RANGE (0x846E)";
+
+case 0x809D /* GL_MULTISAMPLE */: return "GL_MULTISAMPLE (0x809D)";
+case 0x809E /* GL_SAMPLE_ALPHA_TO_COVERAGE */: return "GL_SAMPLE_ALPHA_TO_COVERAGE (0x809E)";
+case 0x809F /* GL_SAMPLE_ALPHA_TO_ONE */: return "GL_SAMPLE_ALPHA_TO_ONE (0x809F)";
+case 0x80A0 /* GL_SAMPLE_COVERAGE */: return "GL_SAMPLE_COVERAGE (0x80A0)";
+case 0x80A8 /* GL_SAMPLE_BUFFERS */: return "GL_SAMPLE_BUFFERS (0x80A8)";
+case 0x80A9 /* GL_SAMPLES */: return "GL_SAMPLES (0x80A9)";
+case 0x80AA /* GL_SAMPLE_COVERAGE_VALUE */: return "GL_SAMPLE_COVERAGE_VALUE (0x80AA)";
+case 0x80AB /* GL_SAMPLE_COVERAGE_INVERT */: return "GL_SAMPLE_COVERAGE_INVERT (0x80AB)";
+case 0x812D /* GL_CLAMP_TO_BORDER */: return "GL_CLAMP_TO_BORDER (0x812D)";
+case 0x84C0 /* GL_TEXTURE0 */: return "GL_TEXTURE0 (0x84C0)";
+case 0x84C1 /* GL_TEXTURE1 */: return "GL_TEXTURE1 (0x84C1)";
+case 0x84C2 /* GL_TEXTURE2 */: return "GL_TEXTURE2 (0x84C2)";
+case 0x84C3 /* GL_TEXTURE3 */: return "GL_TEXTURE3 (0x84C3)";
+case 0x84C4 /* GL_TEXTURE4 */: return "GL_TEXTURE4 (0x84C4)";
+case 0x84C5 /* GL_TEXTURE5 */: return "GL_TEXTURE5 (0x84C5)";
+case 0x84C6 /* GL_TEXTURE6 */: return "GL_TEXTURE6 (0x84C6)";
+case 0x84C7 /* GL_TEXTURE7 */: return "GL_TEXTURE7 (0x84C7)";
+case 0x84C8 /* GL_TEXTURE8 */: return "GL_TEXTURE8 (0x84C8)";
+case 0x84C9 /* GL_TEXTURE9 */: return "GL_TEXTURE9 (0x84C9)";
+case 0x84CA /* GL_TEXTURE10 */: return "GL_TEXTURE10 (0x84CA)";
+case 0x84CB /* GL_TEXTURE11 */: return "GL_TEXTURE11 (0x84CB)";
+case 0x84CC /* GL_TEXTURE12 */: return "GL_TEXTURE12 (0x84CC)";
+case 0x84CD /* GL_TEXTURE13 */: return "GL_TEXTURE13 (0x84CD)";
+case 0x84CE /* GL_TEXTURE14 */: return "GL_TEXTURE14 (0x84CE)";
+case 0x84CF /* GL_TEXTURE15 */: return "GL_TEXTURE15 (0x84CF)";
+case 0x84D0 /* GL_TEXTURE16 */: return "GL_TEXTURE16 (0x84D0)";
+case 0x84D1 /* GL_TEXTURE17 */: return "GL_TEXTURE17 (0x84D1)";
+case 0x84D2 /* GL_TEXTURE18 */: return "GL_TEXTURE18 (0x84D2)";
+case 0x84D3 /* GL_TEXTURE19 */: return "GL_TEXTURE19 (0x84D3)";
+case 0x84D4 /* GL_TEXTURE20 */: return "GL_TEXTURE20 (0x84D4)";
+case 0x84D5 /* GL_TEXTURE21 */: return "GL_TEXTURE21 (0x84D5)";
+case 0x84D6 /* GL_TEXTURE22 */: return "GL_TEXTURE22 (0x84D6)";
+case 0x84D7 /* GL_TEXTURE23 */: return "GL_TEXTURE23 (0x84D7)";
+case 0x84D8 /* GL_TEXTURE24 */: return "GL_TEXTURE24 (0x84D8)";
+case 0x84D9 /* GL_TEXTURE25 */: return "GL_TEXTURE25 (0x84D9)";
+case 0x84DA /* GL_TEXTURE26 */: return "GL_TEXTURE26 (0x84DA)";
+case 0x84DB /* GL_TEXTURE27 */: return "GL_TEXTURE27 (0x84DB)";
+case 0x84DC /* GL_TEXTURE28 */: return "GL_TEXTURE28 (0x84DC)";
+case 0x84DD /* GL_TEXTURE29 */: return "GL_TEXTURE29 (0x84DD)";
+case 0x84DE /* GL_TEXTURE30 */: return "GL_TEXTURE30 (0x84DE)";
+case 0x84DF /* GL_TEXTURE31 */: return "GL_TEXTURE31 (0x84DF)";
+case 0x84E0 /* GL_ACTIVE_TEXTURE */: return "GL_ACTIVE_TEXTURE (0x84E0)";
+case 0x84E1 /* GL_CLIENT_ACTIVE_TEXTURE */: return "GL_CLIENT_ACTIVE_TEXTURE (0x84E1)";
+case 0x84E2 /* GL_MAX_TEXTURE_UNITS */: return "GL_MAX_TEXTURE_UNITS (0x84E2)";
+case 0x84E3 /* GL_TRANSPOSE_MODELVIEW_MATRIX */: return "GL_TRANSPOSE_MODELVIEW_MATRIX (0x84E3)";
+case 0x84E4 /* GL_TRANSPOSE_PROJECTION_MATRIX */: return "GL_TRANSPOSE_PROJECTION_MATRIX (0x84E4)";
+case 0x84E5 /* GL_TR |