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author | Alon Zakai <alonzakai@gmail.com> | 2012-05-10 17:03:26 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-05-10 17:03:26 -0700 |
commit | 27379196d5710f73445eeb1e2d1dbaacdabd1c4c (patch) | |
tree | 98c6208d37339aee7bc38e735dace23edf0dadf8 /system | |
parent | 4ab8ed773d9082e4e7aa17b47e5bc7b38e5abe23 (diff) |
emscripten_hide_mouse
Diffstat (limited to 'system')
-rw-r--r-- | system/include/emscripten.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/system/include/emscripten.h b/system/include/emscripten.h index fdccfe82..a4f15868 100644 --- a/system/include/emscripten.h +++ b/system/include/emscripten.h @@ -57,6 +57,14 @@ void emscripten_async_call(void (*func)(), int millis) { #endif /* + * Hide the OS mouse cursor over the canvas. Note that SDL's + * SDL_ShowCursor command shows and hides the SDL cursor, not + * the OS one. This command is useful to hide the OS cursor + * if your app draws its own cursor. + */ +void emscripten_hide_mouse(); + +/* * This macro-looking function will cause Emscripten to * generate a comment in the generated code. * XXX This is deprecated for now, because it requires us to |