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authorAlon Zakai <alonzakai@gmail.com>2014-02-18 17:46:30 -0800
committerAlon Zakai <alonzakai@gmail.com>2014-02-18 17:56:13 -0800
commit133b7ebbdd39cfa04231d39e84ee178db9dd527b (patch)
treeba2d148890b471b851d6bb5d3607c350007ffddb /system
parent9a864d50be044455bcb7626898e58abc406215d9 (diff)
add a version of emscripten_set_main_loop where the main loop takes an argument; fixes #2114
Diffstat (limited to 'system')
-rw-r--r--system/include/emscripten/emscripten.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/system/include/emscripten/emscripten.h b/system/include/emscripten/emscripten.h
index 426206c4..b92d920c 100644
--- a/system/include/emscripten/emscripten.h
+++ b/system/include/emscripten/emscripten.h
@@ -116,6 +116,9 @@ extern void emscripten_async_load_script(const char *script, void (*onload)(), v
* asynchronous callbacks, but you must pause the main
* loop until they complete.
*
+ * If you want your main loop function to receive a void*
+ * argument, use emscripten_set_main_loop_arg.
+
* @simulate_infinite_loop If true, this function will throw an
* exception in order to stop execution of the caller. This
* will lead to the main loop being entered instead of code
@@ -134,6 +137,7 @@ extern void emscripten_async_load_script(const char *script, void (*onload)(), v
*/
#if EMSCRIPTEN
extern void emscripten_set_main_loop(void (*func)(), int fps, int simulate_infinite_loop);
+extern void emscripten_set_main_loop_arg(void (*func)(void*), void *arg, int fps, int simulate_infinite_loop);
extern void emscripten_pause_main_loop();
extern void emscripten_resume_main_loop();
extern void emscripten_cancel_main_loop();