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authorAlon Zakai <alonzakai@gmail.com>2013-09-13 15:13:30 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-09-13 15:13:30 -0700
commit1fc6762e3176843ffc378c8b4f43dd73fed25ebe (patch)
tree67b1b4dfb930b3e6ee234e98c778e217aceb27f6 /system/include
parentee51b2bd829447fb83c5ebdbc3f8d157355c0fdc (diff)
emscripten_async_load_script
Diffstat (limited to 'system/include')
-rw-r--r--system/include/emscripten/emscripten.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/system/include/emscripten/emscripten.h b/system/include/emscripten/emscripten.h
index 1b9a8f25..430fbc1c 100644
--- a/system/include/emscripten/emscripten.h
+++ b/system/include/emscripten/emscripten.h
@@ -45,9 +45,27 @@ extern "C" {
extern void emscripten_run_script(const char *script);
extern int emscripten_run_script_int(const char *script);
extern char *emscripten_run_script_string(const char *script); // uses a single buffer - shared between calls!
+
+/*
+ * Asynchronously run a script, after a specified amount of
+ * time.
+ */
extern void emscripten_async_run_script(const char *script, int millis);
/*
+ * Asynchronously loads a script from a URL.
+ *
+ * This integrates with the run dependencies system, so your
+ * script can call addRunDependency multiple times, prepare
+ * various asynchronous tasks, and call removeRunDependency
+ * on them; when all are complete (or there were no run
+ * dependencies to begin with), onload is called. An example use
+ * for this is to load an asset module, that is, the output of the
+ * file packager.
+ */
+extern void emscripten_async_load_script(const char *script, void (*onload)(), void (*onerror)());
+
+/*
* Set a C function as the main event loop. The JS environment
* will call that function at a specified number of frames per
* second. Setting 0 or a negative value as the fps will use