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authorAlon Zakai <alonzakai@gmail.com>2012-05-06 18:04:12 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-05-06 18:04:12 -0700
commitccf2e419785aa2fdc25396c707987ba9d7fc80a2 (patch)
tree72cafef4ba0301a57762b9a675d3b8b915c0a675 /system/include
parent1d32c296019da719f323d340882c12900e85a3c2 (diff)
emscripten_pause_main_loop and resume
Diffstat (limited to 'system/include')
-rw-r--r--system/include/emscripten.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/system/include/emscripten.h b/system/include/emscripten.h
index 4725e68a..fdccfe82 100644
--- a/system/include/emscripten.h
+++ b/system/include/emscripten.h
@@ -24,8 +24,18 @@ extern void emscripten_async_run_script(const char *script, int millis);
* will call that function at a specified number of frames per
* second. Setting 0 or a negative value as the fps will use
* the browser's requestAnimationFrame mechanism.
+ *
+ * Pausing and resuming the main loop is useful if your app
+ * needs to perform some synchronous operation, for example
+ * to load a file from the network. It might be wrong to
+ * run the main loop before that finishes (the original
+ * code assumes that), so you can break the code up into
+ * asynchronous callbacks, but you must pause the main
+ * loop until they complete.
*/
extern void emscripten_set_main_loop(void (*func)(), int fps);
+extern void emscripten_pause_main_loop();
+extern void emscripten_resume_main_loop();
extern void emscripten_cancel_main_loop();
/*