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authorAlon Zakai <alonzakai@gmail.com>2013-05-27 10:41:55 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-05-27 10:41:55 -0700
commit2fe956af7c49a656c40747c0e79eb4728129fac3 (patch)
tree470a3388b3221f53005702ca01b3aa784f9015a4 /system/include
parent4d6a04143f094293e1d4c969a56020b2a33c6ad8 (diff)
emscripten_exit_with_live_runtime
Diffstat (limited to 'system/include')
-rw-r--r--system/include/emscripten/emscripten.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/system/include/emscripten/emscripten.h b/system/include/emscripten/emscripten.h
index 61634b0e..77aa1df2 100644
--- a/system/include/emscripten/emscripten.h
+++ b/system/include/emscripten/emscripten.h
@@ -136,6 +136,14 @@ inline void emscripten_async_call(void (*func)(void *), void *arg, int millis) {
#endif
/*
+ * Exits the program immediately, but leaves the runtime alive
+ * so that you can continue to run code later (so global destructors
+ * etc. are not run). This is implicitly performed when you do
+ * an asynchronous operation like emscripten_async_call.
+ */
+extern void emscripten_exit_with_live_runtime();
+
+/*
* Hide the OS mouse cursor over the canvas. Note that SDL's
* SDL_ShowCursor command shows and hides the SDL cursor, not
* the OS one. This command is useful to hide the OS cursor