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authorÉloi Rivard <azmeuk@gmail.com>2013-03-04 13:11:44 +0100
committerÉloi Rivard <azmeuk@gmail.com>2013-04-04 11:17:36 +0200
commit656bba1da1024c5b35936b0d375f27f14f8701e3 (patch)
treeea85ad05465ce379387b6e9a3c44c9b10cec61ed /system/include/GL
parent1613b96ed8d1f85b8c58fa0da6c0527075d01d82 (diff)
* Added glfw headers and testcases.
Diffstat (limited to 'system/include/GL')
-rw-r--r--system/include/GL/glfw.h518
1 files changed, 518 insertions, 0 deletions
diff --git a/system/include/GL/glfw.h b/system/include/GL/glfw.h
new file mode 100644
index 00000000..e20552e4
--- /dev/null
+++ b/system/include/GL/glfw.h
@@ -0,0 +1,518 @@
+/************************************************************************
+ * GLFW - An OpenGL framework
+ * API version: 2.7
+ * WWW: http://www.glfw.org/
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2010 Camilla Berglund
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef __glfw_h_
+#define __glfw_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Global definitions
+ *************************************************************************/
+
+/* We need a NULL pointer from time to time */
+#ifndef NULL
+ #ifdef __cplusplus
+ #define NULL 0
+ #else
+ #define NULL ((void *)0)
+ #endif
+#endif /* NULL */
+
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+/* Please report any probles that you find with your compiler, which may
+ * be solved in this section! There are several compilers that I have not
+ * been able to test this file with yet.
+ *
+ * First: If we are we on Windows, we want a single define for it (_WIN32)
+ * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
+ * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
+ * to the list of "valid Win32 identifiers", which removes the need for
+ * -mwin32)
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* In order for extension support to be portable, we need to define an
+ * OpenGL function call method. We use the keyword APIENTRY, which is
+ * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
+ */
+#ifndef APIENTRY
+ #ifdef _WIN32
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+ #define GL_APIENTRY_DEFINED
+#endif /* APIENTRY */
+
+
+/* The following three defines are here solely to make some Windows-based
+ * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
+ * it has the major drawback of severely polluting our namespace.
+ */
+
+/* Under Windows, we need WINGDIAPI defined */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
+ /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
+ #define WINGDIAPI __declspec(dllimport)
+ #elif defined(__LCC__)
+ /* LCC-Win32 */
+ #define WINGDIAPI __stdcall
+ #else
+ /* Others (e.g. MinGW, Cygwin) */
+ #define WINGDIAPI extern
+ #endif
+ #define GL_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some <GL/glu.h> files also need CALLBACK defined */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #if defined(_MSC_VER)
+ /* Microsoft Visual C++ */
+ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+ #define CALLBACK __stdcall
+ #else
+ #define CALLBACK
+ #endif
+ #else
+ /* Other Windows compilers */
+ #define CALLBACK __stdcall
+ #endif
+ #define GLU_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */
+#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
+ typedef unsigned short wchar_t;
+ #define _WCHAR_T_DEFINED
+#endif /* _WCHAR_T_DEFINED */
+
+
+/* ---------------- GLFW related system specific defines ----------------- */
+
+#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
+
+ /* We are building a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+ #define GLFWAPIENTRY __stdcall
+ #define GLFWCALL __stdcall
+
+#elif defined(_WIN32) && defined(GLFW_DLL)
+
+ /* We are calling a Win32 DLL */
+ #if defined(__LCC__)
+ #define GLFWAPI extern
+ #else
+ #define GLFWAPI __declspec(dllimport)
+ #endif
+ #define GLFWAPIENTRY __stdcall
+ #define GLFWCALL __stdcall
+
+#else
+
+ /* We are either building/calling a static lib or we are non-win32 */
+ #define GLFWAPIENTRY
+ #define GLFWAPI
+ #define GLFWCALL
+
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
+ * convenient for the user to only have to include <GL/glfw.h>. This also
+ * solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
+ * special defines which normally requires the user to include <windows.h>
+ * (which is not a nice solution for portable programs).
+ */
+#if defined(__APPLE_CC__)
+ #if defined(GLFW_INCLUDE_GL3)
+ #include <OpenGL/gl3.h>
+ #else
+ #define GL_GLEXT_LEGACY
+ #include <OpenGL/gl.h>
+ #endif
+ #ifndef GLFW_NO_GLU
+ #include <OpenGL/glu.h>
+ #endif
+#else
+ #if defined(GLFW_INCLUDE_GL3)
+ #include <GL3/gl3.h>
+ #else
+ #include <GL/gl.h>
+ #endif
+ #ifndef GLFW_NO_GLU
+ #include <GL/glu.h>
+ #endif
+#endif
+
+
+/*************************************************************************
+ * GLFW version
+ *************************************************************************/
+
+#define GLFW_VERSION_MAJOR 2
+#define GLFW_VERSION_MINOR 7
+#define GLFW_VERSION_REVISION 7
+
+
+/*************************************************************************
+ * Input handling definitions
+ *************************************************************************/
+
+/* Key and button state/action definitions */
+#define GLFW_RELEASE 0
+#define GLFW_PRESS 1
+
+/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used
+ * for printable keys (such as A-Z, 0-9 etc), and values above 256
+ * represent special (non-printable) keys (e.g. F1, Page Up etc).
+ */
+#define GLFW_KEY_UNKNOWN -1
+#define GLFW_KEY_SPACE 32
+#define GLFW_KEY_SPECIAL 256
+#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1)
+#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2)
+#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3)
+#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4)
+#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5)
+#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6)
+#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7)
+#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8)
+#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9)
+#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10)
+#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11)
+#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12)
+#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13)
+#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14)
+#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15)
+#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16)
+#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17)
+#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18)
+#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19)
+#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20)
+#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21)
+#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22)
+#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23)
+#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24)
+#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25)
+#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26)
+#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27)
+#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28)
+#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29)
+#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30)
+#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31)
+#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
+#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33)
+#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
+#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35)
+#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
+#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37)
+#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38)
+#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39)
+#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40)
+#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41)
+#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42)
+#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43)
+#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44)
+#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45)
+#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46)
+#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47)
+#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48)
+#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49)
+#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50)
+#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51)
+#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52)
+#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53)
+#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54)
+#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55)
+#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56)
+#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57)
+#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58)
+#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59)
+#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60)
+#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
+#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
+#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63)
+#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64)
+#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65)
+#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66)
+#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67)
+#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68)
+#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69)
+#define GLFW_KEY_LAST GLFW_KEY_MENU
+
+/* Mouse button definitions */
+#define GLFW_MOUSE_BUTTON_1 0
+#define GLFW_MOUSE_BUTTON_2 1
+#define GLFW_MOUSE_BUTTON_3 2
+#define GLFW_MOUSE_BUTTON_4 3
+#define GLFW_MOUSE_BUTTON_5 4
+#define GLFW_MOUSE_BUTTON_6 5
+#define GLFW_MOUSE_BUTTON_7 6
+#define GLFW_MOUSE_BUTTON_8 7
+#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+
+/* Mouse button aliases */
+#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+
+
+/* Joystick identifiers */
+#define GLFW_JOYSTICK_1 0
+#define GLFW_JOYSTICK_2 1
+#define GLFW_JOYSTICK_3 2
+#define GLFW_JOYSTICK_4 3
+#define GLFW_JOYSTICK_5 4
+#define GLFW_JOYSTICK_6 5
+#define GLFW_JOYSTICK_7 6
+#define GLFW_JOYSTICK_8 7
+#define GLFW_JOYSTICK_9 8
+#define GLFW_JOYSTICK_10 9
+#define GLFW_JOYSTICK_11 10
+#define GLFW_JOYSTICK_12 11
+#define GLFW_JOYSTICK_13 12
+#define GLFW_JOYSTICK_14 13
+#define GLFW_JOYSTICK_15 14
+#define GLFW_JOYSTICK_16 15
+#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+
+
+/*************************************************************************
+ * Other definitions
+ *************************************************************************/
+
+/* glfwOpenWindow modes */
+#define GLFW_WINDOW 0x00010001
+#define GLFW_FULLSCREEN 0x00010002
+
+/* glfwGetWindowParam tokens */
+#define GLFW_OPENED 0x00020001
+#define GLFW_ACTIVE 0x00020002
+#define GLFW_ICONIFIED 0x00020003
+#define GLFW_ACCELERATED 0x00020004
+#define GLFW_RED_BITS 0x00020005
+#define GLFW_GREEN_BITS 0x00020006
+#define GLFW_BLUE_BITS 0x00020007
+#define GLFW_ALPHA_BITS 0x00020008
+#define GLFW_DEPTH_BITS 0x00020009
+#define GLFW_STENCIL_BITS 0x0002000A
+
+/* The following constants are used for both glfwGetWindowParam
+ * and glfwOpenWindowHint
+ */
+#define GLFW_REFRESH_RATE 0x0002000B
+#define GLFW_ACCUM_RED_BITS 0x0002000C
+#define GLFW_ACCUM_GREEN_BITS 0x0002000D
+#define GLFW_ACCUM_BLUE_BITS 0x0002000E
+#define GLFW_ACCUM_ALPHA_BITS 0x0002000F
+#define GLFW_AUX_BUFFERS 0x00020010
+#define GLFW_STEREO 0x00020011
+#define GLFW_WINDOW_NO_RESIZE 0x00020012
+#define GLFW_FSAA_SAMPLES 0x00020013
+#define GLFW_OPENGL_VERSION_MAJOR 0x00020014
+#define GLFW_OPENGL_VERSION_MINOR 0x00020015
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017
+#define GLFW_OPENGL_PROFILE 0x00020018
+
+/* GLFW_OPENGL_PROFILE tokens */
+#define GLFW_OPENGL_CORE_PROFILE 0x00050001
+#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002
+
+/* glfwEnable/glfwDisable tokens */
+#define GLFW_MOUSE_CURSOR 0x00030001
+#define GLFW_STICKY_KEYS 0x00030002
+#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
+#define GLFW_SYSTEM_KEYS 0x00030004
+#define GLFW_KEY_REPEAT 0x00030005
+#define GLFW_AUTO_POLL_EVENTS 0x00030006
+
+/* glfwWaitThread wait modes */
+#define GLFW_WAIT 0x00040001
+#define GLFW_NOWAIT 0x00040002
+
+/* glfwGetJoystickParam tokens */
+#define GLFW_PRESENT 0x00050001
+#define GLFW_AXES 0x00050002
+#define GLFW_BUTTONS 0x00050003
+
+/* glfwReadImage/glfwLoadTexture2D flags */
+#define GLFW_NO_RESCALE_BIT 0x00000001 /* Only for glfwReadImage */
+#define GLFW_ORIGIN_UL_BIT 0x00000002
+#define GLFW_BUILD_MIPMAPS_BIT 0x00000004 /* Only for glfwLoadTexture2D */
+#define GLFW_ALPHA_MAP_BIT 0x00000008
+
+/* Time spans longer than this (seconds) are considered to be infinity */
+#define GLFW_INFINITY 100000.0
+
+
+/*************************************************************************
+ * Typedefs
+ *************************************************************************/
+
+/* The video mode structure used by glfwGetVideoModes() */
+typedef struct {
+ int Width, Height;
+ int RedBits, BlueBits, GreenBits;
+} GLFWvidmode;
+
+/* Image/texture information */
+typedef struct {
+ int Width, Height;
+ int Format;
+ int BytesPerPixel;
+ unsigned char *Data;
+} GLFWimage;
+
+/* Thread ID */
+typedef int GLFWthread;
+
+/* Mutex object */
+typedef void * GLFWmutex;
+
+/* Condition variable object */
+typedef void * GLFWcond;
+
+/* Function pointer types */
+typedef void (GLFWCALL * GLFWwindowsizefun)(int,int);
+typedef int (GLFWCALL * GLFWwindowclosefun)(void);
+typedef void (GLFWCALL * GLFWwindowrefreshfun)(void);
+typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int);
+typedef void (GLFWCALL * GLFWmouseposfun)(int,int);
+typedef void (GLFWCALL * GLFWmousewheelfun)(int);
+typedef void (GLFWCALL * GLFWkeyfun)(int,int);
+typedef void (GLFWCALL * GLFWcharfun)(int,int);
+typedef void (GLFWCALL * GLFWthreadfun)(void *);
+
+
+/*************************************************************************
+ * Prototypes
+ *************************************************************************/
+
+/* GLFW initialization, termination and version querying */
+GLFWAPI int GLFWAPIENTRY glfwInit( void );
+GLFWAPI void GLFWAPIENTRY glfwTerminate( void );
+GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev );
+
+/* Window handling */
+GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode );
+GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint );
+GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void );
+GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title );
+GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height );
+GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height );
+GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y );
+GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void );
+GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void );
+GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void );
+GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval );
+GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param );
+GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun );
+GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun );
+GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun );
+
+/* Video mode functions */
+GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount );
+GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode );
+
+/* Input handling */
+GLFWAPI void GLFWAPIENTRY glfwPollEvents( void );
+GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void );
+GLFWAPI int GLFWAPIENTRY glfwGetKey( int key );
+GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button );
+GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos );
+GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos );
+GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void );
+GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos );
+GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun );
+GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun );
+GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun );
+GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun );
+GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun );
+
+/* Joystick input */
+GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param );
+GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes );
+GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );
+
+/* Time */
+GLFWAPI double GLFWAPIENTRY glfwGetTime( void );
+GLFWAPI void GLFWAPIENTRY glfwSetTime( double time );
+GLFWAPI void GLFWAPIENTRY glfwSleep( double time );
+
+/* Extension support */
+GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension );
+GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname );
+GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev );
+
+/* Threading support */
+GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg );
+GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID );
+GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode );
+GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void );
+GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void );
+GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex );
+GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex );
+GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex );
+GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void );
+GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond );
+GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout );
+GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond );
+GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond );
+GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void );
+
+/* Enable/disable functions */
+GLFWAPI void GLFWAPIENTRY glfwEnable( int token );
+GLFWAPI void GLFWAPIENTRY glfwDisable( int token );
+
+/* Image/texture I/O support */
+GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags );
+GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags );
+GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img );
+GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags );
+GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags );
+GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags );
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glfw_h_ */
+