aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorEhsan Akhgari <ehsan.akhgari@gmail.com>2012-06-21 11:38:26 -0400
committerEhsan Akhgari <ehsan.akhgari@gmail.com>2012-06-21 11:38:32 -0400
commite766175bbd39a05bd9561e2a90fd233a3cca86c5 (patch)
tree196a655aae05f9084911a71088d8f9316c2d60e5 /src
parent45f1d2d84a29cc59e9d0e4a47f1540686d33c709 (diff)
Fix a number of typos
Diffstat (limited to 'src')
-rw-r--r--src/library_gl.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index d377d6d6..b423643e 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1547,7 +1547,7 @@ var LibraryGL = {
(colorSize ? 'attribute vec4 a_color; \n': 'uniform vec4 u_color; \n') +
(GLEmulation.fogEnabled ? (
'varying float v_fogFragCoord; \n' +
- 'uniform vec4 u_fogColor; \n'
+ 'uniform vec4 u_fogColor; \n' +
'float ffog(in float ecDistance) { \n' +
// GL_EXP implementation. TODO: implement other fog modes
// fog = exp2(-gl_Fog.density * gl_FogFragCoord * LOG2E)
@@ -1562,7 +1562,7 @@ var LibraryGL = {
'uniform mat4 u_projection; \n' +
'void main() \n' +
'{ \n' +
- ' vec4 ecPosition = (u_modelView * vec4(a_position, ' + zero + '1.0); \n' + // eye-coordinate position
+ ' vec4 ecPosition = (u_modelView * vec4(a_position, ' + zero + '1.0)); \n' + // eye-coordinate position
' gl_Position = u_projection * ecPosition; \n' +
(hasTextures ? 'v_texCoord = a_texCoord0; \n' : '') +
(colorSize ? 'v_color = a_color; \n' : 'v_color = u_color; \n') +
@@ -1581,9 +1581,9 @@ var LibraryGL = {
) : '') +
'void main() \n' +
'{ \n' +
- (GLEmulation.fogEnabled ? 'v_color = vec4(mix(vec3(u_fogColor), vec3(v_color), fog), 1.0); \n' : '') +
- (hasTextures ? 'gl_FragColor = v_color * texture2D( u_texture, v_texCoord );\n' :
- 'gl_FragColor = v_color;\n') +
+ (GLEmulation.fogEnabled ? 'vec4 color = vec4(mix(vec3(u_fogColor), vec3(v_color), v_fogFragCoord), 1.0); \n' : '') +
+ (hasTextures ? 'gl_FragColor = color * texture2D( u_texture, v_texCoord );\n' :
+ 'gl_FragColor = color;\n') +
'} \n');
Module.ctx.compileShader(this.fragmentShader);