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authorAlon Zakai <alonzakai@gmail.com>2014-01-15 17:01:19 -0800
committerAlon Zakai <alonzakai@gmail.com>2014-01-15 17:01:19 -0800
commitc42b937808924f6b922b29d2e0fd1fe1d1b0411c (patch)
tree4027d435b6638a7e72b9519990298fb9314ecc96 /src
parent8478d6aee54d6c52de16d8c58309534afbf5bf9e (diff)
parente5ccf17e84e7a5102bf9e05ffef01e6672b4c15a (diff)
Merge branch 'incoming'
Diffstat (limited to 'src')
-rw-r--r--src/closure-externs.js110
-rw-r--r--src/intertyper.js2
-rw-r--r--src/jsifier.js15
-rw-r--r--src/library.js26
-rw-r--r--src/library_browser.js30
-rw-r--r--src/library_fs.js4
-rw-r--r--src/library_gl.js1549
-rw-r--r--src/library_glew.js135
-rw-r--r--src/library_glut.js4
-rw-r--r--src/library_sdl.js34
-rw-r--r--src/library_uuid.js140
-rw-r--r--src/modules.js2
-rw-r--r--src/parseTools.js26
-rw-r--r--src/postamble.js10
-rw-r--r--src/preamble.js3
-rw-r--r--src/relooper/Relooper.cpp74
-rw-r--r--src/relooper/Relooper.h17
-rw-r--r--src/relooper/fuzzer.py14
-rw-r--r--src/relooper/test.cpp28
-rw-r--r--src/relooper/test.txt49
-rw-r--r--src/settings.js3
-rw-r--r--src/struct_info.json12
22 files changed, 1506 insertions, 781 deletions
diff --git a/src/closure-externs.js b/src/closure-externs.js
new file mode 100644
index 00000000..a82aa669
--- /dev/null
+++ b/src/closure-externs.js
@@ -0,0 +1,110 @@
+/**
+ * This file contains definitions for things that we'd really rather the closure compiler *didn't* minify.
+ * See http://code.google.com/p/closure-compiler/wiki/FAQ#How_do_I_write_an_externs_file
+ * See also the discussion here: https://github.com/kripken/emscripten/issues/1979
+ *
+ * The closure_compiler() method in tools/shared.py refers to this file when calling closure.
+ */
+
+// Closure externs used by library_uuid.js
+
+/**
+ * @param {Array} typedArray
+ */
+crypto.getRandomValues = function(typedArray) {};
+
+/**
+ BEGIN_NODE_INCLUDE
+ var crypto = require('crypto');
+ END_NODE_INCLUDE
+ */
+
+/**
+ * @type {Object.<string,*>}
+ */
+var crypto = {};
+
+/**
+ * @param {number} size
+ * @param {function(Error, buffer.Buffer)} callback
+ */
+crypto.randomBytes = function(size, callback) {};
+
+
+// Closure externs used by library_sockfs.js
+
+/**
+ BEGIN_NODE_INCLUDE
+ var ws = require('ws');
+ END_NODE_INCLUDE
+ */
+
+/**
+ * @type {Object.<string,*>}
+ */
+var ws = {};
+
+/**
+ * @param {string} event
+ * @param {function()} callback
+ */
+ws.on = function(event, callback) {};
+
+/**
+ * @param {Object} data
+ * @param {Object} flags
+ * @param {function()=} callback
+ */
+ws.send = function(data, flags, callback) {};
+
+/**
+* @type {boolean}
+*/
+ws.binaryType;
+
+/**
+ * @type {Object.<string,*>}
+ */
+var wss = ws.Server;
+
+/**
+ * @param {string} event
+ * @param {function()} callback
+ */
+wss.on = function(event, callback) {};
+
+/**
+ * @param {function()} callback
+ */
+wss.broadcast = function(callback) {};
+
+/**
+* @type {Object.<string,*>}
+*/
+wss._socket;
+
+/**
+* @type {string}
+*/
+wss.url;
+
+/**
+* @type {string}
+*/
+wss._socket.remoteAddress;
+
+/**
+* @type {number}
+*/
+wss._socket.remotePort;
+
+/**
+* @type {Object.<string,*>}
+*/
+var flags = {};
+/**
+* @type {boolean}
+*/
+flags.binary;
+
+
diff --git a/src/intertyper.js b/src/intertyper.js
index b34d0c08..10822e48 100644
--- a/src/intertyper.js
+++ b/src/intertyper.js
@@ -241,7 +241,7 @@ function intertyper(lines, sidePass, baseLineNums) {
if (mainPass && /^}.*/.test(line)) {
inFunction = false;
if (mainPass) {
- var func = funcHeaderHandler({ tokens: tokenize(currFunctionLines[0], currFunctionLineNum) });
+ var func = funcHeaderHandler({ tokens: tokenize(currFunctionLines[0]) });
if (SKIP_STACK_IN_SMALL && /emscripten_autodebug/.exec(func.ident)) {
warnOnce('Disabling SKIP_STACK_IN_SMALL because we are apparently processing autodebugger data');
diff --git a/src/jsifier.js b/src/jsifier.js
index 58dc4653..726a5eda 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -18,7 +18,7 @@ var INDENTATION = ' ';
var functionStubSigs = {};
// JSifier
-function JSify(data, functionsOnly, givenFunctions) {
+function JSify(data, functionsOnly) {
//B.start('jsifier');
var mainPass = !functionsOnly;
@@ -109,7 +109,7 @@ function JSify(data, functionsOnly, givenFunctions) {
dprint('unparsedFunctions','====================\n// Processing function batch of ' + currBaseLineNums.length +
' functions, ' + currFuncLines.length + ' lines, functions left: ' + data.unparsedFunctions.length);
if (DEBUG_MEMORY) MemoryDebugger.tick('pre-func');
- JSify(analyzer(intertyper(currFuncLines, true, currBaseLineNums), true), true, Functions);
+ JSify(analyzer(intertyper(currFuncLines, true, currBaseLineNums), true), true);
if (DEBUG_MEMORY) MemoryDebugger.tick('post-func');
}
currFuncLines = currBaseLineNums = null; // Do not hold on to anything from inside that loop (JS function scoping..)
@@ -215,6 +215,9 @@ function JSify(data, functionsOnly, givenFunctions) {
function parseConst(value, type, ident) {
var constant = makeConst(value, type);
+ // Sadly, we've thrown away type information in makeConst, so we're not
+ // passing correct type info to parseNumerical which works around this
+ // lack.
constant = flatten(constant).map(function(x) { return parseNumerical(x) })
return constant;
}
@@ -625,8 +628,8 @@ function JSify(data, functionsOnly, givenFunctions) {
}
}
- if (CLOSURE_ANNOTATIONS) func.JS += '/** @type {number} */';
if (!ASM_JS) {
+ if (CLOSURE_ANNOTATIONS) func.JS += '/** @type {number} */';
func.JS += INDENTATION + 'var label=0;\n';
}
@@ -878,8 +881,8 @@ function JSify(data, functionsOnly, givenFunctions) {
function makeAssign(item) {
var valueJS = item.JS;
item.JS = '';
- if (CLOSURE_ANNOTATIONS) item.JS += '/** @type {number} */ ';
if (!ASM_JS || item.intertype != 'alloca' || item.funcData.variables[item.assignTo].impl == VAR_EMULATED) { // asm only needs non-allocas
+ if (CLOSURE_ANNOTATIONS) item.JS += '/** @type {number} */ ';
item.JS += ((ASM_JS || item.overrideSSA) ? '' : 'var ') + toNiceIdent(item.assignTo);
}
var value = parseNumerical(valueJS);
@@ -1796,7 +1799,7 @@ function JSify(data, functionsOnly, givenFunctions) {
}
});
}
- JSify(globalsData, true, Functions);
+ JSify(globalsData, true);
globalsData = null;
data.unparsedGlobalss = null;
@@ -1871,7 +1874,7 @@ function JSify(data, functionsOnly, givenFunctions) {
print('// Warning: printing of i64 values may be slightly rounded! No deep i64 math used, so precise i64 code not included');
print('var i64Math = null;');
}
- if (Types.usesSIMD) {
+ if (Types.usesSIMD || SIMD) {
print(read('simd.js'));
}
diff --git a/src/library.js b/src/library.js
index 354e5549..69569601 100644
--- a/src/library.js
+++ b/src/library.js
@@ -1950,9 +1950,9 @@ LibraryManager.library = {
}
// Handle precision.
- var precisionSet = false;
+ var precisionSet = false, precision = -1;
if (next == {{{ charCode('.') }}}) {
- var precision = 0;
+ precision = 0;
precisionSet = true;
textIndex++;
next = {{{ makeGetValue(0, 'textIndex+1', 'i8') }}};
@@ -1969,8 +1969,10 @@ LibraryManager.library = {
}
}
next = {{{ makeGetValue(0, 'textIndex+1', 'i8') }}};
- } else {
- var precision = 6; // Standard default.
+ }
+ if (precision === -1) {
+ precision = 6; // Standard default.
+ precisionSet = false;
}
// Handle integer sizes. WARNING: These assume a 32-bit architecture!
@@ -4455,6 +4457,7 @@ LibraryManager.library = {
terminate: '__cxa_call_unexpected',
+ __gxx_personality_v0__deps: ['llvm_eh_exception', '_ZSt18uncaught_exceptionv', '__cxa_find_matching_catch'],
__gxx_personality_v0: function() {
},
@@ -4827,15 +4830,6 @@ LibraryManager.library = {
llvm_log_f64: 'Math_log',
llvm_exp_f32: 'Math_exp',
llvm_exp_f64: 'Math_exp',
- ldexp: function(x, exp_) {
- return x * Math.pow(2, exp_);
- },
- ldexpf: 'ldexp',
- scalb: 'ldexp',
- scalbn: 'ldexp',
- scalbnf: 'ldexp',
- scalbln: 'ldexp',
- scalblnf: 'ldexp',
cbrt: function(x) {
return Math.pow(x, 1/3);
},
@@ -9178,6 +9172,10 @@ LibraryManager.library = {
tempRet0 = 0;
return (high >>> (bits - 32))|0;
},
+
+ // misc shims for musl
+ __lockfile: function() { return 1 },
+ __unlockfile: function(){},
};
function autoAddDeps(object, name) {
@@ -9190,7 +9188,7 @@ function autoAddDeps(object, name) {
}
// Add aborting stubs for various libc stuff needed by libc++
-['pthread_cond_signal', 'pthread_equal', 'wcstol', 'wcstoll', 'wcstoul', 'wcstoull', 'wcstof', 'wcstod', 'wcstold', 'pthread_join', 'pthread_detach', 'catgets', 'catopen', 'catclose', 'fputwc', '__lockfile', '__unlockfile'].forEach(function(aborter) {
+['pthread_cond_signal', 'pthread_equal', 'pthread_join', 'pthread_detach', 'catgets', 'catopen', 'catclose'].forEach(function(aborter) {
LibraryManager.library[aborter] = function aborting_stub() { throw 'TODO: ' + aborter };
});
diff --git a/src/library_browser.js b/src/library_browser.js
index b368c6ac..458a8dd2 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -319,7 +319,7 @@ mergeInto(LibraryManager.library, {
}, false);
}
if (setInModule) {
- Module.ctx = ctx;
+ GLctx = Module.ctx = ctx;
Module.useWebGL = useWebGL;
Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() });
Browser.init();
@@ -478,19 +478,30 @@ mergeInto(LibraryManager.library, {
// in the coordinates.
var rect = Module["canvas"].getBoundingClientRect();
var x, y;
+
+ // Neither .scrollX or .pageXOffset are defined in a spec, but
+ // we prefer .scrollX because it is currently in a spec draft.
+ // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
+ var scrollX = ((typeof window.scrollX !== 'undefined') ? window.scrollX : window.pageXOffset);
+ var scrollY = ((typeof window.scrollY !== 'undefined') ? window.scrollY : window.pageYOffset);
+#if ASSERTIONS
+ // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
+ // and we have no viable fallback.
+ assert((typeof scrollX !== 'undefined') && (typeof scrollY !== 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
+#endif
if (event.type == 'touchstart' ||
event.type == 'touchend' ||
event.type == 'touchmove') {
var t = event.touches.item(0);
if (t) {
- x = t.pageX - (window.scrollX + rect.left);
- y = t.pageY - (window.scrollY + rect.top);
+ x = t.pageX - (scrollX + rect.left);
+ y = t.pageY - (scrollY + rect.top);
} else {
return;
}
} else {
- x = event.pageX - (window.scrollX + rect.left);
- y = event.pageY - (window.scrollY + rect.top);
+ x = event.pageX - (scrollX + rect.left);
+ y = event.pageY - (scrollY + rect.top);
}
// the canvas might be CSS-scaled compared to its backbuffer;
@@ -764,6 +775,15 @@ mergeInto(LibraryManager.library, {
return;
}
+ // Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize
+ // VBO double-buffering and reduce GPU stalls.
+#if FULL_ES2
+ GL.newRenderingFrameStarted();
+#endif
+#if LEGACY_GL_EMULATION
+ GL.newRenderingFrameStarted();
+#endif
+
if (Module['preMainLoop']) {
Module['preMainLoop']();
}
diff --git a/src/library_fs.js b/src/library_fs.js
index 1e7856aa..e6b060f6 100644
--- a/src/library_fs.js
+++ b/src/library_fs.js
@@ -1102,7 +1102,9 @@ mergeInto(LibraryManager.library, {
}
}
this.message = ERRNO_MESSAGES[errno];
- this.stack = stackTrace();
+#if ASSERTIONS
+ if (this.stack) this.stack = demangleAll(this.stack);
+#endif
};
FS.ErrnoError.prototype = new Error();
FS.ErrnoError.prototype.constructor = FS.ErrnoError;
diff --git a/src/library_gl.js b/src/library_gl.js
index 075d7cb5..61ca8957 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -4,7 +4,7 @@
*/
var LibraryGL = {
- $GL__postset: 'GL.init()',
+ $GL__postset: 'var GLctx; GL.init()',
$GL: {
#if GL_DEBUG
debug: true,
@@ -22,9 +22,13 @@ var LibraryGL = {
#if FULL_ES2
clientBuffers: [],
+ currArrayBuffer: 0,
+ currElementArrayBuffer: 0,
#endif
+#if LEGACY_GL_EMULATION
currArrayBuffer: 0,
currElementArrayBuffer: 0,
+#endif
byteSizeByTypeRoot: 0x1400, // GL_BYTE
byteSizeByType: [
@@ -53,6 +57,7 @@ var LibraryGL = {
unpackAlignment: 4, // default alignment is 4 bytes
init: function() {
+ GL.createLog2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE);
Browser.moduleContextCreatedCallbacks.push(GL.initExtensions);
},
@@ -77,42 +82,64 @@ var LibraryGL = {
miniTempBuffer: null,
miniTempBufferViews: [0], // index i has the view of size i+1
- // Large temporary buffers
+ // When user GL code wants to render from client-side memory, we need to upload the vertex data to a temp VBO
+ // for rendering. Maintain a set of temp VBOs that are created-on-demand to appropriate sizes, and never destroyed.
+ // Also, for best performance the VBOs are double-buffered, i.e. every second frame we switch the set of VBOs we
+ // upload to, so that rendering from the previous frame is not disturbed by uploading from new data to it, which
+ // could cause a GPU-CPU pipeline stall.
+ // Note that index buffers are not double-buffered (at the moment) in this manner.
MAX_TEMP_BUFFER_SIZE: {{{ GL_MAX_TEMP_BUFFER_SIZE }}},
- tempBufferIndexLookup: null,
- tempVertexBuffers: null,
- tempIndexBuffers: null,
+ tempVertexBuffers1: [],
+ tempVertexBufferCounters1: [],
+ tempVertexBuffers2: [],
+ tempVertexBufferCounters2: [],
+ // Maximum number of temp VBOs of one size to maintain, after that we start reusing old ones, which is safe but can give
+ // a performance impact. If CPU-GPU stalls are a problem, increasing this might help.
+ numTempVertexBuffersPerSize: 64, // (const)
+ tempIndexBuffers: [],
tempQuadIndexBuffer: null,
- generateTempBuffers: function(quads) {
- GL.tempBufferIndexLookup = new Uint8Array(GL.MAX_TEMP_BUFFER_SIZE+1);
- GL.tempVertexBuffers = [];
- GL.tempIndexBuffers = [];
- var last = -1, curr = -1;
- var size = 1;
- for (var i = 0; i <= GL.MAX_TEMP_BUFFER_SIZE; i++) {
- if (i > size) {
- size <<= 1;
+ // Precompute a lookup table for the function ceil(log2(x)), i.e. how many bits are needed to represent x, or,
+ // if x was rounded up to next pow2, which index is the single '1' bit at?
+ // Then log2ceilLookup[x] returns ceil(log2(x)).
+ log2ceilLookup: null,
+ createLog2ceilLookup: function(maxValue) {
+ GL.log2ceilLookup = new Uint8Array(maxValue+1);
+ var log2 = 0;
+ var pow2 = 1;
+ GL.log2ceilLookup[0] = 0;
+ for(var i = 1; i <= maxValue; ++i) {
+ if (i > pow2) {
+ pow2 <<= 1;
+ ++log2;
}
- if (size != last) {
- curr++;
- GL.tempVertexBuffers[curr] = Module.ctx.createBuffer();
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, GL.tempVertexBuffers[curr]);
- Module.ctx.bufferData(Module.ctx.ARRAY_BUFFER, size, Module.ctx.DYNAMIC_DRAW);
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, null);
- GL.tempIndexBuffers[curr] = Module.ctx.createBuffer();
- Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, GL.tempIndexBuffers[curr]);
- Module.ctx.bufferData(Module.ctx.ELEMENT_ARRAY_BUFFER, size, Module.ctx.DYNAMIC_DRAW);
- Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, null);
- last = size;
+ GL.log2ceilLookup[i] = log2;
+ }
+ },
+
+ generateTempBuffers: function(quads) {
+ var largestIndex = GL.log2ceilLookup[GL.MAX_TEMP_BUFFER_SIZE];
+ GL.tempVertexBufferCounters1.length = GL.tempVertexBufferCounters2.length = largestIndex+1;
+ GL.tempVertexBuffers1.length = GL.tempVertexBuffers2.length = largestIndex+1;
+ GL.tempIndexBuffers.length = largestIndex+1;
+ for(var i = 0; i <= largestIndex; ++i) {
+ GL.tempIndexBuffers[i] = null; // Created on-demand
+ GL.tempVertexBufferCounters1[i] = GL.tempVertexBufferCounters2[i] = 0;
+ var ringbufferLength = GL.numTempVertexBuffersPerSize;
+ GL.tempVertexBuffers1[i] = [];
+ GL.tempVertexBuffers2[i] = [];
+ var ringbuffer1 = GL.tempVertexBuffers1[i];
+ var ringbuffer2 = GL.tempVertexBuffers2[i];
+ ringbuffer1.length = ringbuffer2.length = ringbufferLength;
+ for(var j = 0; j < ringbufferLength; ++j) {
+ ringbuffer1[j] = ringbuffer2[j] = null; // Created on-demand
}
- GL.tempBufferIndexLookup[i] = curr;
}
if (quads) {
// GL_QUAD indexes can be precalculated
- GL.tempQuadIndexBuffer = Module.ctx.createBuffer();
- Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, GL.tempQuadIndexBuffer);
+ GL.tempQuadIndexBuffer = GLctx.createBuffer();
+ GLctx.bindBuffer(GLctx.ELEMENT_ARRAY_BUFFER, GL.tempQuadIndexBuffer);
var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1;
var quadIndexes = new Uint16Array(numIndexes);
var i = 0, v = 0;
@@ -131,8 +158,55 @@ var LibraryGL = {
if (i >= numIndexes) break;
v += 4;
}
- Module.ctx.bufferData(Module.ctx.ELEMENT_ARRAY_BUFFER, quadIndexes, Module.ctx.STATIC_DRAW);
- Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, null);
+ GLctx.bufferData(GLctx.ELEMENT_ARRAY_BUFFER, quadIndexes, GLctx.STATIC_DRAW);
+ GLctx.bindBuffer(GLctx.ELEMENT_ARRAY_BUFFER, null);
+ }
+ },
+
+ getTempVertexBuffer: function getTempVertexBuffer(sizeBytes) {
+ var idx = GL.log2ceilLookup[sizeBytes];
+ var ringbuffer = GL.tempVertexBuffers1[idx];
+ var nextFreeBufferIndex = GL.tempVertexBufferCounters1[idx];
+ GL.tempVertexBufferCounters1[idx] = (GL.tempVertexBufferCounters1[idx]+1) & (GL.numTempVertexBuffersPerSize-1);
+ var vbo = ringbuffer[nextFreeBufferIndex];
+ if (vbo) {
+ return vbo;
+ }
+ var prevVBO = GLctx.getParameter(GLctx.ARRAY_BUFFER_BINDING);
+ ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer();
+ GLctx.bindBuffer(GLctx.ARRAY_BUFFER, ringbuffer[nextFreeBufferIndex]);
+ GLctx.bufferData(GLctx.ARRAY_BUFFER, 1 << idx, GLctx.DYNAMIC_DRAW);
+ GLctx.bindBuffer(GLctx.ARRAY_BUFFER, prevVBO);
+ return ringbuffer[nextFreeBufferIndex];
+ },
+
+ getTempIndexBuffer: function getTempIndexBuffer(sizeBytes) {
+ var idx = GL.log2ceilLookup[sizeBytes];
+ var ibo = GL.tempIndexBuffers[idx];
+ if (ibo) {
+ return ibo;
+ }
+ var prevIBO = GLctx.getParameter(GLctx.ELEMENT_ARRAY_BUFFER_BINDING);
+ GL.tempIndexBuffers[idx] = GLctx.createBuffer();
+ GLctx.bindBuffer(GLctx.ELEMENT_ARRAY_BUFFER, GL.tempIndexBuffers[idx]);
+ GLctx.bufferData(GLctx.ELEMENT_ARRAY_BUFFER, 1 << idx, GLctx.DYNAMIC_DRAW);
+ GLctx.bindBuffer(GLctx.ELEMENT_ARRAY_BUFFER, prevIBO);
+ return GL.tempIndexBuffers[idx];
+ },
+
+ // Called at start of each new WebGL rendering frame. This swaps the doublebuffered temp VB memory pointers,
+ // so that every second frame utilizes different set of temp buffers. The aim is to keep the set of buffers
+ // being rendered, and the set of buffers being updated disjoint.
+ newRenderingFrameStarted: function newRenderingFrameStarted() {
+ var vb = GL.tempVertexBuffers1;
+ GL.tempVertexBuffers1 = GL.tempVertexBuffers2;
+ GL.tempVertexBuffers2 = vb;
+ vb = GL.tempVertexBufferCounters1;
+ GL.tempVertexBufferCounters1 = GL.tempVertexBufferCounters2;
+ GL.tempVertexBufferCounters2 = vb;
+ var largestIndex = GL.log2ceilLookup[GL.MAX_TEMP_BUFFER_SIZE];
+ for(var i = 0; i <= largestIndex; ++i) {
+ GL.tempVertexBufferCounters1[i] = 0;
}
},
@@ -182,13 +256,13 @@ var LibraryGL = {
source += frag;
}
// Let's see if we need to enable the standard derivatives extension
- type = Module.ctx.getShaderParameter(GL.shaders[shader], 0x8B4F /* GL_SHADER_TYPE */);
+ type = GLctx.getShaderParameter(GL.shaders[shader], 0x8B4F /* GL_SHADER_TYPE */);
if (type == 0x8B30 /* GL_FRAGMENT_SHADER */) {
if (GL.findToken(source, "dFdx") ||
GL.findToken(source, "dFdy") ||
GL.findToken(source, "fwidth")) {
source = "#extension GL_OES_standard_derivatives : enable\n" + source;
- var extension = Module.ctx.getExtension("OES_standard_derivatives");
+ var extension = GLctx.getExtension("OES_standard_derivatives");
#if GL_DEBUG
if (!extension) {
Module.printErr("Shader attempts to use the standard derivatives extension which is not available.");
@@ -240,7 +314,7 @@ var LibraryGL = {
case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length),
// so implement it ourselves to allow C++ GLES2 code get the length.
- var formats = Module.ctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
+ var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
ret = formats.length;
break;
case 0x8B9A: // GL_IMPLEMENTATION_COLOR_READ_TYPE
@@ -252,7 +326,7 @@ var LibraryGL = {
}
if (ret === undefined) {
- var result = Module.ctx.getParameter(name_);
+ var result = GLctx.getParameter(name_);
switch (typeof(result)) {
case "number":
ret = result;
@@ -391,7 +465,7 @@ var LibraryGL = {
default:
throw 'Invalid format (' + format + ')';
}
- internalFormat = Module.ctx.RGBA;
+ internalFormat = GLctx.RGBA;
break;
default:
throw 'Invalid type (' + type + ')';
@@ -417,13 +491,13 @@ var LibraryGL = {
enableVertexAttribArray: function enableVertexAttribArray(index) {
if (!GL.enabledClientAttribIndices[index]) {
GL.enabledClientAttribIndices[index] = true;
- Module.ctx.enableVertexAttribArray(index);
+ GLctx.enableVertexAttribArray(index);
}
},
disableVertexAttribArray: function disableVertexAttribArray(index) {
if (GL.enabledClientAttribIndices[index]) {
GL.enabledClientAttribIndices[index] = false;
- Module.ctx.disableVertexAttribArray(index);
+ GLctx.disableVertexAttribArray(index);
}
},
#endif
@@ -442,9 +516,6 @@ var LibraryGL = {
preDrawHandleClientVertexAttribBindings: function preDrawHandleClientVertexAttribBindings(count) {
GL.resetBufferBinding = false;
- var used = GL.usedTempBuffers;
- used.length = 0;
-
// TODO: initial pass to detect ranges we need to upload, might not need an upload per attrib
for (var i = 0; i < GL.maxVertexAttribs; ++i) {
var cb = GL.clientBuffers[i];
@@ -453,29 +524,21 @@ var LibraryGL = {
GL.resetBufferBinding = true;
var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count);
- var index = GL.tempBufferIndexLookup[size];
- var buf;
- do {
-#if ASSERTIONS
- assert(index < GL.tempVertexBuffers.length);
-#endif
- buf = GL.tempVertexBuffers[index++];
- } while (used.indexOf(buf) >= 0);
- used.push(buf);
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, buf);
- Module.ctx.bufferSubData(Module.ctx.ARRAY_BUFFER,
+ var buf = GL.getTempVertexBuffer(size);
+ GLctx.bindBuffer(GLctx.ARRAY_BUFFER, buf);
+ GLctx.bufferSubData(GLctx.ARRAY_BUFFER,
0,
HEAPU8.subarray(cb.ptr, cb.ptr + size));
#if GL_ASSERTIONS
GL.validateVertexAttribPointer(cb.size, cb.type, cb.stride, 0);
#endif
- Module.ctx.vertexAttribPointer(i, cb.size, cb.type, cb.normalized, cb.stride, 0);
+ GLctx.vertexAttribPointer(i, cb.size, cb.type, cb.normalized, cb.stride, 0);
}
},
postDrawHandleClientVertexAttribBindings: function postDrawHandleClientVertexAttribBindings() {
if (GL.resetBufferBinding) {
- Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, GL.buffers[GL.currArrayBuffer]);
+ GLctx.bindBuffer(GLctx.ARRAY_BUFFER, GL.buffers[GL.currArrayBuffer]);
}
},
#endif
@@ -544,7 +607,7 @@ var LibraryGL = {
GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1);
}
- GL.maxVertexAttribs = Module.ctx.getParameter(Module.ctx.MAX_VERTEX_ATTRIBS);
+ GL.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS);
#if FULL_ES2
for (var i = 0; i < GL.maxVertexAttribs; i++) {
GL.clientBuffers[i] = { enabled: false, clientside: false, size: 0, type: 0, normalized: 0, stride: 0, ptr: 0 };
@@ -554,18 +617,18 @@ var LibraryGL = {
#endif
// Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist.
- GL.compressionExt = Module.ctx.getExtension('WEBGL_compressed_texture_s3tc') ||
- Module.ctx.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
- Module.ctx.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
+ GL.compressionExt = GLctx.getExtension('WEBGL_compressed_texture_s3tc') ||
+ GLctx.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
+ GLctx.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
- GL.anisotropicExt = Module.ctx.getExtension('EXT_texture_filter_anisotropic') ||
- Module.ctx.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
- Module.ctx.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
+ GL.anisotropicExt = GLctx.getExtension('EXT_texture_filter_anisotropic') ||
+ GLctx.getExtension('MOZ_EXT_texture_filter_anisotropic') ||
+ GLctx.getExtension('WEBKIT_EXT_texture_filter_anisotropic');
- GL.floatExt = Module.ctx.getExtension('OES_texture_float');
+ GL.floatExt = GLctx.getExtension('OES_texture_float');
// Extension available from Firefox 26 and Google Chrome 30
- GL.instancedArraysExt = Module.ctx.getExtension('ANGLE_instanced_arrays');
+ GL.instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays');
// These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and
// should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working.
@@ -589,11 +652,11 @@ var LibraryGL = {
return false;
}
- var extensions = Module.ctx.getSupportedExtensions();
+ var extensions = GLctx.getSupportedExtensions();
for(var e in extensions) {
var ext = extensions[e].replace('MOZ_', '').replace('WEBKIT_', '');
if (automaticallyEnabledExtensions.indexOf(ext) != -1) {
- Module.ctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled.
+ GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled.
}
}
},
@@ -620,9 +683,9 @@ var LibraryGL = {
var utable = ptable.uniforms;
// A program's uniform table maps the string name of an uniform to an integer location of that uniform.
// The global GL.uniforms map maps integer locations to WebGLUniformLocations.
- var numUniforms = Module.ctx.getProgramParameter(p, Module.ctx.ACTIVE_UNIFORMS);
+ var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS);
for (var i = 0; i < numUniforms; ++i) {
- var u = Module.ctx.getActiveUniform(p, i);
+ var u = GLctx.getActiveUniform(p, i);
var name = u.name;
ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1);
@@ -636,14 +699,14 @@ var LibraryGL = {
// Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then
// only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i.
// Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices.
- var loc = Module.ctx.getUniformLocation(p, name);
+ var loc = GLctx.getUniformLocation(p, name);
var id = GL.getNewId(GL.uniforms);
utable[name] = [u.size, id];
GL.uniforms[id] = loc;
for (var j = 1; j < u.size; ++j) {
var n = name + '['+j+']';
- loc = Module.ctx.getUniformLocation(p, n);
+ loc = GLctx.getUniformLocation(p, n);
id = GL.getNewId(GL.uniforms);
GL.uniforms[id] = loc;
@@ -659,7 +722,7 @@ var LibraryGL = {
} else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) {
GL.unpackAlignment = param;
}
- Module.ctx.pixelStorei(pname, param);
+ GLctx.pixelStorei(pname, param);
},
glGetString__sig: 'ii',
@@ -670,10 +733,10 @@ var LibraryGL = {
case 0x1F00 /* GL_VENDOR */:
case 0x1F01 /* GL_RENDERER */:
case 0x1F02 /* GL_VERSION */:
- ret = allocate(intArrayFromString(Module.ctx.getParameter(name_)), 'i8', ALLOC_NORMAL);
+ ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL);
break;
case 0x1F03 /* GL_EXTENSIONS */:
- var exts = Module.ctx.getSupportedExtensions();
+ var exts = GLctx.getSupportedExtensions();
var gl_exts = [];
for (i in exts) {
gl_exts.push(exts[i]);
@@ -714,7 +777,7 @@ var LibraryGL = {
glGenTextures: function(n, textures) {
for (var i = 0; i < n; i++) {
var id = GL.getNewId(GL.textures);
- var texture = Module.ctx.createTexture();
+ var texture = GLctx.createTexture();
texture.name = id;
GL.textures[id] = texture;
{{{ makeSetValue('textures', 'i*4', 'id', 'i32') }}};
@@ -726,7 +789,7 @@ var LibraryGL = {
for (var i = 0; i < n; i++) {
var id = {{{ makeGetValue('textures', 'i*4', 'i32') }}};
var texture = GL.textures[id];
- Module.ctx.deleteTexture(texture);
+ GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
@@ -742,7 +805,8 @@ var LibraryGL = {
} else {
data = null;
}
- Module.ctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data);
+ // N.b. using array notation explicitly to not confuse Closure minification.
+ GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data);
},
glCompressedTexSubImage2D__sig: 'viiiiiiiii',
@@ -755,7 +819,7 @@ var LibraryGL = {
} else {
data = null;
}
- Module.ctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, data);
+ CLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, data);
},
glTexImage2D__sig: 'viiiiiiiii',
@@ -767,7 +831,7 @@ var LibraryGL = {
} else {
pixels = null;
}
- Module.ctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
},