diff options
author | Alon Zakai <alonzakai@gmail.com> | 2012-05-24 16:12:40 +0200 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-05-24 16:12:40 +0200 |
commit | 937b9b570a83f394ba7de732321ede8584d9f72e (patch) | |
tree | ae4a6fcd401b6cb707243e3a4425d410e811f767 /src | |
parent | 7645febb278fbd7bd4d1639c72168db9599e93f5 (diff) | |
parent | 9662b116ce446adc36d70453976989a16b8f2997 (diff) |
Merge branch 'incoming' into llvmsvn
Diffstat (limited to 'src')
-rw-r--r-- | src/library.js | 2 | ||||
-rw-r--r-- | src/library_gl.js | 8 | ||||
-rw-r--r-- | src/library_sdl.js | 28 |
3 files changed, 27 insertions, 11 deletions
diff --git a/src/library.js b/src/library.js index 2472e701..4b7b755b 100644 --- a/src/library.js +++ b/src/library.js @@ -2852,7 +2852,7 @@ LibraryManager.library = { streamObj.error = true; return -1; } else { - return {{{ makeGetValue('_fgetc.ret', '0', 'i8') }}}; + return {{{ makeGetValue('_fgetc.ret', '0', 'i8', null, 1) }}}; } }, getc: 'fgetc', diff --git a/src/library_gl.js b/src/library_gl.js index b5d65ee6..3eba76d0 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1828,11 +1828,17 @@ var LibraryGL = { }, glFogf: function(){}, // TODO + glFogi: function(){}, // TODO + glFogx: function(){}, // TODO + glFogfv: function(){}, // TODO glPolygonMode: function(){}, // TODO glAlphaFunc: function(){}, // TODO + glNormal3f: function(){}, // TODO + + // ClientState/gl*Pointer glEnableClientState: function(cap, disable) { @@ -2040,7 +2046,7 @@ var LibraryGL = { }; // Simple pass-through functions. Starred ones have return values. [X] ones have X in the C name but not in the JS name -[[0, 'shadeModel fogi fogfv getError* finish flush'], +[[0, 'shadeModel getError* finish flush'], [1, 'clearDepth clearDepth[f] depthFunc enable disable frontFace cullFace clear enableVertexAttribArray disableVertexAttribArray lineWidth clearStencil depthMask stencilMask checkFramebufferStatus* generateMipmap activeTexture blendEquation polygonOffset sampleCoverage isEnabled*'], [2, 'blendFunc blendEquationSeparate depthRange depthRange[f] stencilMaskSeparate hint'], [3, 'texParameteri texParameterf drawArrays vertexAttrib2f stencilFunc stencilOp'], diff --git a/src/library_sdl.js b/src/library_sdl.js index e2e199e5..85a04d27 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -27,6 +27,7 @@ var LibrarySDL = { startTime: null, mouseX: 0, mouseY: 0, + buttonState: 0, DOMEventToSDLEvent: {}, @@ -307,7 +308,7 @@ var LibrarySDL = { } return false; }, - + makeCEvent: function(event, ptr) { if (typeof event === 'number') { // This is a pointer to a native C event that was SDL_PushEvent'ed @@ -349,7 +350,17 @@ var LibrarySDL = { break; } - case 'mousedown': case 'mouseup': case 'mousemove': { + case 'mousedown': case 'mouseup': + if (event.type == 'mousedown') { + // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, + // and DOM buttons are 0-2, so this means that the below formula is + // correct. + SDL.buttonState |= 1 << event.button; + } else if (event.type == 'mouseup') { + SDL.buttonState = 0; + } + // fall through + case 'mousemove': { var x = event.pageX - Module['canvas'].offsetLeft; var y = event.pageY - Module['canvas'].offsetTop; if (event.type != 'mousemove') { @@ -361,8 +372,7 @@ var LibrarySDL = { {{{ makeSetValue('ptr', 'SDL.structs.MouseButtonEvent.y', 'y', 'i32') }}}; } else { {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.type', 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.button', 'event.button', 'i8') }}}; - {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.state', 'down ? 1 : 0', 'i8') }}}; + {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.state', 'SDL.buttonState', 'i8') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.x', 'x', 'i32') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.y', 'y', 'i32') }}}; {{{ makeSetValue('ptr', 'SDL.structs.MouseMotionEvent.xrel', 'Browser.getMovementX(x - SDL.mouseX, event)', 'i32') }}}; @@ -434,11 +444,11 @@ var LibrarySDL = { SDL.keyboardState = _malloc(0x10000); _memset(SDL.keyboardState, 0, 0x10000); // Initialize this structure carefully for closure - SDL.DOMEventToSDLEvent['keydown'] = 0x300; - SDL.DOMEventToSDLEvent['keyup'] = 0x301; - SDL.DOMEventToSDLEvent['mousedown'] = 0x401; - SDL.DOMEventToSDLEvent['mouseup'] = 0x402; - SDL.DOMEventToSDLEvent['mousemove'] = 0x400; + SDL.DOMEventToSDLEvent['keydown'] = 0x300 /* SDL_KEYDOWN */; + SDL.DOMEventToSDLEvent['keyup'] = 0x301 /* SDL_KEYUP */; + SDL.DOMEventToSDLEvent['mousedown'] = 0x401 /* SDL_MOUSEBUTTONDOWN */; + SDL.DOMEventToSDLEvent['mouseup'] = 0x402 /* SDL_MOUSEBUTTONUP */; + SDL.DOMEventToSDLEvent['mousemove'] = 0x400 /* SDL_MOUSEMOTION */; return 0; // success }, |