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authorAlon Zakai <alonzakai@gmail.com>2013-10-29 18:38:52 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-10-29 18:52:24 -0700
commit0154b1effe2cde0ad81a1adcbe83b7c9d018dbbd (patch)
tree1dee9c9ad2edc3d860dc4deebb0696376a70b1ce /src
parent2e50e7ca8ae5f6e18894c74fe4d33c90e404c6bc (diff)
add test for precise float32 support, allow 3 modes of precise float32 support, and rename option to PRECISE_F32 to be consistent with other precision options
Diffstat (limited to 'src')
-rw-r--r--src/parseTools.js14
-rw-r--r--src/preamble.js7
-rw-r--r--src/settings.js8
3 files changed, 20 insertions, 9 deletions
diff --git a/src/parseTools.js b/src/parseTools.js
index 79a88373..4dbabbb0 100644
--- a/src/parseTools.js
+++ b/src/parseTools.js
@@ -1187,7 +1187,7 @@ function ensureDot(value) {
function asmEnsureFloat(value, type) { // ensures that a float type has either 5.5 (clearly a float) or +5 (float due to asm coercion)
if (!ASM_JS) return value;
if (!isNumber(value)) return value;
- if (FROUND && type === 'float') {
+ if (PRECISE_F32 && type === 'float') {
// normally ok to just emit Math_fround(0), but if the constant is large we may need a .0 (if it can't fit in an int)
if (value == 0) return 'Math_fround(0)';
value = ensureDot(value);
@@ -1207,7 +1207,7 @@ function asmEnsureFloat(value, type) { // ensures that a float type has either 5
function asmInitializer(type) {
if (type in Runtime.FLOAT_TYPES) {
- if (FROUND && type === 'float') return 'Math_fround(0)';
+ if (PRECISE_F32 && type === 'float') return 'Math_fround(0)';
return RUNNING_JS_OPTS ? '+0' : '.0';
} else {
return '0';
@@ -1229,7 +1229,7 @@ function asmCoercion(value, type, signedness) {
value = '(' + value + ')|0';
}
}
- if (FROUND && type === 'float') {
+ if (PRECISE_F32 && type === 'float') {
return 'Math_fround(' + value + ')';
} else {
return '(+(' + value + '))';
@@ -2153,7 +2153,7 @@ function makeIsNaN(value, type) {
}
function makeFloat(value, type) {
- if (FROUND && type == 'float') {
+ if (PRECISE_F32 && type == 'float') {
return 'Math_fround(' + value + ')';
}
return value;
@@ -2502,11 +2502,11 @@ function processMathop(item) {
}
case 'sext': return idents[0];
case 'fpext': {
- if (FROUND) return '+(' + idents[0] + ')';
+ if (PRECISE_F32) return '+(' + idents[0] + ')';
return idents[0];
}
case 'fptrunc': {
- if (FROUND) return 'Math_fround(' + idents[0] + ')';
+ if (PRECISE_F32) return 'Math_fround(' + idents[0] + ')';
return idents[0];
}
case 'select': return idents[0] + '?' + asmEnsureFloat(idents[1], item.type) + ':' + asmEnsureFloat(idents[2], item.type);
@@ -2706,7 +2706,7 @@ function ensureValidFFIType(type) {
// FFI return values must arrive as doubles, and we can force them to floats afterwards
function asmFFICoercion(value, type) {
value = asmCoercion(value, ensureValidFFIType(type));
- if (FROUND && type === 'float') value = asmCoercion(value, 'float');
+ if (PRECISE_F32 && type === 'float') value = asmCoercion(value, 'float');
return value;
}
diff --git a/src/preamble.js b/src/preamble.js
index f00e59e0..8ab6d604 100644
--- a/src/preamble.js
+++ b/src/preamble.js
@@ -1074,8 +1074,13 @@ Math['imul'] = function(a, b) {
#endif
Math.imul = Math['imul'];
-#if FROUND
+#if PRECISE_F32
+#if PRECISE_F32 == 1
+var froundBuffer = new Float32Array(1);
+if (!Math['fround']) Math['fround'] = function(x) { froundBuffer[0] = x; return froundBuffer[0] };
+#else // 2
if (!Math['fround']) Math['fround'] = function(x) { return x };
+#endif
Math.fround = Math['fround'];
#endif
diff --git a/src/settings.js b/src/settings.js
index 3ea513cb..de9ab46c 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -115,7 +115,13 @@ var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which i
var PRECISE_I32_MUL = 1; // If enabled, i32 multiplication is done with full precision, which means it is
// correct even if the value exceeds the JS double-integer limit of ~52 bits (otherwise,
// rounding will occur above that range).
-var FROUND = 0; // Use Math.fround (polyfilling when necessary)
+var PRECISE_F32 = 0; // 0: Use JS numbers for floating-point values. These are 64-bit and do not model C++
+ // floats exactly, which are 32-bit.
+ // 1: Model C++ floats precisely, using Math.fround, polyfilling when necessary. This
+ // can be slow if the polyfill is used on heavy float32 computation.
+ // 2: Model C++ floats precisely using Math.fround if available in the JS engine, otherwise
+ // use an empty polyfill. This will have less of a speed penalty than using the full
+ // polyfill in cases where engine support is not present.
var CLOSURE_ANNOTATIONS = 0; // If set, the generated code will be annotated for the closure
// compiler. This potentially lets closure optimize the code better.