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authorAlon Zakai <alonzakai@gmail.com>2013-03-17 19:46:23 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-03-17 19:46:23 -0700
commit1040d2fe4a263bbc9db647d3607591bf6334ef31 (patch)
tree1772e48cf1f23f1e35930c0b01e8d271193c6f62 /src
parent66d12e339e8b9af38b198f0ca8dfa7eec9689afb (diff)
add OPENAL_DEBUG to settings.js
Diffstat (limited to 'src')
-rw-r--r--src/settings.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js
index 37c594ac..b342ae6d 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -163,6 +163,8 @@ var LIBRARY_DEBUG = 0; // Print out when we enter a library call (library*.js).
// emscripten_run_script("Runtime.debug = ...;");
var SOCKET_DEBUG = 0; // Log out socket/network data transfer.
+var OPENAL_DEBUG = 0; // Print out debugging information from our OpenAL implementation.
+
var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime
// option, in this case GL.debug.
var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead)