aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorJukka Jylänki <jujjyl@gmail.com>2014-01-13 16:11:30 +0200
committerJukka Jylänki <jujjyl@gmail.com>2014-01-13 16:25:37 +0200
commitd0446f2b9952ada6a5acd088cf54ef1313b8616d (patch)
treedd42c23f193b57158022119d800be795208298bd /src
parent4e3c1b3e862ffd8e324cd1f24ed84692bd50a83b (diff)
Reintroduce liveClientAttributes to optimize the case where GL emulation code is called with a very large GLImmediate.MAX_TEXTURES size.
Diffstat (limited to 'src')
-rw-r--r--src/library_gl.js76
1 files changed, 34 insertions, 42 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 14ea8795..17749590 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -3367,6 +3367,7 @@ var LibraryGL = {
totalEnabledClientAttributes: 0,
enabledClientAttributes: [0, 0],
clientAttributes: [], // raw data, including possible unneeded ones
+ liveClientAttributes: [], // the ones actually alive in the current computation, sorted
currentRenderer: null, // Caches the currently active FFP emulation renderer, so that it does not have to be re-looked up unless relevant state changes.
modifiedClientAttributes: false,
clientActiveTexture: 0,
@@ -3429,17 +3430,17 @@ var LibraryGL = {
if (GLImmediate.currentRenderer) {
return GLImmediate.currentRenderer;
}
+ // return a renderer object given the liveClientAttributes
// we maintain a cache of renderers, optimized to not generate garbage
+ var attributes = GLImmediate.liveClientAttributes;
var cacheMap = GLImmediate.rendererCache;
var temp;
var keyView = cacheMap.getStaticKeyView().reset();
// By attrib state:
var enabledAttributesKey = 0;
- for (var i = 0; i < GLImmediate.MAX_TEXTURES+3; i++) {
- if (GLImmediate.enabledClientAttributes[i]) {
- enabledAttributesKey |= 1 << i;
- }
+ for (var i = 0; i < attributes.length; i++) {
+ enabledAttributesKey |= 1 << attributes[i].name;
}
keyView.next(enabledAttributesKey);
@@ -3470,13 +3471,7 @@ var LibraryGL = {
var renderer = keyView.get();
if (!renderer) {
#if GL_DEBUG
- var liveClientAttributes = [];
- for (var i = 0; i < GLImmediate.MAX_TEXTURES+3; i++) {
- if (GLImmediate.enabledClientAttributes[i]) {
- liveClientAttributes.push(clientAttributes[i]);
- }
- }
- Module.printErr('generating renderer for ' + JSON.stringify(liveClientAttributes));
+ Module.printErr('generating renderer for ' + JSON.stringify(attributes));
#endif
renderer = GLImmediate.createRenderer();
GLImmediate.currentRenderer = renderer;
@@ -4111,9 +4106,12 @@ var LibraryGL = {
var bytes = 0; // Total number of bytes taken up by a single vertex.
var minStride = 0x7FFFFFFF;
var maxStride = 0;
+ var attributes = GLImmediate.liveClientAttributes;
+ attributes.length = 0;
for (var i = 0; i < 3+GLImmediate.MAX_TEXTURES; i++) {
if (GLImmediate.enabledClientAttributes[i]) {
var attr = GLImmediate.clientAttributes[i];
+ attributes.push(attr);
clientStartPointer = Math.min(clientStartPointer, attr.pointer);
attr.sizeBytes = attr.size * GL.byteSizeByType[attr.type - GL.byteSizeByTypeRoot];
bytes += attr.sizeBytes;
@@ -4133,37 +4131,33 @@ var LibraryGL = {
var start = GLImmediate.restrideBuffer;
bytes = 0;
// calculate restrided offsets and total size
- for (var i = 0; i < GLImmediate.clientAttributes.length; i++) {
- if (GLImmediate.enabledClientAttributes[i]) {
- var attribute = GLImmediate.clientAttributes[i];
- var size = attribute.sizeBytes;
- if (size % 4 != 0) size += 4 - (size % 4); // align everything
- attribute.offset = bytes;
- bytes += size;
- }
+ for (var i = 0; i < attributes.length; i++) {
+ var attr = attributes[i];
+ var size = attr.sizeBytes;
+ if (size % 4 != 0) size += 4 - (size % 4); // align everything
+ attr.offset = bytes;
+ bytes += size;
}
- // copy out the data (we need to know the stride for that, and define attribute.pointer)
- for (var i = 0; i < GLImmediate.clientAttributes.length; i++) {
- if (GLImmediate.enabledClientAttributes[i]) {
- var attribute = GLImmediate.clientAttributes[i];
- var srcStride = Math.max(attribute.sizeBytes, attribute.stride);
- if ((srcStride & 3) == 0 && (attribute.sizeBytes & 3) == 0) {
- var size4 = attribute.sizeBytes>>2;
- var srcStride4 = Math.max(attribute.sizeBytes, attribute.stride)>>2;
- for (var j = 0; j < count; j++) {
- for (var k = 0; k < size4; k++) { // copy in chunks of 4 bytes, our alignment makes this possible
- HEAP32[((start + attribute.offset + bytes*j)>>2) + k] = HEAP32[(attribute.pointer>>2) + j*srcStride4 + k];
- }
+ // copy out the data (we need to know the stride for that, and define attr.pointer)
+ for (var i = 0; i < attributes.length; i++) {
+ var attr = attributes[i];
+ var srcStride = Math.max(attr.sizeBytes, attr.stride);
+ if ((srcStride & 3) == 0 && (attr.sizeBytes & 3) == 0) {
+ var size4 = attr.sizeBytes>>2;
+ var srcStride4 = Math.max(attr.sizeBytes, attr.stride)>>2;
+ for (var j = 0; j < count; j++) {
+ for (var k = 0; k < size4; k++) { // copy in chunks of 4 bytes, our alignment makes this possible
+ HEAP32[((start + attr.offset + bytes*j)>>2) + k] = HEAP32[(attr.pointer>>2) + j*srcStride4 + k];
}
- } else {
- for (var j = 0; j < count; j++) {
- for (var k = 0; k < attribute.sizeBytes; k++) { // source data was not aligned to multiples of 4, must copy byte by byte.
- HEAP8[start + attribute.offset + bytes*j + k] = HEAP8[attribute.pointer + j*srcStride + k];
- }
+ }
+ } else {
+ for (var j = 0; j < count; j++) {
+ for (var k = 0; k < attr.sizeBytes; k++) { // source data was not aligned to multiples of 4, must copy byte by byte.
+ HEAP8[start + attr.offset + bytes*j + k] = HEAP8[attr.pointer + j*srcStride + k];
}
}
- attribute.pointer = start + attribute.offset;
}
+ attr.pointer = start + attr.offset;
}
GLImmediate.stride = bytes;
GLImmediate.vertexPointer = start;
@@ -4174,11 +4168,9 @@ var LibraryGL = {
} else {
GLImmediate.vertexPointer = clientStartPointer;
}
- for (var i = 0; i < 3+GLImmediate.MAX_TEXTURES; i++) {
- if (GLImmediate.enabledClientAttributes[i]) {
- var attr = GLImmediate.clientAttributes[i];
- attr.offset = attr.pointer - clientStartPointer; // Compute what will be the offset of this attribute in the VBO after we upload.
- }
+ for (var i = 0; i < attributes.length; i++) {
+ var attr = attributes[i];
+ attr.offset = attr.pointer - clientStartPointer; // Compute what will be the offset of this attribute in the VBO after we upload.
}
GLImmediate.stride = Math.max(maxStride, bytes);
}