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authorVladimir Vukicevic <vladimir@pobox.com>2013-02-27 20:31:32 -0500
committerVladimir Vukicevic <vladimir@pobox.com>2013-02-27 20:52:45 -0500
commita0a5e19ded9d2610c60c27a8cb65009365fc33c5 (patch)
tree41fe72e0bdd82f33b53aabe51aeabb65bca32f34 /src
parent39b83371978547efec65d431cb530f825061bb1d (diff)
Add client-side vertex attribs and index buffers
Diffstat (limited to 'src')
-rw-r--r--src/library_gl.js178
1 files changed, 159 insertions, 19 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 537dce53..0d6b799b 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -19,6 +19,11 @@ var LibraryGL = {
uniforms: [],
shaders: [],
+ clientBuffers: [],
+ enabledClientBuffers: [],
+ currArrayBuffer: 0,
+ currElementArrayBuffer: 0,
+
uniformTable: {}, // name => uniform ID. the uID must be identical until relinking, cannot create a new uID each call to glGetUniformLocation
packAlignment: 4, // default alignment is 4 bytes
@@ -176,12 +181,68 @@ var LibraryGL = {
}
},
+#if FULL_ES2
+ calcBufLength: function (size, type, stride, cnt) {
+ if (stride > 0)
+ return cnt * stride; // XXXvlad this is not exactly correct I don't think
+
+ var typesz;
+ switch (type) {
+ case Module.ctx.UNSIGNED_BYTE:
+ case Module.ctx.BYTE:
+ typesz = 1;
+ break;
+ case Module.ctx.UNSIGNED_SHORT:
+ case Module.ctx.SHORT:
+ typesz = 2;
+ break;
+ case Module.ctx.UNSIGNED_INT:
+ case Module.ctx.INT:
+ case Module.ctx.FLOAT:
+ typesz = 4;
+ break;
+ case Module.ctx.DOUBLE:
+ typesz = 8;
+ break;
+ }
+
+ return size * typesz * cnt;
+ },
+
+ preDrawHandleClientVertexAttribBindings: function(cnt) {
+ GL.resetBufferBinding = false;
+ for (var i = 0; i < GL.maxVertexAttribs; ++i) {
+ if (!GL.enabledClientBuffers[i] || !GL.clientBuffers[i])
+ continue;
+
+ GL.resetBufferBinding = true;
+
+ var cb = GL.clientBuffers[i];
+
+ var buf = Module.ctx.createBuffer();
+ Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, buf);
+ Module.ctx.bufferData(Module.ctx.ARRAY_BUFFER,
+ HEAPU8.subarray(cb.ptr, cb.ptr + GL.calcBufLength(cb.size, cb.type, cb.stride, cnt)),
+ Module.ctx.DYNAMIC_DRAW);
+ Module.ctx.vertexAttribPointer(i, cb.size, cb.type, cb.normalized, cb.stride, 0);
+ }
+ },
+
+ postDrawHandleClientVertexAttribBindings: function() {
+ if (GL.resetBufferBinding) {
+ Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, GL.buffers[GL.currArrayBuffer]);
+ }
+ },
+#endif
+
initExtensions: function() {
if (GL.initExtensions.done) return;
GL.initExtensions.done = true;
if (!Module.useWebGL) return; // an app might link both gl and 2d backends
+ GL.maxVertexAttribs = Module.ctx.getParameter(Module.ctx.MAX_VERTEX_ATTRIBS);
+
GL.compressionExt = Module.ctx.getExtension('WEBGL_compressed_texture_s3tc') ||
Module.ctx.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
Module.ctx.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');
@@ -456,6 +517,9 @@ var LibraryGL = {
var id = {{{ makeGetValue('buffers', 'i*4', 'i32') }}};
Module.ctx.deleteBuffer(GL.buffers[id]);
GL.buffers[id] = null;
+
+ if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
+ if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
}
},
@@ -554,6 +618,11 @@ var LibraryGL = {
},
glGetVertexAttribfv: function(index, pname, params) {
+#if FULL_ES2
+ if (GL.clientBuffers[index]) {
+ Module.printErr("glGetVertexAttribfv on client-side array: not supported, bad data returned");
+ }
+#endif
var data = Module.ctx.getVertexAttrib(index, pname);
if (typeof data == 'number') {
{{{ makeSetValue('params', '0', 'data', 'float') }}};
@@ -565,6 +634,11 @@ var LibraryGL = {
},
glGetVertexAttribiv: function(index, pname, params) {
+#if FULL_ES2
+ if (GL.clientBuffers[index]) {
+ Module.printErr("glGetVertexAttribiv on client-side array: not supported, bad data returned");
+ }
+#endif
var data = Module.ctx.getVertexAttrib(index, pname);
if (typeof data == 'number' || typeof data == 'boolean') {
{{{ makeSetValue('params', '0', 'data', 'i32') }}};
@@ -576,6 +650,11 @@ var LibraryGL = {
},
glGetVertexAttribPointerv: function(index, pname, pointer) {
+#if FULL_ES2
+ if (GL.clientBuffers[index]) {
+ Module.printErr("glGetVertexAttribPointer on client-side array: not supported, bad data returned");
+ }
+#endif
{{{ makeSetValue('pointer', '0', 'Module.ctx.getVertexAttribOffset(index, pname)', 'i32') }}};
},
@@ -731,6 +810,12 @@ var LibraryGL = {
glBindBuffer__sig: 'vii',
glBindBuffer: function(target, buffer) {
+ if (target == Module.ctx.ARRAY_BUFFER) {
+ GL.currArrayBuffer = buffer;
+ } else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) {
+ GL.currElementArrayBuffer = buffer;
+ }
+
Module.ctx.bindBuffer(target, buffer ? GL.buffers[buffer] : null);
},
@@ -1348,27 +1433,15 @@ var LibraryGL = {
_glBindBuffer = function(target, buffer) {
glBindBuffer(target, buffer);
if (target == Module.ctx.ARRAY_BUFFER) {
- GL.currArrayBuffer = buffer;
if (GLEmulation.currentVao) {
assert(GLEmulation.currentVao.arrayBuffer == buffer || GLEmulation.currentVao.arrayBuffer == 0 || buffer == 0, 'TODO: support for multiple array buffers in vao');
GLEmulation.currentVao.arrayBuffer = buffer;
}
} else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) {
- GL.currElementArrayBuffer = buffer;
if (GLEmulation.currentVao) GLEmulation.currentVao.elementArrayBuffer = buffer;
}
};
- var glDeleteBuffers = _glDeleteBuffers;
- _glDeleteBuffers = function(n, buffers) {
- glDeleteBuffers(n, buffers);
- for (var i = 0; i < n; i++) {
- var buffer = {{{ makeGetValue('buffers', 'i*4', 'i32') }}};
- if (buffer == GL.currArrayBuffer) GL.currArrayBuffer = 0;
- if (buffer == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
- }
- };
-
var glGetFloatv = _glGetFloatv;
_glGetFloatv = function(pname, params) {
if (pname == 0x0BA6) { // GL_MODELVIEW_MATRIX
@@ -2796,11 +2869,79 @@ var LibraryGL = {
glShadeModel: function() { Runtime.warnOnce('TODO: glShadeModel') },
- // signatures of simple pass-through functions, see later
- glActiveTexture__sig: 'vi',
+ glVertexAttribPointer__sig: 'viiiiii',
+ glVertexAttribPointer: function(index, size, type, normalized, stride, ptr) {
+#if FULL_ES2
+ if (!GL.currArrayBuffer) {
+ GL.clientBuffers[index] = { size: size, type: type, normalized: normalized, stride: stride, ptr: ptr };
+ return;
+ }
+
+ GL.clientBuffers[index] = null;
+#endif
+ Module.ctx.vertexAttribPointer(index, size, type, normalized, stride, ptr);
+ },
+
glEnableVertexAttribArray__sig: 'vi',
+ glEnableVertexAttribArray: function(index) {
+#if FULL_ES2
+ GL.enabledClientBuffers[index] = true;
+#endif
+ Module.ctx.enableVertexAttribArray(index);
+ },
+
glDisableVertexAttribArray__sig: 'vi',
- glVertexAttribPointer__sig: 'viiiiii',
+ glDisableVertexAttribArray: function(index) {
+#if FULL_ES2
+ GL.enabledClientBuffers[index] = false;
+#endif
+ Module.ctx.disableVertexAttribArray(index);
+ },
+
+ glDrawArrays: function(mode, first, cnt) {
+#if FULL_ES2
+ // bind any client-side buffers
+ GL.preDrawHandleClientVertexAttribBindings(cnt);
+#endif
+
+ Module.ctx.drawArrays(mode, first, cnt);
+
+#if FULL_ES2
+ GL.postDrawHandleClientVertexAttribBindings();
+#endif
+ },
+
+ glDrawElements: function(mode, cnt, type, indices) {
+#if FULL_ES2
+ var buf;
+ if (!GL.currElementArrayBuffer) {
+ buf = Module.ctx.createBuffer();
+ Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, buf);
+ Module.ctx.bufferData(Module.ctx.ELEMENT_ARRAY_BUFFER,
+ HEAPU8.subarray(indices, indices + GL.calcBufLength(1, type, 0, cnt)),
+ Module.ctx.DYNAMIC_DRAW);
+ // the index is now 0
+ indices = 0;
+ }
+
+ // bind any client-side buffers
+ GL.preDrawHandleClientVertexAttribBindings(cnt);
+#endif
+
+ Module.ctx.drawElements(mode, cnt, type, indices);
+
+#if FULL_ES2
+ GL.postDrawHandleClientVertexAttribBindings(cnt);
+
+ if (!GL.currElementArrayBuffer) {
+ Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, null);
+ Module.ctx.deleteBuffer(buf);
+ }
+#endif
+ },
+
+ // signatures of simple pass-through functions, see later
+ glActiveTexture__sig: 'vi',
glCheckFramebufferStatus__sig: 'ii',
glRenderbufferStorage__sig: 'viiii',
@@ -2823,12 +2964,11 @@ var LibraryGL = {
// Simple pass-through functions. Starred ones have return values. [X] ones have X in the C name but not in the JS name
[[0, 'getError* finish flush'],
- [1, 'clearDepth clearDepth[f] depthFunc enable disable frontFace cullFace clear enableVertexAttribArray disableVertexAttribArray lineWidth clearStencil depthMask stencilMask checkFramebufferStatus* generateMipmap activeTexture blendEquation sampleCoverage isEnabled*'],
+ [1, 'clearDepth clearDepth[f] depthFunc enable disable frontFace cullFace clear lineWidth clearStencil depthMask stencilMask checkFramebufferStatus* generateMipmap activeTexture blendEquation sampleCoverage isEnabled*'],
[2, 'blendFunc blendEquationSeparate depthRange depthRange[f] stencilMaskSeparate hint polygonOffset'],
- [3, 'texParameteri texParameterf drawArrays vertexAttrib2f stencilFunc stencilOp'],
- [4, 'viewport clearColor scissor vertexAttrib3f colorMask drawElements renderbufferStorage blendFuncSeparate blendColor stencilFuncSeparate stencilOpSeparate'],
+ [3, 'texParameteri texParameterf vertexAttrib2f stencilFunc stencilOp'],
+ [4, 'viewport clearColor scissor vertexAttrib3f colorMask renderbufferStorage blendFuncSeparate blendColor stencilFuncSeparate stencilOpSeparate'],
[5, 'vertexAttrib4f'],
- [6, 'vertexAttribPointer'],
[8, 'copyTexImage2D copyTexSubImage2D']].forEach(function(data) {
var num = data[0];
var names = data[1];