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authorEhsan Akhgari <ehsan.akhgari@gmail.com>2012-01-20 11:18:49 -0500
committerEhsan Akhgari <ehsan.akhgari@gmail.com>2012-01-20 11:18:49 -0500
commit51f73defcc6566b34f658443f46f6eaae68179fb (patch)
tree2c3fb4948b34ede1e879e8eb8172447122acf1c2 /src/shell.html
parent28273cd235258bbcc930a75aa35ecbdd1b344711 (diff)
Enable SDL to create a 2D or WebGL context depending on what the caller wants
Diffstat (limited to 'src/shell.html')
-rw-r--r--src/shell.html38
1 files changed, 32 insertions, 6 deletions
diff --git a/src/shell.html b/src/shell.html
index c096a314..95ab5a6a 100644
--- a/src/shell.html
+++ b/src/shell.html
@@ -19,12 +19,38 @@
})(),
canvas: document.getElementById('canvas')
};
- try {
- Module.ctx2D = Module.canvas.getContext('2d');
- if (!Module.ctx2D) throw 'Could not create canvas :(';
- } catch (e) {
- Module.print('(canvas not available)');
- }
+ // Define the 2D and WebGL contexts lazily, because a canvas can only
+ // have one context type.
+ Module.__defineGetter__("ctx2D", function() {
+ try {
+ var ctx = Module.canvas.getContext('2d');
+ if (!ctx) throw 'Could not create canvas :(';
+ delete Module["ctxGL"];
+ Module.__defineGetter__("ctxGL", function() {
+ throw 'Could not create a WebGL context for a 2D canvas :(';
+ });
+ delete Module["ctx2D"];
+ return Module["ctx2D"] = ctx;
+ } catch (e) {
+ Module.print('(canvas not available)');
+ return null;
+ }
+ });
+ Module.__defineGetter__("ctxGL", function() {
+ try {
+ var ctx = Module.canvas.getContext('experimental-webgl');
+ if (!ctx) throw 'Could not create canvas :(';
+ delete Module["ctx2D"];
+ Module.__defineGetter__("ctx2D", function() {
+ throw 'Could not create a 2D context for a WebGL canvas :(';
+ });
+ delete Module["ctxGL"];
+ return Module["ctxGL"] = ctx;
+ } catch (e) {
+ Module.print('(canvas not available)');
+ return null;
+ }
+ });
// The compiled code
{{{ SCRIPT_CODE }}}