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authorBruce Mitchener <bruce.mitchener@gmail.com>2013-02-01 11:22:27 +0700
committerBruce Mitchener <bruce.mitchener@gmail.com>2013-02-04 23:14:46 +0700
commit7c2b6a9e293acfad2f806c0f28459ac14b4a1d5d (patch)
tree16e19be30f58e1402e5aef1aabb2adb1f0c40383 /src/settings.js
parent6d3d82bb13b8a7377e1bc8e1a65a80a2e013af4a (diff)
Fix typos.
Diffstat (limited to 'src/settings.js')
-rw-r--r--src/settings.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/settings.js b/src/settings.js
index 26b649e0..e43a717c 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -69,7 +69,7 @@ var USE_FHEAP = 1; // Relevant in USE_TYPED_ARRAYS == 1. If this is disabled, on
// not generated at all. This is useful if your code is 100% ints without floats or doubles
var DOUBLE_MODE = 1; // How to load and store 64-bit doubles. Without typed arrays or in typed array mode 1,
// this doesn't matter - these values are just values like any other. In typed array mode 2,
- // a potentialy risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment
+ // a potential risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment
// in Clang itself should be able to solve that, or as a workaround in DOUBLE_MODE 1 we
// will carefully load in parts, in a way that requires only 32-bit alignment. In DOUBLE_MODE
// 0 we will simply store and load doubles as 32-bit floats, so when they are stored/loaded
@@ -282,7 +282,7 @@ var LINKABLE = 0; // If set to 1, this file can be linked with others, either as
// we will not internalize all symbols and cull the unused ones, in other
// words, we will not remove unused functions and globals, which might be
// used by another module we are linked with.
- // BUILD_AS_SHARED_LIB > 0 implies this, so it is only importand to set this to 1
+ // BUILD_AS_SHARED_LIB > 0 implies this, so it is only important to set this to 1
// when building the main file, and *if* that main file has symbols that
// the library it will open will then access through an extern.
// LINKABLE of 0 is very useful in that we can reduce the size of the
@@ -320,7 +320,7 @@ var HEADLESS = 0; // If 1, will include shim code that tries to 'fake' a browser
// keep your expectations low for this to work.
var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and not
- // print out anything at all whatsover. This is useful for benchmarking.
+ // print out anything at all whatsoever. This is useful for benchmarking.
var ASM_JS = 0; // If 1, generate code in asm.js format. XXX This is highly experimental,
// and will not work on most codebases yet. It is NOT recommended that you