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author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2013-02-01 11:22:27 +0700 |
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committer | Bruce Mitchener <bruce.mitchener@gmail.com> | 2013-02-04 23:14:46 +0700 |
commit | 7c2b6a9e293acfad2f806c0f28459ac14b4a1d5d (patch) | |
tree | 16e19be30f58e1402e5aef1aabb2adb1f0c40383 /src/settings.js | |
parent | 6d3d82bb13b8a7377e1bc8e1a65a80a2e013af4a (diff) |
Fix typos.
Diffstat (limited to 'src/settings.js')
-rw-r--r-- | src/settings.js | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/settings.js b/src/settings.js index 26b649e0..e43a717c 100644 --- a/src/settings.js +++ b/src/settings.js @@ -69,7 +69,7 @@ var USE_FHEAP = 1; // Relevant in USE_TYPED_ARRAYS == 1. If this is disabled, on // not generated at all. This is useful if your code is 100% ints without floats or doubles var DOUBLE_MODE = 1; // How to load and store 64-bit doubles. Without typed arrays or in typed array mode 1, // this doesn't matter - these values are just values like any other. In typed array mode 2, - // a potentialy risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment + // a potential risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment // in Clang itself should be able to solve that, or as a workaround in DOUBLE_MODE 1 we // will carefully load in parts, in a way that requires only 32-bit alignment. In DOUBLE_MODE // 0 we will simply store and load doubles as 32-bit floats, so when they are stored/loaded @@ -282,7 +282,7 @@ var LINKABLE = 0; // If set to 1, this file can be linked with others, either as // we will not internalize all symbols and cull the unused ones, in other // words, we will not remove unused functions and globals, which might be // used by another module we are linked with. - // BUILD_AS_SHARED_LIB > 0 implies this, so it is only importand to set this to 1 + // BUILD_AS_SHARED_LIB > 0 implies this, so it is only important to set this to 1 // when building the main file, and *if* that main file has symbols that // the library it will open will then access through an extern. // LINKABLE of 0 is very useful in that we can reduce the size of the @@ -320,7 +320,7 @@ var HEADLESS = 0; // If 1, will include shim code that tries to 'fake' a browser // keep your expectations low for this to work. var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and not - // print out anything at all whatsover. This is useful for benchmarking. + // print out anything at all whatsoever. This is useful for benchmarking. var ASM_JS = 0; // If 1, generate code in asm.js format. XXX This is highly experimental, // and will not work on most codebases yet. It is NOT recommended that you |