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author | Alon Zakai <alonzakai@gmail.com> | 2013-02-22 11:37:46 -0800 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2013-02-22 11:37:46 -0800 |
commit | 02ec49d58bbc468cac367b86d6ba1ceae6649b99 (patch) | |
tree | 745d65d9eb2421589a6c5d44ef50880d93c3c00f /src/settings.js | |
parent | de644016429e268179962730dbb9172823985993 (diff) |
GL_UNSAFE_OPTS option
Diffstat (limited to 'src/settings.js')
-rw-r--r-- | src/settings.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js index 9023f7d8..f4e23c5b 100644 --- a/src/settings.js +++ b/src/settings.js @@ -163,6 +163,7 @@ var SOCKET_DEBUG = 0; // Log out socket/network data transfer. var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime // option, in this case GL.debug. var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are +var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you // are compiling does not actually rely on catching exceptions (but the |