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author | Alon Zakai <alonzakai@gmail.com> | 2013-06-24 16:14:35 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2013-07-03 15:31:02 -0700 |
commit | 190b20e6088000640788bc5c8d0a7e6fc95c1c2d (patch) | |
tree | c79a4810623ebf2420027871c46fd32aa5d339f5 /src/settings.js | |
parent | fac77c3ff04c2f228389fd3697239db263f62ab6 (diff) |
DISABLE_GL_EMULATION option
Diffstat (limited to 'src/settings.js')
-rw-r--r-- | src/settings.js | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings.js b/src/settings.js index 37a118cb..7f9dca3b 100644 --- a/src/settings.js +++ b/src/settings.js @@ -186,6 +186,8 @@ var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers ar var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset. var FORCE_GL_EMULATION = 0; // Forces inclusion of full GL emulation code. +var DISABLE_GL_EMULATION = 0; // Disable inclusion of full GL emulation code. Useful when you don't want emulation + // but do need INCLUDE_FULL_LIBRARY or MAIN_MODULE. var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you // are compiling does not actually rely on catching exceptions (but the |