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author | Alon Zakai <alonzakai@gmail.com> | 2012-07-11 17:07:06 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-07-11 17:07:06 -0700 |
commit | f0fc07b881e1e7521c2277e755b5c8feb69af36c (patch) | |
tree | 5fcb9573193a093384262b71a5e953f912c8a384 /src/library_sdl.js | |
parent | 22735259a53cbcb321a680bb5bad9fa1a0fc1786 (diff) | |
parent | 81bbbc3de43d3ea898b1b964d7e5fb668fdf8622 (diff) |
Merge pull request #508 from nandhp/master
Fix SDL_MapRGB and implement SDL_MapRGBA.
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 88649c38..73848502 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -952,7 +952,12 @@ var LibrarySDL = { SDL_MapRGB: function(fmt, r, g, b) { // Canvas screens are always RGBA - return r + (g << 8) + (b << 16); + return 0xff+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) + }, + + SDL_MapRGBA: function(fmt, r, g, b, a) { + // Canvas screens are always RGBA + return (a&0xff)+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) }, SDL_WM_GrabInput: function() {}, |