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authorJames Gregory <james@james.id.au>2013-05-20 20:01:27 -0700
committerJames Gregory <james@james.id.au>2013-05-20 20:01:27 -0700
commit99dcf280fa60b1f81140cf3de91498729af5c677 (patch)
tree470cc1ae2606952fb4eb902a6af3ea169f8d0749 /src/library_sdl.js
parent4c649e4fad8cd3329f082579f80e2086c698ea51 (diff)
Make looping behavior on effects match background music.
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r--src/library_sdl.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 24883295..a5080a99 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -1349,6 +1349,9 @@ var LibrarySDL = {
channelInfo.audio = audio = audio.cloneNode(true);
audio.numChannels = info.audio.numChannels;
audio.frequency = info.audio.frequency;
+
+ // TODO: handle N loops. Behavior matches Mix_PlayMusic
+ audio.loop = loops != 0;
if (SDL.channelFinished) {
audio['onended'] = function() { // TODO: cache these
Runtime.getFuncWrapper(SDL.channelFinished, 'vi')(channel);