diff options
author | Jez Ng <me@jezng.com> | 2013-06-17 18:00:44 -0700 |
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committer | Jez Ng <me@jezng.com> | 2013-06-17 18:30:43 -0700 |
commit | 83d1e40dc67587c0eee1a5103ee51cfc435aa91d (patch) | |
tree | 2cdef0c4a216a38526dd58f9d472404cdcdc27f4 /src/library_sdl.js | |
parent | 31f73d04a0f1120746e40b7a35b5d609dbc598ab (diff) |
Fix SDL color encoding.
Little-endian + RGBA means that red is located at the lowest-order bits,
not the highest.
The hello_world_sdl test is now portable, because we no longer write to
individual bytes.
We also add a test for a completely blank screen, which should be black, not
red.
Closes #1287, #761, #765.
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r-- | src/library_sdl.js | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 5aaddb3b..356c9746 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -242,7 +242,7 @@ var LibrarySDL = { }, translateColorToCSSRGBA: function(rgba) { - return 'rgba(' + ((rgba >> 24)&255) + ',' + ((rgba >> 16)&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba&255)/255) + ')'; + return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')'; }, translateRGBAToCSSRGBA: function(r, g, b, a) { @@ -250,7 +250,7 @@ var LibrarySDL = { }, translateRGBAToColor: function(r, g, b, a) { - return (r << 24) + (g << 16) + (b << 8) + a; + return r | g << 8 | b << 16 | a << 24; }, makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { @@ -819,7 +819,6 @@ var LibrarySDL = { if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) { SDL.copyIndexedColorData(surfData); } else if (!surfData.colors) { - var num = surfData.image.data.length; var data = surfData.image.data; var buffer = surfData.buffer; #if USE_TYPED_ARRAYS == 2 @@ -827,17 +826,14 @@ var LibrarySDL = { var src = buffer >> 2; var dst = 0; var isScreen = surf == SDL.screen; + var data32 = new Uint32Array(data.buffer); + var num = data32.length; while (dst < num) { - // TODO: access underlying data buffer and write in 32-bit chunks or more - var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; - data[dst ] = val & 0xff; - data[dst+1] = (val >> 8) & 0xff; - data[dst+2] = (val >> 16) & 0xff; - data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff); - src++; - dst += 4; + // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; + data32[dst++] = HEAP32[src++] | (isScreen ? 0xff000000 : 0); } #else + var num = surfData.image.data.length; for (var i = 0; i < num; i++) { // We may need to correct signs here. Potentially you can hardcode a write of 255 to alpha, say, and // the compiler may decide to write -1 in the llvm bitcode... @@ -1120,13 +1116,13 @@ var LibrarySDL = { }, SDL_MapRGB: function(fmt, r, g, b) { - // Canvas screens are always RGBA - return 0xff+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) + // Canvas screens are always RGBA. We assume the machine is little-endian. + return r&0xff|(g&0xff)<<8|(b&0xff)<<16|0xff000000; }, SDL_MapRGBA: function(fmt, r, g, b, a) { - // Canvas screens are always RGBA - return (a&0xff)+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24) + // Canvas screens are always RGBA. We assume the machine is little-endian. + return r&0xff|(g&0xff)<<8|(b&0xff)<<16|(a&0xff)<<24; }, SDL_GetAppState: function() { |