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authorjonas echterhoff <jonas@unity3d.com>2014-03-04 21:56:50 +0100
committerAlon Zakai <alonzakai@gmail.com>2014-03-05 10:54:25 -0800
commit6ce994ec4ce9b90c16736c5a52b7e7fab4cea5a4 (patch)
treee9f74169d6d4573dcfa1594c502ec7c9e5d7d990 /src/library_sdl.js
parente7e062844b085f838e25da3e1e5fc5d0a6959449 (diff)
Allow going fullscreen in response to mousedown events
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r--src/library_sdl.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 0755a9cc..b50073be 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -450,9 +450,9 @@ var LibrarySDL = {
// keyup. This isn't perfect, but it enables SDL_WM_ToggleFullScreen
// to work as the result of a keypress (which is an extremely
// common use case).
- if (event.type === 'keydown') {
+ if (event.type === 'keydown' || event.type === 'mousedown') {
SDL.canRequestFullscreen = true;
- } else if (event.type === 'keyup') {
+ } else if (event.type === 'keyup' || event.type === 'mouseup') {
if (SDL.isRequestingFullscreen) {
Module['requestFullScreen'](true, true);
SDL.isRequestingFullscreen = false;