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authorEhsan Akhgari <ehsan.akhgari@gmail.com>2012-01-20 11:18:49 -0500
committerEhsan Akhgari <ehsan.akhgari@gmail.com>2012-01-20 11:18:49 -0500
commit51f73defcc6566b34f658443f46f6eaae68179fb (patch)
tree2c3fb4948b34ede1e879e8eb8172447122acf1c2 /src/library_sdl.js
parent28273cd235258bbcc930a75aa35ecbdd1b344711 (diff)
Enable SDL to create a 2D or WebGL context depending on what the caller wants
Diffstat (limited to 'src/library_sdl.js')
-rw-r--r--src/library_sdl.js5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 32c93f67..24886713 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -166,11 +166,14 @@ mergeInto(LibraryManager.library, {
{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Bmask', '0', '0xff', 'i32') }}}
{{{ makeSetValue('pixelFormat + SDL.structs.PixelFormat.Amask', '0', '0xff', 'i32') }}}
+ // Decide if we want to use WebGL or not
+ var useWebGL = (flags & 0x04000000) != 0; // SDL_OPENGL
+
SDL.surfaces[surf] = {
width: width,
height: height,
canvas: Module['canvas'],
- ctx: Module['ctx2D'],
+ ctx: useWebGL ? Module['ctxGL'] : Module['ctx2D'],
surf: surf,
buffer: buffer,
pixelFormat: pixelFormat,