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authorAlon Zakai <alonzakai@gmail.com>2013-01-11 16:17:16 -0800
committerAlon Zakai <alonzakai@gmail.com>2013-01-11 16:17:16 -0800
commitc47f7eba9be951c8e308e66c2541091c6b057af8 (patch)
tree59aed1cd174e91921e867955507c13f63303f40e /src/library_gl.js
parentada59f0a9d23d8ec19ee6a1326977ddf6e93f5f9 (diff)
parent2113958017b5def518bd4bcf0bf77e8be233a93f (diff)
Merge branch 'incoming'
Diffstat (limited to 'src/library_gl.js')
-rw-r--r--src/library_gl.js123
1 files changed, 63 insertions, 60 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 0f28a6a0..267a6185 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1275,11 +1275,12 @@ var LibraryGL = {
getProcAddress: function(name) {
name = name.replace('EXT', '').replace('ARB', '');
// Do the translation carefully because of closure
+ var sig = '', func;
switch (name) {
- case 'glCreateShaderObject': case 'glCreateShader': func = _glCreateShader; break;
- case 'glCreateProgramObject': case 'glCreateProgram': func = _glCreateProgram; break;
- case 'glAttachObject': case 'glAttachShader': func = _glAttachShader; break;
- case 'glUseProgramObject': case 'glUseProgram': func = _glUseProgram; break;
+ case 'glCreateShaderObject': case 'glCreateShader': func = _glCreateShader; sig = 'ii'; break;
+ case 'glCreateProgramObject': case 'glCreateProgram': func = _glCreateProgram; sig = 'ii'; break;
+ case 'glAttachObject': case 'glAttachShader': func = _glAttachShader; sig = 'vi'; break;
+ case 'glUseProgramObject': case 'glUseProgram': func = _glUseProgram; sig = 'vi'; break;
case 'glDeleteObject': func = function(id) {
if (GL.programs[id]) {
_glDeleteProgram(id);
@@ -1288,7 +1289,7 @@ var LibraryGL = {
} else {
Module.printErr('WARNING: deleteObject received invalid id: ' + id);
}
- }; break;
+ }; sig = 'vi'; break;
case 'glGetObjectParameteriv': func = function(id, type, result) {
if (GL.programs[id]) {
if (type == 0x8B84) { // GL_OBJECT_INFO_LOG_LENGTH_ARB
@@ -1305,7 +1306,7 @@ var LibraryGL = {
} else {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
- }; break;
+ }; sig = 'viii'; break;
case 'glGetInfoLog': func = function(id, maxLength, length, infoLog) {
if (GL.programs[id]) {
_glGetProgramInfoLog(id, maxLength, length, infoLog);
@@ -1314,67 +1315,68 @@ var LibraryGL = {
} else {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
- }; break;
+ }; sig = 'viiii'; break;
case 'glBindProgram': func = function(type, id) {
assert(id == 0);
- }; break;
- case 'glDrawRangeElements': func = _glDrawRangeElements; break;
- case 'glShaderSource': func = _glShaderSource; break;
- case 'glCompileShader': func = _glCompileShader; break;
- case 'glLinkProgram': func = _glLinkProgram; break;
- case 'glGetUniformLocation': func = _glGetUniformLocation; break;
- case 'glUniform1f': func = _glUniform1f; break;
- case 'glUniform2f': func = _glUniform2f; break;
- case 'glUniform3f': func = _glUniform3f; break;
- case 'glUniform4f': func = _glUniform4f; break;
- case 'glUniform1fv': func = _glUniform1fv; break;
- case 'glUniform2fv': func = _glUniform2fv; break;
- case 'glUniform3fv': func = _glUniform3fv; break;
- case 'glUniform4fv': func = _glUniform4fv; break;
- case 'glUniform1i': func = _glUniform1i; break;
- case 'glUniform2i': func = _glUniform2i; break;
- case 'glUniform3i': func = _glUniform3i; break;
- case 'glUniform4i': func = _glUniform4i; break;
- case 'glUniform1iv': func = _glUniform1iv; break;
- case 'glUniform2iv': func = _glUniform2iv; break;
- case 'glUniform3iv': func = _glUniform3iv; break;
- case 'glUniform4iv': func = _glUniform4iv; break;
- case 'glBindAttribLocation': func = _glBindAttribLocation; break;
- case 'glGetActiveUniform': func = _glGetActiveUniform; break;
- case 'glGenBuffers': func = _glGenBuffers; break;
- case 'glBindBuffer': func = _glBindBuffer; break;
- case 'glBufferData': func = _glBufferData; break;
- case 'glBufferSubData': func = _glBufferSubData; break;
- case 'glDeleteBuffers': func = _glDeleteBuffers; break;
- case 'glActiveTexture': func = _glActiveTexture; break;
- case 'glClientActiveTexture': func = _glClientActiveTexture; break;
- case 'glGetProgramiv': func = _glGetProgramiv; break;
- case 'glEnableVertexAttribArray': func = _glEnableVertexAttribArray; break;
- case 'glDisableVertexAttribArray': func = _glDisableVertexAttribArray; break;
- case 'glVertexAttribPointer': func = _glVertexAttribPointer; break;
- case 'glBindRenderbuffer': func = _glBindRenderbuffer; break;
- case 'glDeleteRenderbuffers': func = _glDeleteRenderbuffers; break;
- case 'glGenRenderbuffers': func = _glGenRenderbuffers; break;
- case 'glCompressedTexImage2D': func = _glCompressedTexImage2D; break;
- case 'glCompressedTexSubImage2D': func = _glCompressedTexSubImage2D; break;
- case 'glBindFramebuffer': func = _glBindFramebuffer; break;
- case 'glGenFramebuffers': func = _glGenFramebuffers; break;
- case 'glDeleteFramebuffers': func = _glDeleteFramebuffers; break;
- case 'glFramebufferRenderbuffer': func = _glFramebufferRenderbuffer; break;
- case 'glFramebufferTexture2D': func = _glFramebufferTexture2D; break;
- case 'glGetFramebufferAttachmentParameteriv': func = _glGetFramebufferAttachmentParameteriv; break;
- case 'glIsFramebuffer': func = _glIsFramebuffer; break;
- case 'glCheckFramebufferStatus': func = _glCheckFramebufferStatus; break;
- case 'glRenderbufferStorage': func = _glRenderbufferStorage; break;
+ }; sig = 'vii'; break;
+ case 'glDrawRangeElements': func = _glDrawRangeElements; sig = 'viiiiii'; break;
+ case 'glShaderSource': func = _glShaderSource; sig = 'viiii'; break;
+ case 'glCompileShader': func = _glCompileShader; sig = 'vi'; break;
+ case 'glLinkProgram': func = _glLinkProgram; sig = 'vi'; break;
+ case 'glGetUniformLocation': func = _glGetUniformLocation; sig = 'iii'; break;
+ case 'glUniform1f': func = _glUniform1f; sig = 'vid'; break;
+ case 'glUniform2f': func = _glUniform2f; sig = 'vidd'; break;
+ case 'glUniform3f': func = _glUniform3f; sig = 'viddd'; break;
+ case 'glUniform4f': func = _glUniform4f; sig = 'vidddd'; break;
+ case 'glUniform1fv': func = _glUniform1fv; sig = 'viii'; break;
+ case 'glUniform2fv': func = _glUniform2fv; sig = 'viii'; break;
+ case 'glUniform3fv': func = _glUniform3fv; sig = 'viii'; break;
+ case 'glUniform4fv': func = _glUniform4fv; sig = 'viii'; break;
+ case 'glUniform1i': func = _glUniform1i; sig = 'vii'; break;
+ case 'glUniform2i': func = _glUniform2i; sig = 'viii'; break;
+ case 'glUniform3i': func = _glUniform3i; sig = 'viiii'; break;
+ case 'glUniform4i': func = _glUniform4i; sig = 'viiii'; break;
+ case 'glUniform1iv': func = _glUniform1iv; sig = 'viii'; break;
+ case 'glUniform2iv': func = _glUniform2iv; sig = 'viii'; break;
+ case 'glUniform3iv': func = _glUniform3iv; sig = 'viii'; break;
+ case 'glUniform4iv': func = _glUniform4iv; sig = 'viii'; break;
+ case 'glBindAttribLocation': func = _glBindAttribLocation; sig = 'viii'; break;
+ case 'glGetActiveUniform': func = _glGetActiveUniform; sig = 'viiiiiii'; break;
+ case 'glGenBuffers': func = _glGenBuffers; sig = 'iii'; break;
+ case 'glBindBuffer': func = _glBindBuffer; sig = 'vii'; break;
+ case 'glBufferData': func = _glBufferData; sig = 'viiii'; break;
+ case 'glBufferSubData': func = _glBufferSubData; sig = 'viiii'; break;
+ case 'glDeleteBuffers': func = _glDeleteBuffers; sig = 'vii'; break;
+ case 'glActiveTexture': func = _glActiveTexture; sig = 'vi'; break;
+ case 'glClientActiveTexture': func = _glClientActiveTexture; sig = 'vi'; break;
+ case 'glGetProgramiv': func = _glGetProgramiv; sig = 'viii'; break;
+ case 'glEnableVertexAttribArray': func = _glEnableVertexAttribArray; sig = 'vi'; break;
+ case 'glDisableVertexAttribArray': func = _glDisableVertexAttribArray; sig = 'vi'; break;
+ case 'glVertexAttribPointer': func = _glVertexAttribPointer; sig = 'viiiiii'; break;
+ case 'glBindRenderbuffer': func = _glBindRenderbuffer; sig = 'vii'; break;
+ case 'glDeleteRenderbuffers': func = _glDeleteRenderbuffers; sig = 'vii'; break;
+ case 'glGenRenderbuffers': func = _glGenRenderbuffers; sig = 'vii'; break;
+ case 'glCompressedTexImage2D': func = _glCompressedTexImage2D; sig = 'viiiiiiii'; break;
+ case 'glCompressedTexSubImage2D': func = _glCompressedTexSubImage2D; sig = 'viiiiiiiii'; break;
+ case 'glBindFramebuffer': func = _glBindFramebuffer; sig = 'vii'; break;
+ case 'glGenFramebuffers': func = _glGenFramebuffers; sig = 'vii'; break;
+ case 'glDeleteFramebuffers': func = _glDeleteFramebuffers; sig = 'vii'; break;
+ case 'glFramebufferRenderbuffer': func = _glFramebufferRenderbuffer; sig = 'viiii'; break;
+ case 'glFramebufferTexture2D': func = _glFramebufferTexture2D; sig = 'viiiii'; break;
+ case 'glGetFramebufferAttachmentParameteriv': func = _glGetFramebufferAttachmentParameteriv; sig = 'viiii'; break;
+ case 'glIsFramebuffer': func = _glIsFramebuffer; sig = 'ii'; break;
+ case 'glCheckFramebufferStatus': func = _glCheckFramebufferStatus; sig = 'ii'; break;
+ case 'glRenderbufferStorage': func = _glRenderbufferStorage; sig = 'viiii'; break;
default: {
Module.printErr('WARNING: getProcAddress failed for ' + name);
func = function() {
Module.printErr('WARNING: empty replacement for ' + name + ' called, no-op');
return 0;
};
+ sig = 'v';
}
}
- return Runtime.addFunction(func);
+ return Runtime.addFunction(func, sig);
}
},
@@ -2079,8 +2081,9 @@ var LibraryGL = {
glVertex3fv: function(p) {
_glVertex3f({{{ makeGetValue('p', '0', 'float') }}}, {{{ makeGetValue('p', '4', 'float') }}}, {{{ makeGetValue('p', '8', 'float') }}});
},
+ glVertex2fv__deps: ['glVertex3f'],
glVertex2fv: function(p) {
- _glVertex2f({{{ makeGetValue('p', '0', 'float') }}}, {{{ makeGetValue('p', '4', 'float') }}});
+ _glVertex3f({{{ makeGetValue('p', '0', 'float') }}}, {{{ makeGetValue('p', '4', 'float') }}}, 0);
},
glTexCoord2i: function(u, v) {
@@ -2093,9 +2096,9 @@ var LibraryGL = {
},
glTexCoord2f: 'glTexCoord2i',
- glTexCoord2fv__deps: ['glTexCoord2f'],
+ glTexCoord2fv__deps: ['glTexCoord2i'],
glTexCoord2fv: function(v) {
- _glTexCoord2f({{{ makeGetValue('v', '0', 'float') }}}, {{{ makeGetValue('v', '4', 'float') }}});
+ _glTexCoord2i({{{ makeGetValue('v', '0', 'float') }}}, {{{ makeGetValue('v', '4', 'float') }}});
},
glColor4f: function(r, g, b, a) {