aboutsummaryrefslogtreecommitdiff
path: root/src/library_gl.js
diff options
context:
space:
mode:
authorAlon Zakai <alonzakai@gmail.com>2012-05-13 13:01:45 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-05-13 13:01:45 -0700
commitb90a590f024d12650112ee15fbbf24cdea082ed1 (patch)
treea9ec7764d51ed3179454ba5b78615a54f4795508 /src/library_gl.js
parent3b0b45be2be74f0bfd49a59812fe84615d90d9d4 (diff)
misc tweaks and add wip cube_explosion test
Diffstat (limited to 'src/library_gl.js')
-rw-r--r--src/library_gl.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 9ce01f3f..209f2133 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -952,6 +952,8 @@ var LibraryGL = {
#if GL_DEBUG
GL.shaderOriginalSources[shader] = source;
#endif
+ // XXX We add attributes and uniforms to shaders. The program can ask for the # of them, and see the
+ // ones we generated, potentially confusing it? Perhaps we should hide them.
if (GL.shaderInfos[shader].type == Module.ctx.VERTEX_SHADER) {
// Replace ftransform() with explicit project/modelview transforms, and add position and matrix info.
var has_pm = source.search(/u_projection/) >= 0;