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authorEhsan Akhgari <ehsan.akhgari@gmail.com>2012-06-20 17:56:01 -0400
committerEhsan Akhgari <ehsan.akhgari@gmail.com>2012-06-20 17:56:01 -0400
commit54a711d7aa1080c822cc3e1794be118416d8286e (patch)
tree9156f9d17c4e40126c01ccd44d1ab2c5a3559a0f /src/library_gl.js
parentfb1d268c899e3e8f96bd558c64e0e8823407e1fd (diff)
Respect GL_FOG in glEnable/glDisable
Diffstat (limited to 'src/library_gl.js')
-rw-r--r--src/library_gl.js15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 92b84977..940e57fa 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -910,6 +910,7 @@ var LibraryGL = {
fogStart: 0,
fogEnd: 1,
fogColor: null,
+ fogEnabled: false,
init: function() {
GLEmulation.fogColor = new Float32Array(4);
@@ -933,12 +934,22 @@ var LibraryGL = {
// Clean up the renderer on any change to the rendering state. The optimization of
// skipping renderer setup is aimed at the case of multiple glDraw* right after each other
if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
- if (!(cap in validCapabilities)) return;
+ if (cap == 0x0B60 /* GL_FOG */) {
+ GLEmulation.fogEnabled = true;
+ return;
+ } else if (!(cap in validCapabilities)) {
+ return;
+ }
Module.ctx.enable(cap);
};
_glDisable = function(cap) {
if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
- if (!(cap in validCapabilities)) return;
+ if (cap == 0x0B60 /* GL_FOG */) {
+ GLEmulation.fogEnabled = false;
+ return;
+ } else if (!(cap in validCapabilities)) {
+ return;
+ }
Module.ctx.disable(cap);
};