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author | Alon Zakai <alonzakai@gmail.com> | 2012-03-29 18:58:02 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-03-29 18:58:02 -0700 |
commit | 302f2089f83192436a7bf16ad6feb2b9b8c05930 (patch) | |
tree | 3893fd04fd4b0d5945c25e73a8aa31c18dbd2f8d /src/library_gl.js | |
parent | 5a6615db29fb7c1e28ca392fde9594b4d011c92c (diff) |
some TODO stuff in gl code
Diffstat (limited to 'src/library_gl.js')
-rw-r--r-- | src/library_gl.js | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 1d47f584..9a63f5c0 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1,6 +1,11 @@ //"use strict"; -// XXX FIXME Hardcoded '4' in many places, here and in library_SDL, for RGBA +// FIXME: +// * glGetUniformLocation should return -1 when the value is not valid, not null +// * glUniform1fi should be glUniform1iv +// * glGetAttribLocation lacks return value (and should be -1 when not valid) +// * single-underscore deps need double underscore (and, just auto-add them all) +// * glGetProgramInfoLog and *shader* should be essentially identical var LibraryGL = { $GL: { |