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author | Alon Zakai <alonzakai@gmail.com> | 2013-02-22 11:53:16 -0800 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2013-02-22 11:53:16 -0800 |
commit | 0ca1c38573f4265bbeb7f683f34abdae8676827e (patch) | |
tree | 10f1fae32fccf50aa54f21edb2f1051d202f3d38 /src/library_gl.js | |
parent | e5dd25043d572b7ec0cb618afa48c3a3dd2356a4 (diff) |
clean up last renderer when wiping everything out for vao
Diffstat (limited to 'src/library_gl.js')
-rw-r--r-- | src/library_gl.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index a994a665..5751dfe0 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -2546,6 +2546,7 @@ var LibraryGL = { glBindVertexArray: function(vao) { // undo vao-related things, wipe the slate clean, both for vao of 0 or an actual vao GLEmulation.currentVao = null; // make sure the commands we run here are not recorded + if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup(); _glBindBuffer(Module.ctx.ARRAY_BUFFER, 0); // XXX if one was there before we were bound? _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, 0); for (var vaa in GLEmulation.enabledVertexAttribArrays) { |