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authorAlon Zakai <alonzakai@gmail.com>2012-04-16 21:07:28 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-04-16 21:07:28 -0700
commitb7015676a448b95999120d91ceaa2f2d21aeb0eb (patch)
tree3e7f71f70a628d8e9b64dfe02ee2476f1a959ad9 /src/library_gl.js
parent293fb5a4490c7fda535e5519ff1ab36e5eed8ebf (diff)
gl todos
Diffstat (limited to 'src/library_gl.js')
-rw-r--r--src/library_gl.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 601de23f..97d760d3 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1102,6 +1102,8 @@ var LibraryGL = {
vertexSize += size * 4; // XXX assuming float
}
// TODO: verify vertexSize is equal to the stride in enabled client arrays
+ // TODO: assert that we can create the renderer type we were asked
+ // TODO: use bufferSubData to prevent reallocation of new buffers? Or all on GPU and doesn't matter? Anyhow, use DYNAMIC as hint
this.renderers[renderer] = {
vertexSize: vertexSize,
init: function() {