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authorAlon Zakai <azakai@mozilla.com>2011-03-04 20:02:31 -0800
committerAlon Zakai <azakai@mozilla.com>2011-03-04 20:02:31 -0800
commit1545aaf14f7ce5a92c5acec23687742d0d4fa0ec (patch)
treeeeceb9e8882aac1eaac1068789866ac0c19883c3 /src/jsifier.js
parent46691ad5cd94f1a629ac747831e9572b3661682e (diff)
integer rounding fixes and CORRECT_ROUNDINGS option
Diffstat (limited to 'src/jsifier.js')
-rw-r--r--src/jsifier.js20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/jsifier.js b/src/jsifier.js
index 0c7e56be..44f2ffe0 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -797,6 +797,16 @@ function JSify(data, functionsOnly, givenFunctions, givenGlobalVariables) {
return 'CHECK_OVERFLOW(' + text + ', ' + bits + ')';
}
+ function makeRounding(value, bits, signed) {
+ // C rounds to 0 (-5.5 to -5, +5.5 to 5), while JS has no direct way to do that.
+ // With 32 bits and less, and a signed value, |0 will round it like C does.
+ if (bits && bits <= 32 && signed) return '('+value+'|0)';
+ // If the value may be negative, and we care about proper rounding, then use a slow but correct function
+ if (signed && correctRoundings()) return 'cRound(' + value + ')';
+ // Either this must be positive, so Math.Floor is correct, or we don't care
+ return 'Math.floor(' + value + ')';
+ }
+
var mathop = makeFuncLineActor('mathop', function(item) { with(item) {
for (var i = 1; i <= 4; i++) {
if (item['param'+i]) {
@@ -819,11 +829,13 @@ function JSify(data, functionsOnly, givenFunctions, givenGlobalVariables) {
if (item.type[0] === 'i') {
bits = parseInt(item.type.substr(1));
}
+ var bitsLeft = ident2 ? ident2.substr(2, ident2.length-3) : null; // remove (i and ), to leave number. This value is important in float ops
+
switch (op) {
// basic integer ops
case 'add': return handleOverflow(ident1 + ' + ' + ident2, bits);
case 'sub': return handleOverflow(ident1 + ' - ' + ident2, bits);
- case 'sdiv': case 'udiv': return 'Math.floor(' + ident1 + ' / ' + ident2 + ')';
+ case 'sdiv': case 'udiv': return makeRounding(ident1 + '/' + ident2, bits, op[0] === 's');
case 'mul': return handleOverflow(ident1 + ' * ' + ident2, bits);
case 'urem': case 'srem': return ident1 + ' % ' + ident2;
case 'or': return ident1 + ' | ' + ident2; // TODO this forces into a 32-bit int - add overflow-style checks? also other bitops below us
@@ -851,10 +863,7 @@ function JSify(data, functionsOnly, givenFunctions, givenGlobalVariables) {
case 'fdiv': return ident1 + ' / ' + ident2;
case 'fmul': return ident1 + ' * ' + ident2;
case 'uitofp': case 'sitofp': return ident1;
- case 'fptoui': case 'fptosi': return 'Math.floor(' + ident1 + ')'; // Note that this is different than C/C++ style rounding - they
- // round -2.75 to -2 and +2.75 to +2, in other words, they
- // floor the absolute value then restore the sign. JS doesn't
- // have a fast operator to do that
+ case 'fptoui': case 'fptosi': return makeRounding(ident1, bitsLeft, op === 'fptosi');
// TODO: We sometimes generate false instead of 0, etc., in the *cmps. It seemed slightly faster before, but worth rechecking
// Note that with typed arrays, these become 0 when written. So that is a potential difference with non-typed array runs.
@@ -895,7 +904,6 @@ function JSify(data, functionsOnly, givenFunctions, givenGlobalVariables) {
// truncating can change the number, e.g. by truncating to an i1
// in order to get the first bit
assert(ident2[1] == 'i');
- var bitsLeft = ident2.substr(2, ident2.length-3); // remove (i and ), to leave number
assert(bitsLeft <= 32, 'Cannot truncate to more than 32 bits, since we use a native & op');
return '((' + ident1 + ') & ' + (Math.pow(2, bitsLeft)-1) + ')';
}