diff options
author | Alon Zakai <alonzakai@gmail.com> | 2012-11-13 11:27:22 -0800 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-11-13 11:27:22 -0800 |
commit | 8263e2377f6cbbb88523aefeb86123e1a6887f1a (patch) | |
tree | 044cacf306add04577df3c490649fb94ac4390c7 /src/headless.js | |
parent | eb6144f24f3379b6de5e59a3811dcaa1514c2b00 (diff) |
headless option
Diffstat (limited to 'src/headless.js')
-rw-r--r-- | src/headless.js | 885 |
1 files changed, 885 insertions, 0 deletions
diff --git a/src/headless.js b/src/headless.js new file mode 100644 index 00000000..a528e8af --- /dev/null +++ b/src/headless.js @@ -0,0 +1,885 @@ + +//== HEADLESS ==// + +var window = { + location: { + toString: function() { + return '%s'; + }, + search: '?%s', + }, + fakeNow: 0, // we don't use Date.now() + rafs: [], + timeouts: [], + uid: 0, + requestAnimationFrame: function(func) { + func.uid = window.uid++; + print('adding raf ' + func.uid); + window.rafs.push(func); + }, + setTimeout: function(func, ms) { + func.uid = window.uid++; + print('adding timeout ' + func.uid); + window.timeouts.push({ + func: func, + when: window.fakeNow + (ms || 0) + }); + window.timeouts.sort(function(x, y) { return y.when - x.when }); + }, + onIdle: %s, + runEventLoop: function() { + // run forever until an exception stops this replay + var iter = 0; + while (1) { + var start = Recorder.dnow(); + print('event loop: ' + (iter++)); + if (window.rafs.length == 0 && window.timeouts.length == 0) { + if (window.onIdle) { + window.onIdle(); + } else { + throw 'main loop is idle!'; + } + } + // rafs + var currRafs = window.rafs; + window.rafs = []; + for (var i = 0; i < currRafs.length; i++) { + var raf = currRafs[i]; + print('calling raf: ' + raf.uid);// + ': ' + raf.toString().substring(0, 50)); + raf(); + } + // timeouts + var now = window.fakeNow; + var timeouts = window.timeouts; + window.timeouts = []; + while (timeouts.length && timeouts[timeouts.length-1].when <= now) { + var timeout = timeouts.pop(); + print('calling timeout: ' + timeout.func.uid);// + ': ' + timeout.func.toString().substring(0, 50)); + timeout.func(); + } + // increment 'time' + window.fakeNow += 16.666; + print('main event loop iteration took ' + (Recorder.dnow() - start) + ' ms'); + } + }, + URL: { + createObjectURL: function(x) { + return x; // the blob itself is returned + }, + revokeObjectURL: function(x) {}, + }, +}; +var setTimeout = window.setTimeout; +var document = { + eventListeners: {}, + addEventListener: function(id, func) { + var listeners = this.eventListeners[id]; + if (!listeners) { + listeners = this.eventListeners[id] = []; + } + listeners.push(func); + }, + callEventListeners: function(id) { + var listeners = this.eventListeners[id]; + if (listeners) { + listeners.forEach(function(listener) { listener() }); + } + }, + getElementById: function(id) { + switch(id) { + case 'canvas': { + if (this.canvas) return this.canvas; + return this.canvas = { + getContext: function(which) { + switch(which) { + case 'experimental-webgl': { + return { + /* ClearBufferMask */ + DEPTH_BUFFER_BIT : 0x00000100, + STENCIL_BUFFER_BIT : 0x00000400, + COLOR_BUFFER_BIT : 0x00004000, + + /* BeginMode */ + POINTS : 0x0000, + LINES : 0x0001, + LINE_LOOP : 0x0002, + LINE_STRIP : 0x0003, + TRIANGLES : 0x0004, + TRIANGLE_STRIP : 0x0005, + TRIANGLE_FAN : 0x0006, + + /* AlphaFunction (not supported in ES20) */ + /* NEVER */ + /* LESS */ + /* EQUAL */ + /* LEQUAL */ + /* GREATER */ + /* NOTEQUAL */ + /* GEQUAL */ + /* ALWAYS */ + + /* BlendingFactorDest */ + ZERO : 0, + ONE : 1, + SRC_COLOR : 0x0300, + ONE_MINUS_SRC_COLOR : 0x0301, + SRC_ALPHA : 0x0302, + ONE_MINUS_SRC_ALPHA : 0x0303, + DST_ALPHA : 0x0304, + ONE_MINUS_DST_ALPHA : 0x0305, + + /* BlendingFactorSrc */ + /* ZERO */ + /* ONE */ + DST_COLOR : 0x0306, + ONE_MINUS_DST_COLOR : 0x0307, + SRC_ALPHA_SATURATE : 0x0308, + /* SRC_ALPHA */ + /* ONE_MINUS_SRC_ALPHA */ + /* DST_ALPHA */ + /* ONE_MINUS_DST_ALPHA */ + + /* BlendEquationSeparate */ + FUNC_ADD : 0x8006, + BLEND_EQUATION : 0x8009, + BLEND_EQUATION_RGB : 0x8009, /* same as BLEND_EQUATION */ + BLEND_EQUATION_ALPHA : 0x883D, + + /* BlendSubtract */ + FUNC_SUBTRACT : 0x800A, + FUNC_REVERSE_SUBTRACT : 0x800B, + + /* Separate Blend Functions */ + BLEND_DST_RGB : 0x80C8, + BLEND_SRC_RGB : 0x80C9, + BLEND_DST_ALPHA : 0x80CA, + BLEND_SRC_ALPHA : 0x80CB, + CONSTANT_COLOR : 0x8001, + ONE_MINUS_CONSTANT_COLOR : 0x8002, + CONSTANT_ALPHA : 0x8003, + ONE_MINUS_CONSTANT_ALPHA : 0x8004, + BLEND_COLOR : 0x8005, + + /* Buffer Objects */ + ARRAY_BUFFER : 0x8892, + ELEMENT_ARRAY_BUFFER : 0x8893, + ARRAY_BUFFER_BINDING : 0x8894, + ELEMENT_ARRAY_BUFFER_BINDING : 0x8895, + + STREAM_DRAW : 0x88E0, + STATIC_DRAW : 0x88E4, + DYNAMIC_DRAW : 0x88E8, + + BUFFER_SIZE : 0x8764, + BUFFER_USAGE : 0x8765, + + CURRENT_VERTEX_ATTRIB : 0x8626, + + /* CullFaceMode */ + FRONT : 0x0404, + BACK : 0x0405, + FRONT_AND_BACK : 0x0408, + + /* DepthFunction */ + /* NEVER */ + /* LESS */ + /* EQUAL */ + /* LEQUAL */ + /* GREATER */ + /* NOTEQUAL */ + /* GEQUAL */ + /* ALWAYS */ + + /* EnableCap */ + /* TEXTURE_2D */ + CULL_FACE : 0x0B44, + BLEND : 0x0BE2, + DITHER : 0x0BD0, + STENCIL_TEST : 0x0B90, + DEPTH_TEST : 0x0B71, + SCISSOR_TEST : 0x0C11, + POLYGON_OFFSET_FILL : 0x8037, + SAMPLE_ALPHA_TO_COVERAGE : 0x809E, + SAMPLE_COVERAGE : 0x80A0, + + /* ErrorCode */ + NO_ERROR : 0, + INVALID_ENUM : 0x0500, + INVALID_VALUE : 0x0501, + INVALID_OPERATION : 0x0502, + OUT_OF_MEMORY : 0x0505, + + /* FrontFaceDirection */ + CW : 0x0900, + CCW : 0x0901, + + /* GetPName */ + LINE_WIDTH : 0x0B21, + ALIASED_POINT_SIZE_RANGE : 0x846D, + ALIASED_LINE_WIDTH_RANGE : 0x846E, + CULL_FACE_MODE : 0x0B45, + FRONT_FACE : 0x0B46, + DEPTH_RANGE : 0x0B70, + DEPTH_WRITEMASK : 0x0B72, + DEPTH_CLEAR_VALUE : 0x0B73, + DEPTH_FUNC : 0x0B74, + STENCIL_CLEAR_VALUE : 0x0B91, + STENCIL_FUNC : 0x0B92, + STENCIL_FAIL : 0x0B94, + STENCIL_PASS_DEPTH_FAIL : 0x0B95, + STENCIL_PASS_DEPTH_PASS : 0x0B96, + STENCIL_REF : 0x0B97, + STENCIL_VALUE_MASK : 0x0B93, + STENCIL_WRITEMASK : 0x0B98, + STENCIL_BACK_FUNC : 0x8800, + STENCIL_BACK_FAIL : 0x8801, + STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802, + STENCIL_BACK_PASS_DEPTH_PASS : 0x8803, + STENCIL_BACK_REF : 0x8CA3, + STENCIL_BACK_VALUE_MASK : 0x8CA4, + STENCIL_BACK_WRITEMASK : 0x8CA5, + VIEWPORT : 0x0BA2, + SCISSOR_BOX : 0x0C10, + /* SCISSOR_TEST */ + COLOR_CLEAR_VALUE : 0x0C22, + COLOR_WRITEMASK : 0x0C23, + UNPACK_ALIGNMENT : 0x0CF5, + PACK_ALIGNMENT : 0x0D05, + MAX_TEXTURE_SIZE : 0x0D33, + MAX_VIEWPORT_DIMS : 0x0D3A, + SUBPIXEL_BITS : 0x0D50, + RED_BITS : 0x0D52, + GREEN_BITS : 0x0D53, + BLUE_BITS : 0x0D54, + ALPHA_BITS : 0x0D55, + DEPTH_BITS : 0x0D56, + STENCIL_BITS : 0x0D57, + POLYGON_OFFSET_UNITS : 0x2A00, + /* POLYGON_OFFSET_FILL */ + POLYGON_OFFSET_FACTOR : 0x8038, + TEXTURE_BINDING_2D : 0x8069, + SAMPLE_BUFFERS : 0x80A8, + SAMPLES : 0x80A9, + SAMPLE_COVERAGE_VALUE : 0x80AA, + SAMPLE_COVERAGE_INVERT : 0x80AB, + + /* GetTextureParameter */ + /* TEXTURE_MAG_FILTER */ + /* TEXTURE_MIN_FILTER */ + /* TEXTURE_WRAP_S */ + /* TEXTURE_WRAP_T */ + + COMPRESSED_TEXTURE_FORMATS : 0x86A3, + + /* HintMode */ + DONT_CARE : 0x1100, + FASTEST : 0x1101, + NICEST : 0x1102, + + /* HintTarget */ + GENERATE_MIPMAP_HINT : 0x8192, + + /* DataType */ + BYTE : 0x1400, + UNSIGNED_BYTE : 0x1401, + SHORT : 0x1402, + UNSIGNED_SHORT : 0x1403, + INT : 0x1404, + UNSIGNED_INT : 0x1405, + FLOAT : 0x1406, + + /* PixelFormat */ + DEPTH_COMPONENT : 0x1902, + ALPHA : 0x1906, + RGB : 0x1907, + RGBA : 0x1908, + LUMINANCE : 0x1909, + LUMINANCE_ALPHA : 0x190A, + + /* PixelType */ + /* UNSIGNED_BYTE */ + UNSIGNED_SHORT_4_4_4_4 : 0x8033, + UNSIGNED_SHORT_5_5_5_1 : 0x8034, + UNSIGNED_SHORT_5_6_5 : 0x8363, + + /* Shaders */ + FRAGMENT_SHADER : 0x8B30, + VERTEX_SHADER : 0x8B31, + MAX_VERTEX_ATTRIBS : 0x8869, + MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB, + MAX_VARYING_VECTORS : 0x8DFC, + MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D, + MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C, + MAX_TEXTURE_IMAGE_UNITS : 0x8872, + MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD, + SHADER_TYPE : 0x8B4F, + DELETE_STATUS : 0x8B80, + LINK_STATUS : 0x8B82, + VALIDATE_STATUS : 0x8B83, + ATTACHED_SHADERS : 0x8B85, + ACTIVE_UNIFORMS : 0x8B86, + ACTIVE_ATTRIBUTES : 0x8B89, + SHADING_LANGUAGE_VERSION : 0x8B8C, + CURRENT_PROGRAM : 0x8B8D, + + /* StencilFunction */ + NEVER : 0x0200, + LESS : 0x0201, + EQUAL : 0x0202, + LEQUAL : 0x0203, + GREATER : 0x0204, + NOTEQUAL : 0x0205, + GEQUAL : 0x0206, + ALWAYS : 0x0207, + + /* StencilOp */ + /* ZERO */ + KEEP : 0x1E00, + REPLACE : 0x1E01, + INCR : 0x1E02, + DECR : 0x1E03, + INVERT : 0x150A, + INCR_WRAP : 0x8507, + DECR_WRAP : 0x8508, + + /* StringName */ + VENDOR : 0x1F00, + RENDERER : 0x1F01, + VERSION : 0x1F02, + + /* TextureMagFilter */ + NEAREST : 0x2600, + LINEAR : 0x2601, + + /* TextureMinFilter */ + /* NEAREST */ + /* LINEAR */ + NEAREST_MIPMAP_NEAREST : 0x2700, + LINEAR_MIPMAP_NEAREST : 0x2701, + NEAREST_MIPMAP_LINEAR : 0x2702, + LINEAR_MIPMAP_LINEAR : 0x2703, + + /* TextureParameterName */ + TEXTURE_MAG_FILTER : 0x2800, + TEXTURE_MIN_FILTER : 0x2801, + TEXTURE_WRAP_S : 0x2802, + TEXTURE_WRAP_T : 0x2803, + + /* TextureTarget */ + TEXTURE_2D : 0x0DE1, + TEXTURE : 0x1702, + + TEXTURE_CUBE_MAP : 0x8513, + TEXTURE_BINDING_CUBE_MAP : 0x8514, + TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515, + TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516, + TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517, + TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518, + TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519, + TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A, + MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C, + + /* TextureUnit */ + TEXTURE0 : 0x84C0, + TEXTURE1 : 0x84C1, + TEXTURE2 : 0x84C2, + TEXTURE3 : 0x84C3, + TEXTURE4 : 0x84C4, + TEXTURE5 : 0x84C5, + TEXTURE6 : 0x84C6, + TEXTURE7 : 0x84C7, + TEXTURE8 : 0x84C8, + TEXTURE9 : 0x84C9, + TEXTURE10 : 0x84CA, + TEXTURE11 : 0x84CB, + TEXTURE12 : 0x84CC, + TEXTURE13 : 0x84CD, + TEXTURE14 : 0x84CE, + TEXTURE15 : 0x84CF, + TEXTURE16 : 0x84D0, + TEXTURE17 : 0x84D1, + TEXTURE18 : 0x84D2, + TEXTURE19 : 0x84D3, + TEXTURE20 : 0x84D4, + TEXTURE21 : 0x84D5, + TEXTURE22 : 0x84D6, + TEXTURE23 : 0x84D7, + TEXTURE24 : 0x84D8, + TEXTURE25 : 0x84D9, + TEXTURE26 : 0x84DA, + TEXTURE27 : 0x84DB, + TEXTURE28 : 0x84DC, + TEXTURE29 : 0x84DD, + TEXTURE30 : 0x84DE, + TEXTURE31 : 0x84DF, + ACTIVE_TEXTURE : 0x84E0, + + /* TextureWrapMode */ + REPEAT : 0x2901, + CLAMP_TO_EDGE : 0x812F, + MIRRORED_REPEAT : 0x8370, + + /* Uniform Types */ + FLOAT_VEC2 : 0x8B50, + FLOAT_VEC3 : 0x8B51, + FLOAT_VEC4 : 0x8B52, + INT_VEC2 : 0x8B53, + INT_VEC3 : 0x8B54, + INT_VEC4 : 0x8B55, + BOOL : 0x8B56, + BOOL_VEC2 : 0x8B57, + BOOL_VEC3 : 0x8B58, + BOOL_VEC4 : 0x8B59, + FLOAT_MAT2 : 0x8B5A, + FLOAT_MAT3 : 0x8B5B, + FLOAT_MAT4 : 0x8B5C, + SAMPLER_2D : 0x8B5E, + SAMPLER_CUBE : 0x8B60, + + /* Vertex Arrays */ + VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622, + VERTEX_ATTRIB_ARRAY_SIZE : 0x8623, + VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624, + VERTEX_ATTRIB_ARRAY_TYPE : 0x8625, + VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A, + VERTEX_ATTRIB_ARRAY_POINTER : 0x8645, + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F, + + /* Shader Source */ + COMPILE_STATUS : 0x8B81, + + /* Shader Precision-Specified Types */ + LOW_FLOAT : 0x8DF0, + MEDIUM_FLOAT : 0x8DF1, + HIGH_FLOAT : 0x8DF2, + LOW_INT : 0x8DF3, + MEDIUM_INT : 0x8DF4, + HIGH_INT : 0x8DF5, + + /* Framebuffer Object. */ + FRAMEBUFFER : 0x8D40, + RENDERBUFFER : 0x8D41, + + RGBA4 : 0x8056, + RGB5_A1 : 0x8057, + RGB565 : 0x8D62, + DEPTH_COMPONENT16 : 0x81A5, + STENCIL_INDEX : 0x1901, + STENCIL_INDEX8 : 0x8D48, + DEPTH_STENCIL : 0x84F9, + + RENDERBUFFER_WIDTH : 0x8D42, + RENDERBUFFER_HEIGHT : 0x8D43, + RENDERBUFFER_INTERNAL_FORMAT : 0x8D44, + RENDERBUFFER_RED_SIZE : 0x8D50, + RENDERBUFFER_GREEN_SIZE : 0x8D51, + RENDERBUFFER_BLUE_SIZE : 0x8D52, + RENDERBUFFER_ALPHA_SIZE : 0x8D53, + RENDERBUFFER_DEPTH_SIZE : 0x8D54, + RENDERBUFFER_STENCIL_SIZE : 0x8D55, + + FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0, + FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1, + FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2, + FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3, + + COLOR_ATTACHMENT0 : 0x8CE0, + DEPTH_ATTACHMENT : 0x8D00, + STENCIL_ATTACHMENT : 0x8D20, + DEPTH_STENCIL_ATTACHMENT : 0x821A, + + NONE : 0, + + FRAMEBUFFER_COMPLETE : 0x8CD5, + FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6, + FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7, + FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9, + FRAMEBUFFER_UNSUPPORTED : 0x8CDD, + + FRAMEBUFFER_BINDING : 0x8CA6, + RENDERBUFFER_BINDING : 0x8CA7, + MAX_RENDERBUFFER_SIZE : 0x84E8, + + INVALID_FRAMEBUFFER_OPERATION : 0x0506, + + /* WebGL-specific enums */ + UNPACK_FLIP_Y_WEBGL : 0x9240, + UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241, + CONTEXT_LOST_WEBGL : 0x9242, + UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243, + BROWSER_DEFAULT_WEBGL : 0x9244, + + items: {}, + id: 0, + getExtension: function() { return 1 }, + createBuffer: function() { + var id = this.id++; + this.items[id] = { + which: 'buffer', + }; + return id; + }, + deleteBuffer: function(){}, + bindBuffer: function(){}, + bufferData: function(){}, + getParameter: function(pname) { + switch(pname) { + case /* GL_VENDOR */ 0x1F00: return 'FakeShellGLVendor'; + case /* GL_RENDERER */ 0x1F01: return 'FakeShellGLRenderer'; + case /* GL_VERSION */ 0x1F02: return '0.0.1'; + case /* GL_MAX_TEXTURE_SIZE */ 0x0D33: return 16384; + case /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ 0x851C: return 16384; + case /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ 0x84FF: return 16; + case /* GL_MAX_TEXTURE_IMAGE_UNITS_NV */ 0x8872: return 16; + case /* GL_MAX_VERTEX_UNIFORM_VECTORS */ 0x8DFB: return 4096; + case /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ 0x8DFD: return 4096; + case /* GL_MAX_VARYING_VECTORS */ 0x8DFC: return 32; + case /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ 0x8B4D: return 32; + default: throw 'getParameter ' + pname; + } + }, + getSupportedExtensions: function() { + return ["OES_texture_float", "OES_standard_derivatives", "EXT_texture_filter_anisotropic", "MOZ_EXT_texture_filter_anisotropic", "MOZ_WEBGL_lose_context", "MOZ_WEBGL_compressed_texture_s3tc", "MOZ_WEBGL_depth_texture"]; + }, + createShader: function(type) { + var id = this.id++; + this.items[id] = { + which: 'shader', + type: type, + }; + return id; + }, + getShaderParameter: function(shader, pname) { + switch(pname) { + case /* GL_SHADER_TYPE */ 0x8B4F: return this.items[shader].type; + case /* GL_COMPILE_STATUS */ 0x8B81: return true; + default: throw 'getShaderParameter ' + pname; + } + }, + shaderSource: function(){}, + compileShader: function(){}, + createProgram: function() { + var id = this.id++; + this.items[id] = { + which: 'program', + shaders: [], + }; + return id; + }, + attachShader: function(program, shader) { + this.items[program].shaders.push(shader); + }, + bindAttribLocation: function(){}, + linkProgram: function(){}, + getProgramParameter: function(program, pname) { + switch(pname) { + case /* LINK_STATUS */ 0x8B82: return true; + case /* ACTIVE_UNIFORMS */ 0x8B86: return 4; + default: throw 'getProgramParameter ' + pname; + } + }, + deleteShader: function(){}, + deleteProgram: function(){}, + viewport: function(){}, + clearColor: function(){}, + clearDepth: function(){}, + depthFunc: function(){}, + enable: function(){}, + disable: function(){}, + frontFace: function(){}, + cullFace: function(){}, + activeTexture: function(){}, + createTexture: function() { + var id = this.id++; + this.items[id] = { + which: 'texture', + }; + return id; + }, + deleteTexture: function(){}, + boundTextures: {}, + bindTexture: function(target, texture) { + this.boundTextures[target] = texture; + }, + texParameteri: function(){}, + pixelStorei: function(){}, + texImage2D: function(){}, + compressedTexImage2D: function(){}, + useProgram: function(){}, + getUniformLocation: function() { + return null; + }, + getActiveUniform: function(program, index) { + return { + size: 1, + type: /* INT_VEC3 */ 0x8B54, + name: 'activeUniform' + index, + }; + }, + clear: function(){}, + uniform4fv: function(){}, + uniform1i: function(){}, + getAttribLocation: function() { return 1 }, + vertexAttribPointer: function(){}, + enableVertexAttribArray: function(){}, + disableVertexAttribArray: function(){}, + drawElements: function(){}, + drawArrays: function(){}, + depthMask: function(){}, + depthRange: function(){}, + bufferSubData: function(){}, + blendFunc: function(){}, + createFramebuffer: function() { + var id = this.id++; + this.items[id] = { + which: 'framebuffer', + shaders: [], + }; + return id; + }, + bindFramebuffer: function(){}, + framebufferTexture2D: function(){}, + checkFramebufferStatus: function() { + return /* FRAMEBUFFER_COMPLETE */ 0x8CD5; + }, + createRenderbuffer: function() { + var id = this.id++; + this.items[id] = { + which: 'renderbuffer', + shaders: [], + }; + return id; + }, + bindRenderbuffer: function(){}, + renderbufferStorage: function(){}, + framebufferRenderbuffer: function(){}, + scissor: function(){}, + colorMask: function(){}, + lineWidth: function(){}, + }; + } + case '2d': { + return { + drawImage: function(){}, + getImageData: function(x, y, w, h) { + return { + width: w, + height: h, + data: new Uint8ClampedArray(w*h), + }; + }, + save: function(){}, + restore: function(){}, + fillRect: function(){}, + measureText: function() { return 10 }, + fillText: function(){}, + }; + } + default: throw 'canvas.getContext: ' + which; + } + }, + requestPointerLock: function() { + document.pointerLockElement = document.getElementById('canvas'); + window.setTimeout(function() { + document.callEventListeners('pointerlockchange'); + }); + }, + style: {}, + eventListeners: {}, + addEventListener: document.addEventListener, + callEventListeners: document.callEventListeners, + requestFullScreen: function() { + document.fullscreenElement = document.getElementById('canvas'); + window.setTimeout(function() { + document.callEventListeners('fullscreenchange'); + }); + }, + offsetTop: 0, + offsetLeft: 0, + }; + } + case 'status-text': case 'progress': { + return {}; + } + default: throw 'getElementById: ' + id; + } + }, + createElement: function(what) { + switch (what) { + case 'canvas': return document.getElementById(what); + case 'script': { + var ret = {}; + window.setTimeout(function() { + print('loading script: ' + ret.src); + load(ret.src); + print(' script loaded.'); + if (ret.onload) { + window.setTimeout(function() { + ret.onload(); // yeah yeah this might vanish + }); + } + }); + return ret; + } + default: throw 'createElement ' + what; + } + }, + elements: {}, + querySelector: function(id) { + if (!document.elements[id]) { + document.elements[id] = { + classList: { + add: function(){}, + remove: function(){}, + }, + eventListeners: {}, + addEventListener: document.addEventListener, + callEventListeners: document.callEventListeners, + }; + }; + return document.elements[id]; + }, + styleSheets: [{ + cssRules: [], + insertRule: function(){}, + }], + body: { + appendChild: function(){}, + }, +}; +var alert = function(x) { + print(x); +}; +var originalDateNow = Date.now; +var performance = { + now: function() { + return originalDateNow.call(Date); + }, +}; +function fixPath(path) { + if (path[0] == '/') path = path.substring(1); + var dirsToDrop = %d; // go back to root dir if first_js is in a subdir + for (var i = 0; i < dirsToDrop; i++) { + path = '../' + path; + } + return path +} +var XMLHttpRequest = function() { + return { + open: function(mode, path, async) { + path = fixPath(path); + this.mode = mode; + this.path = path; + this.async = async; + }, + send: function() { + if (!this.async) { + this.doSend(); + } else { + var that = this; + window.setTimeout(function() { + that.doSend(); + if (that.onload) that.onload(); + }, 0); + } + }, + doSend: function() { + if (this.responseType == 'arraybuffer') { + this.response = read(this.path, 'binary'); + } else { + this.responseText = read(this.path); + } + }, + }; +}; +var Audio = function() { + return { + play: function(){}, + pause: function(){}, + cloneNode: function() { + return this; + }, + }; +}; +var Image = function() { + var that = this; + window.setTimeout(function() { + that.complete = true; + that.width = 64; + that.height = 64; + if (that.onload) that.onload(); + }); +}; +var Worker = function(workerPath) { + workerPath = fixPath(workerPath); + var workerCode = read(workerPath); + workerCode = workerCode.replace(/Module/g, 'zzModuleyy' + (Worker.id++)). // prevent collision with the global Module object. Note that this becomes global, so we need unique ids + replace(/Date.now/g, 'Recorder.dnow'). // recorded values are just for the "main thread" - workers were not recorded, and should not consume + replace(/performance.now/g, 'Recorder.pnow'). + replace(/Math.random/g, 'Recorder.random'). + replace(/\nonmessage = /, '\nvar onmessage = '); // workers commonly do "onmessage = ", we need to varify that to sandbox + print('loading worker ' + workerPath + ' : ' + workerCode.substring(0, 50)); + eval(workerCode); // will implement onmessage() + + function duplicateJSON(json) { + function handleTypedArrays(key, value) { + if (value && value.toString && value.toString().substring(0, 8) == '[object ' && value.length && value.byteLength) { + return Array.prototype.slice.call(value); + } + return value; + } + return JSON.parse(JSON.stringify(json, handleTypedArrays)) + } + this.terminate = function(){}; + this.postMessage = function(msg) { + msg.messageId = Worker.messageId++; + print('main thread sending message ' + msg.messageId + ' to worker ' + workerPath); + window.setTimeout(function() { + print('worker ' + workerPath + ' receiving message ' + msg.messageId); + onmessage({ data: duplicateJSON(msg) }); + }); + }; + var thisWorker = this; + var postMessage = function(msg) { + msg.messageId = Worker.messageId++; + print('worker ' + workerPath + ' sending message ' + msg.messageId); + window.setTimeout(function() { + print('main thread receiving message ' + msg.messageId + ' from ' + workerPath); + thisWorker.onmessage({ data: duplicateJSON(msg) }); + }); + }; +}; +Worker.id = 0; +Worker.messageId = 0; +var screen = { // XXX these values may need to be adjusted + width: 2100, + height: 1313, + availWidth: 2100, + availHeight: 1283, +}; +var console = { + log: function(x) { + print(x); + }, +}; +var MozBlobBuilder = function() { + this.data = new Uint8Array(0); + this.append = function(buffer) { + var data = new Uint8Array(buffer); + var combined = new Uint8Array(this.data.length + data.length); + combined.set(this.data); + combined.set(data, this.data.length); + this.data = combined; + }; + this.getBlob = function() { + return this.data.buffer; // return the buffer as a "blob". XXX We might need to change this if it is not opaque + }; +}; + +// additional setup +if (!Module['canvas']) { + Module['canvas'] = document.getElementById('canvas'); +} + +//== HEADLESS ==// + |