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authoralon@honor <none@none>2010-09-28 20:43:37 -0700
committeralon@honor <none@none>2010-09-28 20:43:37 -0700
commit13110f1a19e4cea2136461e15dd5d73730247faf (patch)
tree14bac3db675a6e605c1552190238e7d9d150dc34 /demos
parentd451428fb3312717c9e6cdf7c58c2e119d160bfb (diff)
raytrace demo improvements
Diffstat (limited to 'demos')
-rw-r--r--demos/raytrace.html54
-rw-r--r--demos/raytrace.js11
2 files changed, 37 insertions, 28 deletions
diff --git a/demos/raytrace.html b/demos/raytrace.html
index 0996e268..7e98901b 100644
--- a/demos/raytrace.html
+++ b/demos/raytrace.html
@@ -8,31 +8,51 @@
// print function which the cubescript engine will call
function print(text) {
document.getElementById('output').innerHTML = text;
- printed = true;
}
+ var drawing = false;
+ var hasSceneData = false;
// Do everything - initialize SDL, set up canvas, render
- function render() {
- _SDL_Init(32);
- var canvas = document.getElementById('canvas');
- HEAP[_screen] = _SDL_SetVideoMode(canvas.width, canvas.height, 32, 0, canvas);
- var y = canvas.height-1;
- function drawLine() {
- __ZL10trace_lineiii(canvas.width, canvas.width, y);
- print("Generating: " + (canvas.height-y) + "/" + canvas.height);
- y--;
- if (y >= 0) {
- setTimeout(arguments.callee, 1);
- }
+ function render(size) {
+ if (drawing) return;
+ drawing = true;
+ if (!hasSceneData) {
+ print('Generating scene data, please wait...');
}
- drawLine();
+ setTimeout(function() {
+ if (!hasSceneData) {
+ run(['5']);
+ _SDL_Init(32);
+ hasSceneData = true;
+ }
+ var canvas = document.getElementById('canvas');
+ canvas.width = canvas.height = size;
+ HEAP[_screen] = _SDL_SetVideoMode(canvas.width, canvas.height, 32, 0, canvas);
+ var y = canvas.height-1;
+ function drawLine() {
+ print("Raytracing line: <b>" + (canvas.height-y) + "/" + canvas.height + '</b>');
+ __ZL10trace_lineiii(canvas.width, canvas.width, y);
+ y--;
+ if (y >= 0) {
+ setTimeout(arguments.callee, 1);
+ } else {
+ print('');
+ drawing = false;
+ }
+ }
+ drawLine();
+ });
}
</script>
</head>
-<body onload='render()'>
- <canvas id='canvas' width=128 height=128></canvas>
+<body>
+ <canvas id='canvas' width=1 height=1></canvas>
<hr>
- <div id="output" style="font-family: Courier New,Courier,monospace;">Generating scene data, please wait...</div>
+ <form onsubmit="setTimeout(function() { render(parseInt(size.value)) }); return false">
+ Size (pixels): <input type="text" name="size" value="128">
+ <input type="submit" value="Go!">
+ </form>
+ <div id="output" style="font-family: Courier New,Courier,monospace;"></div>
<hr>
Simple raytracing demo. The <a href="http://ompf.org/ray/sphereflake/">original C++ source</a> was
automatically converted to JavaScript using <a href="http://emscripten.org">Emscripten</a>.
diff --git a/demos/raytrace.js b/demos/raytrace.js
index 1d36c6dd..0308d08f 100644
--- a/demos/raytrace.js
+++ b/demos/raytrace.js
@@ -1,5 +1,3 @@
-arguments = ['5'] // 6!
-
//====================================================================================
// Auto-generated code. Original source + changes are
// sphere flake bvh raytracer (c) 2005, thierry berger-perrin <tbptbp@gmail.com>
@@ -2089,12 +2087,3 @@ function run(args) {
}
}
-try {
- run(this.arguments ? arguments : []);
-} catch (e) {
- print("Fatal exception: " + e.stack);
- throw e;
-}
-
-
-