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authoralon@honor <none@none>2010-10-06 20:52:01 -0700
committeralon@honor <none@none>2010-10-06 20:52:01 -0700
commita4aa186d1cfecb8576870e4d0415cdaa5a8c0812 (patch)
treeb600f67f45cd1bbfc8fa1c14ecc68ad9107396df /demos
parent636ca0d2b19455cac197e20f7dd81fd963bad685 (diff)
optimize raytrace demo
Diffstat (limited to 'demos')
-rw-r--r--demos/raytrace.html1
-rw-r--r--demos/raytrace.js2931
2 files changed, 1971 insertions, 961 deletions
diff --git a/demos/raytrace.html b/demos/raytrace.html
index fcfd56e1..a95d4468 100644
--- a/demos/raytrace.html
+++ b/demos/raytrace.html
@@ -57,7 +57,6 @@
<hr>
Simple raytracing demo. The <a href="http://ompf.org/ray/sphereflake/">original C++ source</a> was
automatically converted to JavaScript using <a href="http://emscripten.org">Emscripten</a>.
- <b>Note</b>: This was done with Emscripten 0.3, which is designed for correctness, not speed!
</body>
</html>
diff --git a/demos/raytrace.js b/demos/raytrace.js
index 1b00e962..2f4dffeb 100644
--- a/demos/raytrace.js
+++ b/demos/raytrace.js
@@ -7,1073 +7,2084 @@
// Optimized using Closure Compiler
//====================================================================================
+
+// === Auto-generated preamble library stuff ===
+
function __globalConstructor__() {
}
-var __THREW__ = false, __ATEXIT__ = [];
-function assert(b, d) {
- if(!b) {
- d = "Assertion failed: " + d;
- print(d + ":\n" + Error().stack);
- this[alert] && alert(d);
- throw"Assertion: " + d;
+
+var __THREW__ = false; // Used in checking for thrown exceptions.
+
+var __ATEXIT__ = [];
+
+
+
+
+function assert(condition, text) {
+ if (!condition) {
+ var text = "Assertion failed: " + text;
+ print(text + ':\n' + (new Error).stack);
+ throw "Assertion: " + text;
}
}
-function Pointer_niceify(b) {
- return{slab:HEAP, pos:b}
+
+function Pointer_niceify(ptr) {
+ return { slab: HEAP, pos: ptr };
}
-function Pointer_make(b, d, a) {
- function c(f) {
- if(!f || f.length === undefined || typeof f === "function") {
- return[f]
- }
- return f.map(c).reduce(function(g, h) {
- return g.concat(h)
- }, [])
- }
- d = d ? d : 0;
- if(b === HEAP) {
- return d
+
+// Creates a pointer for a certain slab and a certain address in that slab.
+// If just a slab is given, will allocate room for it and copy it there. In
+// other words, do whatever is necessary in order to return a pointer, that
+// points to the slab (and possibly position) we are given.
+
+ALLOC_NORMAL = 0; // Tries to use _malloc()
+ALLOC_STACK = 1; // Lives for the duration of the current function call
+ALLOC_STATIC = 2; // Cannot be freed
+
+function Pointer_make(slab, pos, allocator) {
+ pos = pos ? pos : 0;
+ if (slab === HEAP) return pos;
+ // Flatten out - needed for global consts/vars
+ function flatten(slab) {
+ if (!slab || slab.length === undefined || typeof slab === 'function') return [slab];
+ return slab.map(flatten).reduce(function(a,b) { return a.concat(b) }, []);
}
- b = c(b);
- a = [_malloc, stackAlloc, staticAlloc][a ? a : ALLOC_STATIC](Math.max(b.length - d, 1));
- for(var e = 0;e < b.length - d;e++) {
- HEAP[a + e] = b[d + e]
+ var slab = flatten(slab);
+ // Finalize
+ var ret = [_malloc, stackAlloc, staticAlloc][allocator ? allocator : ALLOC_STATIC](Math.max(slab.length - pos, 1));
+ for (var i = 0; i < slab.length - pos; i++) {
+ HEAP[ret + i] = slab[pos + i];
}
- return a
+ return ret;
}
-function Pointer_stringify(b) {
- b = Pointer_niceify(b);
- for(var d = "", a = 0, c;;) {
- if(b.pos + a >= b.slab.length) {
- break
- }
- c = String.fromCharCode(b.slab[b.pos + a]);
- if(c == "\u0000") {
- break
- }
- d += c;
- a += 1
+
+function Pointer_stringify(ptr) {
+ ptr = Pointer_niceify(ptr);
+
+ var ret = "";
+ var i = 0;
+ var t;
+ while (1) {
+// if ((ptr.pos + i) >= ptr.slab.length) { return "<< Invalid read: " + (ptr.pos+i) + " : " + ptr.slab.length + " >>"; } else {}
+ if ((ptr.pos+i) >= ptr.slab.length) { break; } else {}
+ t = String.fromCharCode(ptr.slab[ptr.pos + i]);
+ if (t == "\0") { break; } else {}
+ ret += t;
+ i += 1;
}
- return d
-}
-ALLOC_NORMAL = 0;
-ALLOC_STACK = 1;
-ALLOC_STATIC = 2;
-function alignMemory(b) {
- return Math.ceil(b / 1) * 1
+ return ret;
}
+
+// Memory management
+
PAGE_SIZE = 4096;
-function alignMemoryPage(b) {
- return Math.ceil(b / PAGE_SIZE) * PAGE_SIZE
-}
-function stackEnter() {
- STACK_STACK.push(STACKTOP)
-}
-function stackExit() {
- STACKTOP = STACK_STACK.pop()
-}
-function stackAlloc(b) {
- b = alignMemory(b);
- assert(STACKTOP + b - STACKROOT < TOTAL_STACK, "No room on stack!");
- var d = STACKTOP;
- STACKTOP += b;
- return d
+function alignMemoryPage(x) {
+ return Math.ceil(x/PAGE_SIZE)*PAGE_SIZE;
}
-function staticAlloc(b) {
- b = alignMemory(b);
- assert(STATICTOP + b - STATICROOT < TOTAL_STATIC, "No room for static allocation!");
- var d = STATICTOP;
- STATICTOP += b;
- return d
-}
-if(!this._malloc) {
+
+// If we don't have malloc/free implemented, use a simple implementation.
+if (!this._malloc) {
_malloc = staticAlloc;
- _free = function() {
- }
+ _free = function() { }; // leak!
}
-__Znwm = __Znam = __Znaj = __Znwj = _malloc;
-__ZdaPv = __ZdlPv = _free;
+
+// Mangled "new"s... need a heuristic for autogeneration...
+__Znwj = _malloc; // llvm-gcc
+__Znaj = _malloc; // llvm-gcc
+__Znam = _malloc; // clang
+__Znwm = _malloc; // clang
+// Mangled "delete"s... need a heuristic for autogeneration...
+__ZdlPv = _free; // llvm-gcc
+__ZdaPv = _free; // llvm-gcc
+
function __initializeRuntime__() {
- HEAP = intArrayFromString("(null)");
- this.TOTAL_STATIC || (TOTAL_STATIC = 6553600);
- STATICROOT = STATICTOP = alignMemoryPage(HEAP.length);
- this.TOTAL_STACK || (TOTAL_STACK = 655360);
+ HEAP = intArrayFromString('(null)'); // So printing %s of NULL gives '(null)'
+ // Also this ensures we leave 0 as an invalid address, 'NULL'
+
STACK_STACK = [];
- STACKROOT = STACKTOP = alignMemoryPage(STATICROOT + TOTAL_STATIC);
- HEAPTOP = alignMemoryPage(STACKROOT + TOTAL_STACK)
+ STACK_ROOT = STACKTOP = alignMemoryPage(10);
+ if (!this['TOTAL_STACK']) TOTAL_STACK = 64*1024*100; // Reserved room for stack
+ STACK_MAX = STACK_ROOT + TOTAL_STACK;
+
+ STATICTOP = alignMemoryPage(STACK_MAX);
}
+
+// stdio.h
+
+// C-style: we work on ints on the HEAP.
function __formatString() {
- for(var b = arguments[0], d = 1, a = [], c = -1;c != 0;) {
- c = HEAP[b];
- next = HEAP[b + 1];
- if(c == "%".charCodeAt(0) && ["d", "u", "f", "."].indexOf(String.fromCharCode(next)) != -1) {
- var e = String(arguments[d]);
- if(next == ".".charCodeAt(0)) {
- var f = parseInt(String.fromCharCode(HEAP[b + 2])), g = e.indexOf(".");
- if(g == -1) {
- g = e.length;
- e += "."
- }
- e += "00000000000";
- e = e.substr(0, g + 1 + f);
- b += 2
- }else {
- if(next == "u".charCodeAt(0)) {
- e = String(unSign(arguments[d], 32))
+ var textIndex = arguments[0];
+ var argIndex = 1;
+ var ret = [];
+ var curr = -1;
+ while (curr != 0) {
+ curr = HEAP[textIndex];
+ next = HEAP[textIndex+1];
+ if (curr == '%'.charCodeAt(0) && ['d', 'u', 'f', '.'].indexOf(String.fromCharCode(next)) != -1) {
+ var argText = String(arguments[argIndex]);
+ // Handle very very simply formatting, namely only %.Xf
+ if (next == '.'.charCodeAt(0)) {
+ var limit = parseInt(String.fromCharCode(HEAP[textIndex+2]));
+ var dotIndex = argText.indexOf('.');
+ if (dotIndex == -1) {
+ dotIndex = argText.length;
+ argText += '.';
}
+ argText += '00000000000'; // padding
+ argText = argText.substr(0, dotIndex+1+limit);
+ textIndex += 2;
+ } else if (next == 'u'.charCodeAt(0)) {
+ argText = String(unSign(arguments[argIndex], 32));
}
- e.split("").forEach(function(h) {
- a.push(h.charCodeAt(0))
+ argText.split('').forEach(function(chr) {
+ ret.push(chr.charCodeAt(0));
});
- d += 1;
- b += 2
- }else {
- if(c == "%".charCodeAt(0) && next == "s".charCodeAt(0)) {
- a = a.concat(String_copy(arguments[d]));
- d += 1;
- b += 2
- }else {
- a.push(c);
- b += 1
- }
+ argIndex += 1;
+ textIndex += 2;
+ } else if (curr == '%'.charCodeAt(0) && next == 's'.charCodeAt(0)) {
+ ret = ret.concat(String_copy(arguments[argIndex]));
+ argIndex += 1;
+ textIndex += 2;
+ } else {
+ ret.push(curr);
+ textIndex += 1;
}
}
- return Pointer_make(a, 0, ALLOC_STACK)
+ return Pointer_make(ret, 0, ALLOC_STACK); // NB: Stored on the stack
}
-function Array_copy(b, d) {
- return HEAP.slice(b, b + d)
+
+// Copies a list of num items on the HEAP into a
+// a normal JavaScript array of numbers
+function Array_copy(ptr, num) {
+ // XXX hardcoded ptr impl
+ return HEAP.slice(ptr, ptr+num);
}
-function String_copy(b, d) {
- return Array_copy(b, _strlen(b)).concat(d ? [0] : [])
+
+// Copies a C-style string, terminated by a zero, from the HEAP into
+// a normal JavaScript array of numbers
+function String_copy(ptr, addZero) {
+ // XXX hardcoded ptr impl
+ return Array_copy(ptr, _strlen(ptr)).concat(addZero ? [0] : []);
}
-function _atoi(b) {
- return Math.floor(Number(Pointer_stringify(b)))
+
+// stdlib.h
+
+// Get a pointer, return int value of the string it points to
+function _atoi(s) {
+ return Math.floor(Number(Pointer_stringify(s)));
}
-function _llvm_memcpy_i32(b, d, a) {
- for(var c = 0;c < a;c++) {
- HEAP[b + c] = HEAP[d + c]
+
+function _llvm_memcpy_i32(dest, src, num, idunno) {
+// XXX hardcoded ptr impl
+ for (var i = 0; i < num; i++) {
+ HEAP[dest + i] = HEAP[src + i];
}
+// dest = Pointer_niceify(dest);
+// src = Pointer_niceify(src);
+// dest.slab = src.slab.slice(src.pos);
}
_llvm_memcpy_i64 = _llvm_memcpy_i32;
-PRINTBUFFER = "";
-function __print__(b) {
- for(PRINTBUFFER += b;(b = PRINTBUFFER.indexOf("\n")) != -1;) {
- print(PRINTBUFFER.substr(0, b));
- PRINTBUFFER = PRINTBUFFER.substr(b + 1)
+
+// Tools
+
+PRINTBUFFER = '';
+function __print__(text) {
+ // We print only when we see a '\n', as console JS engines always add
+ // one anyhow.
+ PRINTBUFFER = PRINTBUFFER + text;
+ var endIndex;
+ while ((endIndex = PRINTBUFFER.indexOf('\n')) != -1) {
+ print(PRINTBUFFER.substr(0, endIndex));
+ PRINTBUFFER = PRINTBUFFER.substr(endIndex + 1);
}
}
-function jrint(b, d) {
- if(d) {
- b += " : "
- }else {
- d = b;
- b = ""
- }
- print(b + JSON.stringify(d))
+
+function jrint(label, obj) { // XXX manual debugging
+ if (!obj) {
+ obj = label;
+ label = '';
+ } else
+ label = label + ' : ';
+ print(label + JSON.stringify(obj));
}
-function intArrayFromString(b) {
- for(var d = [], a = 0;a < b.length;) {
- d.push(b.charCodeAt(a));
- a += 1
+
+// This processes a 'normal' string into a C-line array of numbers.
+// For LLVM-originating strings, see parser.js:parseLLVMString function
+function intArrayFromString(stringy) {
+ var ret = [];
+ var t;
+ var i = 0;
+ while (i < stringy.length) {
+ ret.push(stringy.charCodeAt(i));
+ i = i + 1;
}
- d.push(0);
- return d
+ ret.push(0);
+ return ret;
}
-function unSign(b, d) {
- if(b >= 0) {
- return b
- }
- return 2 * Math.abs(1 << d - 1) + b
+
+// Converts a value we have as signed, into an unsigned value. For
+// example, -1 in int32 would be a very large number as unsigned.
+function unSign(value, bits) {
+ if (value >= 0) return value;
+ return 2*Math.abs(1 << (bits-1)) + value;
}
-var _0___FLATTENER = [0, 1], _struct__1__pthread_mutex_s___FLATTENER = [0, 1, 2, 3, 4, 5], _struct_SDL_BlitMap___FLATTENER = [], _struct_SDL_Color___FLATTENER = [0, 1, 2, 3], _struct_SDL_Palette___FLATTENER = [0, 1], _struct_SDL_PixelFormat___FLATTENER = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], _struct_SDL_Rect___FLATTENER = [0, 1, 2, 3], _struct_SDL_Surface___FLATTENER = [0, 1, 2, 3, 4, 5, 6, 7, 8, 12, 13, 14, 15, 16], _struct___pthread_slist_t___FLATTENER = [0], _struct_basis_t___FLATTENER =
-[0, 3, 6], _struct_hit_t___FLATTENER = [0, 3], _struct_node_t___FLATTENER = [0, 4, 8], _struct_private_hwdata___FLATTENER = [], _struct_ray_t___FLATTENER = [0, 3], _struct_sphere_t___FLATTENER = [0, 3], __struct_std__ios_base__Init____FLATTENER = [0], _struct_v_t___FLATTENER = [0, 1, 2], _union__0__45___FLATTENER = [0], _union_pthread_attr_t___FLATTENER = [0, 1], _union_pthread_mutex_t___FLATTENER = [0], _union_pthread_mutexattr_t___FLATTENER = [0];
-this.__defineGetter__("_screen", function() {
- delete _screen;
- return _screen = Pointer_make([0], 0, ALLOC_STATIC)
-});
-this.__defineGetter__("__ZStL8__ioinit", function() {
- delete __ZStL8__ioinit;
- return __ZStL8__ioinit = Pointer_make([0], 0, ALLOC_STATIC)
-});
-var ___dso_handle = 0;
-this.__defineGetter__("__ZL5light", function() {
- delete __ZL5light;
- return __ZL5light = Pointer_make([0, 0, 0], 0, ALLOC_STATIC)
-});
-this.__defineGetter__("__ZL4pool", function() {
- delete __ZL4pool;
- return __ZL4pool = Pointer_make([0], 0, ALLOC_STATIC)
-});
-this.__defineGetter__("__ZL3end", function() {
- delete __ZL3end;
- return __ZL3end = Pointer_make([0], 0, ALLOC_STATIC)
-});
-this.__defineGetter__("__ZL4grid", function() {
- delete __ZL4grid;
- return __ZL4grid = Pointer_make([[-1, -0.3333333333333333], [0.3333333333333333, -1], [-0.3333333333333333, 1], [1, 0.3333333333333333]], 0, ALLOC_STATIC)
-});
+
+// === Body ===
+
+function stackAlloc(size) { var ret = STACKTOP; STACKTOP += size; return ret; }
+function staticAlloc(size) { var ret = STATICTOP; STATICTOP += size; return ret; }
+
+var _0___FLATTENER = [0,1];
+var _struct__1__pthread_mutex_s___FLATTENER = [0,1,2,3,4,5];
+var _struct_SDL_BlitMap___FLATTENER = [];
+var _struct_SDL_Color___FLATTENER = [0,1,2,3];
+var _struct_SDL_Palette___FLATTENER = [0,1];
+var _struct_SDL_PixelFormat___FLATTENER = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16];
+var _struct_SDL_Rect___FLATTENER = [0,1,2,3];
+var _struct_SDL_Surface___FLATTENER = [0,1,2,3,4,5,6,7,8,12,13,14,15,16];
+var _struct___pthread_slist_t___FLATTENER = [0];
+var _struct_basis_t___FLATTENER = [0,3,6];
+var _struct_hit_t___FLATTENER = [0,3];
+var _struct_node_t___FLATTENER = [0,4,8];
+var _struct_private_hwdata___FLATTENER = [];
+var _struct_ray_t___FLATTENER = [0,3];
+var _struct_sphere_t___FLATTENER = [0,3];
+var __struct_std__ios_base__Init____FLATTENER = [0];
+var _struct_v_t___FLATTENER = [0,1,2];
+var _union__0__45___FLATTENER = [0];
+var _union_pthread_attr_t___FLATTENER = [0,1];
+var _union_pthread_mutex_t___FLATTENER = [0];
+var _union_pthread_mutexattr_t___FLATTENER = [0];
+this.__defineGetter__("_screen", function() { delete _screen; _screen = Pointer_make([0], 0, ALLOC_STATIC); return _screen });
+this.__defineGetter__("__ZStL8__ioinit", function() { delete __ZStL8__ioinit; __ZStL8__ioinit = Pointer_make([0], 0, ALLOC_STATIC); return __ZStL8__ioinit });
+var ___dso_handle = 0; /* external value? */
+this.__defineGetter__("__ZL5light", function() { delete __ZL5light; __ZL5light = Pointer_make([0,0,0], 0, ALLOC_STATIC); return __ZL5light });
+this.__defineGetter__("__ZL4pool", function() { delete __ZL4pool; __ZL4pool = Pointer_make([0], 0, ALLOC_STATIC); return __ZL4pool });
+this.__defineGetter__("__ZL3end", function() { delete __ZL3end; __ZL3end = Pointer_make([0], 0, ALLOC_STATIC); return __ZL3end });
+this.__defineGetter__("__ZL4grid", function() { delete __ZL4grid; __ZL4grid = Pointer_make([ [-1.000000e+00, -0.3333333333333333], [0.3333333333333333, -1.000000e+00], [-0.3333333333333333, 1.000000e+00], [1.000000e+00, 0.3333333333333333] ], 0, ALLOC_STATIC); return __ZL4grid });
+
__globalConstructor__ = function() {
- __GLOBAL__I_screen()
-};
-_sqrt = function(b) {
- return Math.sqrt(b)
-};
-__ZNSt8ios_base4InitC1Ev = function() {
- __ZSt4cout = 1;
- __ZSt4cerr = 2
-};
-___cxa_atexit = function(b) {
- __ATEXIT__.push(b)
-};
-__ZNSt8ios_base4InitD1Ev = function() {
- __ZSt4cout = 1;
- __ZSt4cerr = 2
-};
-_cos = function(b) {
- return Math.cos(b)
-};
-_sin = function(b) {
- return Math.sin(b)
-};
-_SDL_LockSurface = function(b) {
- var d = SDL_SURFACES[b];
- d.image = d.ctx.getImageData(0, 0, d.width, d.height);
- for(var a = d.image.data.length, c = 0;c < a;c++) {
- HEAP[d.buffer + c] = d.image.data[c]
+ __GLOBAL__I_screen();
+}
+
+
+_sqrt = function (x) { return Math.sqrt(x) }
+__ZNSt8ios_base4InitC1Ev = function () {
+ // need valid 'file descriptors'
+ __ZSt4cout = 1;
+ __ZSt4cerr = 2;
+ }
+___cxa_atexit = function (func) {
+ __ATEXIT__.push(func);
+ }
+__ZNSt8ios_base4InitD1Ev = function () {
+ // need valid 'file descriptors'
+ __ZSt4cout = 1;
+ __ZSt4cerr = 2;
+ }
+_cos = function (x) { return Math.cos(x) }
+_sin = function (x) { return Math.sin(x) }
+_SDL_LockSurface = function (surf) {
+ var surfData = SDL_SURFACES[surf];
+ surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height);
+ // Copy pixel data to somewhere accessible to 'C/C++'
+ var num = surfData.image.data.length;
+ for (var i = 0; i < num; i++) {
+ HEAP[surfData.buffer+i] = surfData.image.data[i];
+ }
+ // Mark in C/C++-accessible SDL structure
+ // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ...
+ // So we have fields all of the same size, and 5 of them before us.
+ HEAP[surf + 5*1] = surfData.buffer;
+ }
+_SDL_UnlockSurface = function (surf) {
+ var surfData = SDL_SURFACES[surf];
+ // Copy pixel data to image
+ var num = surfData.image.data.length;
+ for (var i = 0; i < num; i++) {
+ surfData.image.data[i] = HEAP[surfData.buffer+i];
+ }
+ for (var i = 0; i < num/4; i++) {
+ surfData.image.data[i*4+3] = 255; // opacity, as canvases blend alpha
+ }
+ // Copy to canvas
+ surfData.ctx.putImageData(surfData.image, 0, 0);
+ // Cleanup
+ surfData.image = null;
+ }
+_SDL_Flip = function (surf) {
+ // We actually do this in Unlock...
+ }
+// stub for _atoi
+// stub for __Znaj
+_SDL_Init = function (what) {
+ SDL_SURFACES = {};
+ return 1;
}
- HEAP[b + 5] = d.buffer
-};
-_SDL_UnlockSurface = function(b) {
- b = SDL_SURFACES[b];
- for(var d = b.image.data.length, a = 0;a < d;a++) {
- b.image.data[a] = HEAP[b.buffer + a]
+_SDL_SetVideoMode = function (width, height, depth, flags, canvas) {
+ // ^^^^^^ a 'canvas' parameter is added here; supply a canvas from JS there
+ var surf = _malloc(14*1); // SDL_Surface has 14 fields of quantum size
+ SDL_SURFACES[surf] = {
+ width: width,
+ height: height,
+ canvas: canvas,
+ ctx: canvas.getContext('2d'),
+ surf: surf,
+ buffer: _malloc(width*height*4),
+ };
+ return surf;
}
- for(a = 0;a < d / 4;a++) {
- b.image.data[a * 4 + 3] = 255
+_SDL_Delay = function (delay) {
+ // No can do... unless you were a generator...
}
- b.ctx.putImageData(b.image, 0, 0);
- b.image = null
-};
-_SDL_Flip = function() {
-};
-_SDL_Init = function() {
- SDL_SURFACES = {};
- return 1
-};
-_SDL_SetVideoMode = function(b, d, a, c, e) {
- a = _malloc(14);
- SDL_SURFACES[a] = {width:b, height:d, canvas:e, ctx:e.getContext("2d"), surf:a, buffer:_malloc(b * d * 4)};
- return a
-};
-_SDL_Delay = function() {
-};
-_SDL_Quit = function() {
- return 1
-};
+_SDL_Quit = function () {
+ return 1;
+ }
+// stub for i32
+// stub for i8_
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+// stub for i32
+
+
function __GLOBAL__I_screen() {
- stackEnter();
+ STACK_STACK.push(STACKTOP);
+ var __label__;
__Z41__static_initialization_and_destruction_0ii(1, 65535);
- stackExit()
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZnwjPv(b, d) {
- stackEnter();
- var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[a] = d;
- HEAP[e] = HEAP[a];
- HEAP[e] = HEAP[e];
- HEAP[c] = HEAP[e];
- a = HEAP[c];
- stackExit();
- return a
+
+
+function __ZnwjPv(_unnamed_arg, ___p) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _unnamed_arg_addr;
+ var ___p_addr = STACKTOP; STACKTOP += 1;
+ var _retval = STACKTOP; STACKTOP += 1;
+ var _0 = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ _unnamed_arg_addr = _unnamed_arg;
+ HEAP[___p_addr] = ___p;
+ var _1 = HEAP[___p_addr];
+ HEAP[_0] = _1;
+ var _2 = HEAP[_0];
+ HEAP[_0] = _2;
+ var _3 = HEAP[_0];
+ HEAP[_retval] = _3;
+ __label__ = 0; /* _return */
+ var _retval1 = HEAP[_retval];
+ STACKTOP = STACK_STACK.pop();
+ return _retval1;
}
-function __ZN3v_tC1Ev(b) {
- stackEnter();
- var d = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[d] = b;
- stackExit()
+
+
+function __ZN3v_tC1Ev(_this) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZNK3v_tplERKS_(b, d, a) {
- stackEnter();
- var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = d;
- HEAP[e] = a;
- __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] + HEAP[0 + HEAP[e] + 0], HEAP[0 + HEAP[c] + 1] + HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] + HEAP[0 + HEAP[e] + 2]);
- stackExit()
+
+
+function __ZNK3v_tplERKS_(_agg_result, _this, _v) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _v_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ HEAP[_v_addr] = _v;
+ var _0 = HEAP[_this_addr];
+ var _2 = HEAP[0 + _0+2*1];
+ var _3 = HEAP[_v_addr];
+ var _5 = HEAP[0 + _3+2*1];
+ var _6 = _2 + _5;
+ var _7 = HEAP[_this_addr];
+ var _9 = HEAP[0 + _7+1*1];
+ var _10 = HEAP[_v_addr];
+ var _12 = HEAP[0 + _10+1*1];
+ var _13 = _9 + _12;
+ var _14 = HEAP[_this_addr];
+ var _16 = HEAP[0 + _14+0*1];
+ var _17 = HEAP[_v_addr];
+ var _19 = HEAP[0 + _17+0*1];
+ var _20 = _16 + _19;
+ __ZN3v_tC1Eddd(_agg_result, _20, _13, _6);
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZNK3v_tmiERKS_(b, d, a) {
- stackEnter();
- var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = d;
- HEAP[e] = a;
- __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] - HEAP[0 + HEAP[e] + 0], HEAP[0 + HEAP[c] + 1] - HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] - HEAP[0 + HEAP[e] + 2]);
- stackExit()
+
+
+function __ZNK3v_tmiERKS_(_agg_result, _this, _v) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _v_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ HEAP[_v_addr] = _v;
+ var _0 = HEAP[_this_addr];
+ var _2 = HEAP[0 + _0+2*1];
+ var _3 = HEAP[_v_addr];
+ var _5 = HEAP[0 + _3+2*1];
+ var _6 = _2 - _5;
+ var _7 = HEAP[_this_addr];
+ var _9 = HEAP[0 + _7+1*1];
+ var _10 = HEAP[_v_addr];
+ var _12 = HEAP[0 + _10+1*1];
+ var _13 = _9 - _12;
+ var _14 = HEAP[_this_addr];
+ var _16 = HEAP[0 + _14+0*1];
+ var _17 = HEAP[_v_addr];
+ var _19 = HEAP[0 + _17+0*1];
+ var _20 = _16 - _19;
+ __ZN3v_tC1Eddd(_agg_result, _20, _13, _6);
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZNK3v_tngEv(b, d) {
- stackEnter();
- var a = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[a] = d;
- __ZN3v_tC1Eddd(b, 0 - HEAP[0 + HEAP[a] + 0], 0 - HEAP[0 + HEAP[a] + 1], 0 - HEAP[0 + HEAP[a] + 2]);
- stackExit()
+
+
+function __ZNK3v_tngEv(_agg_result, _this) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ var _0 = HEAP[_this_addr];
+ var _2 = HEAP[0 + _0+2*1];
+ var _3 = -0.000000e+00 - _2;
+ var _4 = HEAP[_this_addr];
+ var _6 = HEAP[0 + _4+1*1];
+ var _7 = -0.000000e+00 - _6;
+ var _8 = HEAP[_this_addr];
+ var _10 = HEAP[0 + _8+0*1];
+ var _11 = -0.000000e+00 - _10;
+ __ZN3v_tC1Eddd(_agg_result, _11, _7, _3);
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZNK3v_tmlEd(b, d, a) {
- stackEnter();
- var c = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = d;
- __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] * a, HEAP[0 + HEAP[c] + 1] * a, HEAP[0 + HEAP[c] + 2] * a);
- stackExit()
+
+
+function __ZNK3v_tmlEd(_agg_result, _this, _d) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _d_addr;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ _d_addr = _d;
+ var _0 = HEAP[_this_addr];
+ var _2 = HEAP[0 + _0+2*1];
+ var _3 = _d_addr;
+ var _4 = _2 * _3;
+ var _5 = HEAP[_this_addr];
+ var _7 = HEAP[0 + _5+1*1];
+ var _8 = _d_addr;
+ var _9 = _7 * _8;
+ var _10 = HEAP[_this_addr];
+ var _12 = HEAP[0 + _10+0*1];
+ var _13 = _d_addr;
+ var _14 = _12 * _13;
+ __ZN3v_tC1Eddd(_agg_result, _14, _9, _4);
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZNK3v_t5crossERKS_(b, d, a) {
- stackEnter();
- var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = d;
- HEAP[e] = a;
- __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 1] * HEAP[0 + HEAP[e] + 2] - HEAP[0 + HEAP[c] + 2] * HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] * HEAP[0 + HEAP[e] + 0] - HEAP[0 + HEAP[c] + 0] * HEAP[0 + HEAP[e] + 2], HEAP[0 + HEAP[c] + 0] * HEAP[0 + HEAP[e] + 1] - HEAP[0 + HEAP[c] + 1] * HEAP[0 + HEAP[e] + 0]);
- stackExit()
+
+
+function __ZNK3v_t5crossERKS_(_agg_result, _this, _v) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _v_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ HEAP[_v_addr] = _v;
+ var _0 = HEAP[_this_addr];
+ var _2 = HEAP[0 + _0+0*1];
+ var _3 = HEAP[_v_addr];
+ var _5 = HEAP[0 + _3+1*1];
+ var _6 = _2 * _5;
+ var _7 = HEAP[_this_addr];
+ var _9 = HEAP[0 + _7+1*1];
+ var _10 = HEAP[_v_addr];
+ var _12 = HEAP[0 + _10+0*1];
+ var _13 = _9 * _12;
+ var _14 = _6 - _13;
+ var _15 = HEAP[_this_addr];
+ var _17 = HEAP[0 + _15+2*1];
+ var _18 = HEAP[_v_addr];
+ var _20 = HEAP[0 + _18+0*1];
+ var _21 = _17 * _20;
+ var _22 = HEAP[_this_addr];
+ var _24 = HEAP[0 + _22+0*1];
+ var _25 = HEAP[_v_addr];
+ var _27 = HEAP[0 + _25+2*1];
+ var _28 = _24 * _27;
+ var _29 = _21 - _28;
+ var _30 = HEAP[_this_addr];
+ var _32 = HEAP[0 + _30+1*1];
+ var _33 = HEAP[_v_addr];
+ var _35 = HEAP[0 + _33+2*1];
+ var _36 = _32 * _35;
+ var _37 = HEAP[_this_addr];
+ var _39 = HEAP[0 + _37+2*1];
+ var _40 = HEAP[_v_addr];
+ var _42 = HEAP[0 + _40+1*1];
+ var _43 = _39 * _42;
+ var _44 = _36 - _43;
+ __ZN3v_tC1Eddd(_agg_result, _44, _29, _14);
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZNK3v_t3dotERKS_(b, d) {
- stackEnter();
- var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[a] = b;
- HEAP[c] = d;
- a = HEAP[0 + HEAP[a] + 0] * HEAP[0 + HEAP[c] + 0] + HEAP[0 + HEAP[a] + 1] * HEAP[0 + HEAP[c] + 1] + HEAP[0 + HEAP[a] + 2] * HEAP[0 + HEAP[c] + 2];
- stackExit();
- return a
+
+
+function __ZNK3v_t3dotERKS_(_this, _v) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _v_addr = STACKTOP; STACKTOP += 1;
+ var _retval;
+ var _0;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ HEAP[_v_addr] = _v;
+ var _1 = HEAP[_this_addr];
+ var _3 = HEAP[0 + _1+0*1];
+ var _4 = HEAP[_v_addr];
+ var _6 = HEAP[0 + _4+0*1];
+ var _7 = _3 * _6;
+ var _8 = HEAP[_this_addr];
+ var _10 = HEAP[0 + _8+1*1];
+ var _11 = HEAP[_v_addr];
+ var _13 = HEAP[0 + _11+1*1];
+ var _14 = _10 * _13;
+ var _15 = _7 + _14;
+ var _16 = HEAP[_this_addr];
+ var _18 = HEAP[0 + _16+2*1];
+ var _19 = HEAP[_v_addr];
+ var _21 = HEAP[0 + _19+2*1];
+ var _22 = _18 * _21;
+ _0 = _15 + _22;
+ _retval = _0;
+ __label__ = 0; /* _return */
+ var _retval1 = _retval;
+ STACKTOP = STACK_STACK.pop();
+ return _retval1;
}
-function __ZSt3maxIdERKT_S2_S2_(b, d) {
- stackEnter();
- var a, c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK), g = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = b;
- HEAP[e] = d;
- a = 0 + (HEAP[HEAP[c]] < HEAP[HEAP[e]]) ? 1 : 2;
- a:do {
- if(a == 1) {
- HEAP[g] = HEAP[e];
- break a
- }else {
- if(a == 2) {
- HEAP[g] = HEAP[c];
- break a
- }
+
+
+function __ZSt3maxIdERKT_S2_S2_(___a, ___b) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var ___a_addr = STACKTOP; STACKTOP += 1;
+ var ___b_addr = STACKTOP; STACKTOP += 1;
+ var _retval = STACKTOP; STACKTOP += 1;
+ var _0 = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[___a_addr] = ___a;
+ HEAP[___b_addr] = ___b;
+ var _1 = HEAP[___a_addr];
+ var _2 = HEAP[_1];
+ var _3 = HEAP[___b_addr];
+ var _4 = HEAP[_3];
+ var _5 = 0+(_2 < _4);
+ if (_5) { __label__ = 1; /* _bb */ } else { __label__ = 2; /* _bb1 */ }
+ _bb: do {
+ if (__label__ == 1) {
+ var _6 = HEAP[___b_addr];
+ HEAP[_0] = _6;
+ __label__ = 3; /* _bb2 */ break _bb;
+ }
+ else if (__label__ == 2) {
+ var _7 = HEAP[___a_addr];
+ HEAP[_0] = _7;
+ __label__ = 3; /* _bb2 */ break _bb;
}
- }while(0);
- HEAP[f] = HEAP[g];
- a = HEAP[f];
- stackExit();
- return a
+ } while(0);
+ var _8 = HEAP[_0];
+ HEAP[_retval] = _8;
+ __label__ = 0; /* _return */
+ var _retval3 = HEAP[_retval];
+ STACKTOP = STACK_STACK.pop();
+ return _retval3;
}
-function __ZSt3maxIiERKT_S2_S2_(b, d) {
- stackEnter();
- var a, c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK), g = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = b;
- HEAP[e] = d;
- a = 0 + (HEAP[HEAP[c]] < HEAP[HEAP[e]]) ? 1 : 2;
- a:do {
- if(a == 1) {
- HEAP[g] = HEAP[e];
- break a
- }else {
- if(a == 2) {
- HEAP[g] = HEAP[c];
- break a
- }
+
+
+function __ZSt3maxIiERKT_S2_S2_(___a, ___b) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var ___a_addr = STACKTOP; STACKTOP += 1;
+ var ___b_addr = STACKTOP; STACKTOP += 1;
+ var _retval = STACKTOP; STACKTOP += 1;
+ var _0 = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[___a_addr] = ___a;
+ HEAP[___b_addr] = ___b;
+ var _1 = HEAP[___a_addr];
+ var _2 = HEAP[_1];
+ var _3 = HEAP[___b_addr];
+ var _4 = HEAP[_3];
+ var _5 = 0+(_2 < _4);
+ if (_5) { __label__ = 1; /* _bb */ } else { __label__ = 2; /* _bb1 */ }
+ _bb: do {
+ if (__label__ == 1) {
+ var _6 = HEAP[___b_addr];
+ HEAP[_0] = _6;
+ __label__ = 3; /* _bb2 */ break _bb;
+ }
+ else if (__label__ == 2) {
+ var _7 = HEAP[___a_addr];
+ HEAP[_0] = _7;
+ __label__ = 3; /* _bb2 */ break _bb;
}
- }while(0);
- HEAP[f] = HEAP[g];
- a = HEAP[f];
- stackExit();
- return a
+ } while(0);
+ var _8 = HEAP[_0];
+ HEAP[_retval] = _8;
+ __label__ = 0; /* _return */
+ var _retval3 = HEAP[_retval];
+ STACKTOP = STACK_STACK.pop();
+ return _retval3;
}
-function ___tcf_0(b) {
- stackEnter();
- var d = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[d] = b;
+
+
+function ___tcf_0(_unnamed_arg) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _unnamed_arg_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_unnamed_arg_addr] = _unnamed_arg;
__ZNSt8ios_base4InitD1Ev(__ZStL8__ioinit);
- stackExit()
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZN3v_tC1Eddd(b, d, a, c) {
- stackEnter();
- var e = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[e] = b;
- HEAP[HEAP[e] + 0] = d;
- HEAP[HEAP[e] + 1] = a;
- HEAP[HEAP[e] + 2] = c;
- stackExit()
+
+
+function __ZN3v_tC1Eddd(_this, _a, _b, _c) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _a_addr;
+ var _b_addr;
+ var _c_addr;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ _a_addr = _a;
+ _b_addr = _b;
+ _c_addr = _c;
+ var _0 = HEAP[_this_addr];
+ var _1 = _0+0*1;
+ HEAP[_1] = _a_addr;
+ var _3 = HEAP[_this_addr];
+ var _4 = _3+1*1;
+ HEAP[_4] = _b_addr;
+ var _6 = HEAP[_this_addr];
+ var _7 = _6+2*1;
+ HEAP[_7] = _c_addr;
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZN5ray_tC1ERK3v_t(b, d) {
- stackEnter();
- var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[a] = b;
- HEAP[c] = d;
- var e = HEAP[a] + 0;
- c = HEAP[c];
- HEAP[e + 0] = HEAP[0 + c + 0];
- HEAP[e + 1] = HEAP[0 + c + 1];
- HEAP[e + 2] = HEAP[0 + c + 2];
- __ZN3v_tC1Ev(HEAP[a] + 3);
- stackExit()
+
+
+function __ZN5ray_tC1ERK3v_t(_this, _v) {
+ STACK_STACK.push(STACKTOP);
+ var __label__;
+ var _this_addr = STACKTOP; STACKTOP += 1;
+ var _v_addr = STACKTOP; STACKTOP += 1;
+ var __alloca_point_ = 0;
+ HEAP[_this_addr] = _this;
+ HEAP[_v_addr] = _v;
+ var _0 = HEAP[_this_addr];
+ var _1 = _0+0*3;
+ var _2 = HEAP[_v_addr];
+ var _3 = _1+0*1;
+ var _5 = HEAP[0 + _2+0*1];
+ HEAP[_3] = _5;
+ var _6 = _1+1*1;
+ var _8 = HEAP[0 + _2+1*1];
+ HEAP[_6] = _8;
+ var _9 = _1+2*1;
+ var _11 = HEAP[0 + _2+2*1];
+ HEAP[_9] = _11;
+ var _12 = HEAP[_this_addr];
+ var _13 = _12+1*3;
+ __ZN3v_tC1Ev(_13);
+ __label__ = 0; /* _return */
+ STACKTOP = STACK_STACK.pop();
+ return;
}
-function __ZN5ray_tC1ERK3v_tS2_(b, d, a) {
- stackEnter();
- var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK);
- HEAP[c] = b;
- HEAP[e] = d;
- HEAP[f] = a;
- b = HEAP[c] + 0;
- e = HEAP[e];
- HEAP[b + 0] = HEAP[0 + e + 0];
- HEAP[b + 1] = HEAP[0 + e + 1];
- HEAP[b + 2] = HEAP[0 + e + 2];
- c = HEAP[c] + 3;
- f = HEAP[f];
- HEAP[c + 0] = HEAP[0 + f + 0];