diff options
author | alon@honor <none@none> | 2010-10-06 20:52:01 -0700 |
---|---|---|
committer | alon@honor <none@none> | 2010-10-06 20:52:01 -0700 |
commit | a4aa186d1cfecb8576870e4d0415cdaa5a8c0812 (patch) | |
tree | b600f67f45cd1bbfc8fa1c14ecc68ad9107396df /demos | |
parent | 636ca0d2b19455cac197e20f7dd81fd963bad685 (diff) |
optimize raytrace demo
Diffstat (limited to 'demos')
-rw-r--r-- | demos/raytrace.html | 1 | ||||
-rw-r--r-- | demos/raytrace.js | 2931 |
2 files changed, 1971 insertions, 961 deletions
diff --git a/demos/raytrace.html b/demos/raytrace.html index fcfd56e1..a95d4468 100644 --- a/demos/raytrace.html +++ b/demos/raytrace.html @@ -57,7 +57,6 @@ <hr> Simple raytracing demo. The <a href="http://ompf.org/ray/sphereflake/">original C++ source</a> was automatically converted to JavaScript using <a href="http://emscripten.org">Emscripten</a>. - <b>Note</b>: This was done with Emscripten 0.3, which is designed for correctness, not speed! </body> </html> diff --git a/demos/raytrace.js b/demos/raytrace.js index 1b00e962..2f4dffeb 100644 --- a/demos/raytrace.js +++ b/demos/raytrace.js @@ -7,1073 +7,2084 @@ // Optimized using Closure Compiler //==================================================================================== + +// === Auto-generated preamble library stuff === + function __globalConstructor__() { } -var __THREW__ = false, __ATEXIT__ = []; -function assert(b, d) { - if(!b) { - d = "Assertion failed: " + d; - print(d + ":\n" + Error().stack); - this[alert] && alert(d); - throw"Assertion: " + d; + +var __THREW__ = false; // Used in checking for thrown exceptions. + +var __ATEXIT__ = []; + + + + +function assert(condition, text) { + if (!condition) { + var text = "Assertion failed: " + text; + print(text + ':\n' + (new Error).stack); + throw "Assertion: " + text; } } -function Pointer_niceify(b) { - return{slab:HEAP, pos:b} + +function Pointer_niceify(ptr) { + return { slab: HEAP, pos: ptr }; } -function Pointer_make(b, d, a) { - function c(f) { - if(!f || f.length === undefined || typeof f === "function") { - return[f] - } - return f.map(c).reduce(function(g, h) { - return g.concat(h) - }, []) - } - d = d ? d : 0; - if(b === HEAP) { - return d + +// Creates a pointer for a certain slab and a certain address in that slab. +// If just a slab is given, will allocate room for it and copy it there. In +// other words, do whatever is necessary in order to return a pointer, that +// points to the slab (and possibly position) we are given. + +ALLOC_NORMAL = 0; // Tries to use _malloc() +ALLOC_STACK = 1; // Lives for the duration of the current function call +ALLOC_STATIC = 2; // Cannot be freed + +function Pointer_make(slab, pos, allocator) { + pos = pos ? pos : 0; + if (slab === HEAP) return pos; + // Flatten out - needed for global consts/vars + function flatten(slab) { + if (!slab || slab.length === undefined || typeof slab === 'function') return [slab]; + return slab.map(flatten).reduce(function(a,b) { return a.concat(b) }, []); } - b = c(b); - a = [_malloc, stackAlloc, staticAlloc][a ? a : ALLOC_STATIC](Math.max(b.length - d, 1)); - for(var e = 0;e < b.length - d;e++) { - HEAP[a + e] = b[d + e] + var slab = flatten(slab); + // Finalize + var ret = [_malloc, stackAlloc, staticAlloc][allocator ? allocator : ALLOC_STATIC](Math.max(slab.length - pos, 1)); + for (var i = 0; i < slab.length - pos; i++) { + HEAP[ret + i] = slab[pos + i]; } - return a + return ret; } -function Pointer_stringify(b) { - b = Pointer_niceify(b); - for(var d = "", a = 0, c;;) { - if(b.pos + a >= b.slab.length) { - break - } - c = String.fromCharCode(b.slab[b.pos + a]); - if(c == "\u0000") { - break - } - d += c; - a += 1 + +function Pointer_stringify(ptr) { + ptr = Pointer_niceify(ptr); + + var ret = ""; + var i = 0; + var t; + while (1) { +// if ((ptr.pos + i) >= ptr.slab.length) { return "<< Invalid read: " + (ptr.pos+i) + " : " + ptr.slab.length + " >>"; } else {} + if ((ptr.pos+i) >= ptr.slab.length) { break; } else {} + t = String.fromCharCode(ptr.slab[ptr.pos + i]); + if (t == "\0") { break; } else {} + ret += t; + i += 1; } - return d -} -ALLOC_NORMAL = 0; -ALLOC_STACK = 1; -ALLOC_STATIC = 2; -function alignMemory(b) { - return Math.ceil(b / 1) * 1 + return ret; } + +// Memory management + PAGE_SIZE = 4096; -function alignMemoryPage(b) { - return Math.ceil(b / PAGE_SIZE) * PAGE_SIZE -} -function stackEnter() { - STACK_STACK.push(STACKTOP) -} -function stackExit() { - STACKTOP = STACK_STACK.pop() -} -function stackAlloc(b) { - b = alignMemory(b); - assert(STACKTOP + b - STACKROOT < TOTAL_STACK, "No room on stack!"); - var d = STACKTOP; - STACKTOP += b; - return d +function alignMemoryPage(x) { + return Math.ceil(x/PAGE_SIZE)*PAGE_SIZE; } -function staticAlloc(b) { - b = alignMemory(b); - assert(STATICTOP + b - STATICROOT < TOTAL_STATIC, "No room for static allocation!"); - var d = STATICTOP; - STATICTOP += b; - return d -} -if(!this._malloc) { + +// If we don't have malloc/free implemented, use a simple implementation. +if (!this._malloc) { _malloc = staticAlloc; - _free = function() { - } + _free = function() { }; // leak! } -__Znwm = __Znam = __Znaj = __Znwj = _malloc; -__ZdaPv = __ZdlPv = _free; + +// Mangled "new"s... need a heuristic for autogeneration... +__Znwj = _malloc; // llvm-gcc +__Znaj = _malloc; // llvm-gcc +__Znam = _malloc; // clang +__Znwm = _malloc; // clang +// Mangled "delete"s... need a heuristic for autogeneration... +__ZdlPv = _free; // llvm-gcc +__ZdaPv = _free; // llvm-gcc + function __initializeRuntime__() { - HEAP = intArrayFromString("(null)"); - this.TOTAL_STATIC || (TOTAL_STATIC = 6553600); - STATICROOT = STATICTOP = alignMemoryPage(HEAP.length); - this.TOTAL_STACK || (TOTAL_STACK = 655360); + HEAP = intArrayFromString('(null)'); // So printing %s of NULL gives '(null)' + // Also this ensures we leave 0 as an invalid address, 'NULL' + STACK_STACK = []; - STACKROOT = STACKTOP = alignMemoryPage(STATICROOT + TOTAL_STATIC); - HEAPTOP = alignMemoryPage(STACKROOT + TOTAL_STACK) + STACK_ROOT = STACKTOP = alignMemoryPage(10); + if (!this['TOTAL_STACK']) TOTAL_STACK = 64*1024*100; // Reserved room for stack + STACK_MAX = STACK_ROOT + TOTAL_STACK; + + STATICTOP = alignMemoryPage(STACK_MAX); } + +// stdio.h + +// C-style: we work on ints on the HEAP. function __formatString() { - for(var b = arguments[0], d = 1, a = [], c = -1;c != 0;) { - c = HEAP[b]; - next = HEAP[b + 1]; - if(c == "%".charCodeAt(0) && ["d", "u", "f", "."].indexOf(String.fromCharCode(next)) != -1) { - var e = String(arguments[d]); - if(next == ".".charCodeAt(0)) { - var f = parseInt(String.fromCharCode(HEAP[b + 2])), g = e.indexOf("."); - if(g == -1) { - g = e.length; - e += "." - } - e += "00000000000"; - e = e.substr(0, g + 1 + f); - b += 2 - }else { - if(next == "u".charCodeAt(0)) { - e = String(unSign(arguments[d], 32)) + var textIndex = arguments[0]; + var argIndex = 1; + var ret = []; + var curr = -1; + while (curr != 0) { + curr = HEAP[textIndex]; + next = HEAP[textIndex+1]; + if (curr == '%'.charCodeAt(0) && ['d', 'u', 'f', '.'].indexOf(String.fromCharCode(next)) != -1) { + var argText = String(arguments[argIndex]); + // Handle very very simply formatting, namely only %.Xf + if (next == '.'.charCodeAt(0)) { + var limit = parseInt(String.fromCharCode(HEAP[textIndex+2])); + var dotIndex = argText.indexOf('.'); + if (dotIndex == -1) { + dotIndex = argText.length; + argText += '.'; } + argText += '00000000000'; // padding + argText = argText.substr(0, dotIndex+1+limit); + textIndex += 2; + } else if (next == 'u'.charCodeAt(0)) { + argText = String(unSign(arguments[argIndex], 32)); } - e.split("").forEach(function(h) { - a.push(h.charCodeAt(0)) + argText.split('').forEach(function(chr) { + ret.push(chr.charCodeAt(0)); }); - d += 1; - b += 2 - }else { - if(c == "%".charCodeAt(0) && next == "s".charCodeAt(0)) { - a = a.concat(String_copy(arguments[d])); - d += 1; - b += 2 - }else { - a.push(c); - b += 1 - } + argIndex += 1; + textIndex += 2; + } else if (curr == '%'.charCodeAt(0) && next == 's'.charCodeAt(0)) { + ret = ret.concat(String_copy(arguments[argIndex])); + argIndex += 1; + textIndex += 2; + } else { + ret.push(curr); + textIndex += 1; } } - return Pointer_make(a, 0, ALLOC_STACK) + return Pointer_make(ret, 0, ALLOC_STACK); // NB: Stored on the stack } -function Array_copy(b, d) { - return HEAP.slice(b, b + d) + +// Copies a list of num items on the HEAP into a +// a normal JavaScript array of numbers +function Array_copy(ptr, num) { + // XXX hardcoded ptr impl + return HEAP.slice(ptr, ptr+num); } -function String_copy(b, d) { - return Array_copy(b, _strlen(b)).concat(d ? [0] : []) + +// Copies a C-style string, terminated by a zero, from the HEAP into +// a normal JavaScript array of numbers +function String_copy(ptr, addZero) { + // XXX hardcoded ptr impl + return Array_copy(ptr, _strlen(ptr)).concat(addZero ? [0] : []); } -function _atoi(b) { - return Math.floor(Number(Pointer_stringify(b))) + +// stdlib.h + +// Get a pointer, return int value of the string it points to +function _atoi(s) { + return Math.floor(Number(Pointer_stringify(s))); } -function _llvm_memcpy_i32(b, d, a) { - for(var c = 0;c < a;c++) { - HEAP[b + c] = HEAP[d + c] + +function _llvm_memcpy_i32(dest, src, num, idunno) { +// XXX hardcoded ptr impl + for (var i = 0; i < num; i++) { + HEAP[dest + i] = HEAP[src + i]; } +// dest = Pointer_niceify(dest); +// src = Pointer_niceify(src); +// dest.slab = src.slab.slice(src.pos); } _llvm_memcpy_i64 = _llvm_memcpy_i32; -PRINTBUFFER = ""; -function __print__(b) { - for(PRINTBUFFER += b;(b = PRINTBUFFER.indexOf("\n")) != -1;) { - print(PRINTBUFFER.substr(0, b)); - PRINTBUFFER = PRINTBUFFER.substr(b + 1) + +// Tools + +PRINTBUFFER = ''; +function __print__(text) { + // We print only when we see a '\n', as console JS engines always add + // one anyhow. + PRINTBUFFER = PRINTBUFFER + text; + var endIndex; + while ((endIndex = PRINTBUFFER.indexOf('\n')) != -1) { + print(PRINTBUFFER.substr(0, endIndex)); + PRINTBUFFER = PRINTBUFFER.substr(endIndex + 1); } } -function jrint(b, d) { - if(d) { - b += " : " - }else { - d = b; - b = "" - } - print(b + JSON.stringify(d)) + +function jrint(label, obj) { // XXX manual debugging + if (!obj) { + obj = label; + label = ''; + } else + label = label + ' : '; + print(label + JSON.stringify(obj)); } -function intArrayFromString(b) { - for(var d = [], a = 0;a < b.length;) { - d.push(b.charCodeAt(a)); - a += 1 + +// This processes a 'normal' string into a C-line array of numbers. +// For LLVM-originating strings, see parser.js:parseLLVMString function +function intArrayFromString(stringy) { + var ret = []; + var t; + var i = 0; + while (i < stringy.length) { + ret.push(stringy.charCodeAt(i)); + i = i + 1; } - d.push(0); - return d + ret.push(0); + return ret; } -function unSign(b, d) { - if(b >= 0) { - return b - } - return 2 * Math.abs(1 << d - 1) + b + +// Converts a value we have as signed, into an unsigned value. For +// example, -1 in int32 would be a very large number as unsigned. +function unSign(value, bits) { + if (value >= 0) return value; + return 2*Math.abs(1 << (bits-1)) + value; } -var _0___FLATTENER = [0, 1], _struct__1__pthread_mutex_s___FLATTENER = [0, 1, 2, 3, 4, 5], _struct_SDL_BlitMap___FLATTENER = [], _struct_SDL_Color___FLATTENER = [0, 1, 2, 3], _struct_SDL_Palette___FLATTENER = [0, 1], _struct_SDL_PixelFormat___FLATTENER = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], _struct_SDL_Rect___FLATTENER = [0, 1, 2, 3], _struct_SDL_Surface___FLATTENER = [0, 1, 2, 3, 4, 5, 6, 7, 8, 12, 13, 14, 15, 16], _struct___pthread_slist_t___FLATTENER = [0], _struct_basis_t___FLATTENER = -[0, 3, 6], _struct_hit_t___FLATTENER = [0, 3], _struct_node_t___FLATTENER = [0, 4, 8], _struct_private_hwdata___FLATTENER = [], _struct_ray_t___FLATTENER = [0, 3], _struct_sphere_t___FLATTENER = [0, 3], __struct_std__ios_base__Init____FLATTENER = [0], _struct_v_t___FLATTENER = [0, 1, 2], _union__0__45___FLATTENER = [0], _union_pthread_attr_t___FLATTENER = [0, 1], _union_pthread_mutex_t___FLATTENER = [0], _union_pthread_mutexattr_t___FLATTENER = [0]; -this.__defineGetter__("_screen", function() { - delete _screen; - return _screen = Pointer_make([0], 0, ALLOC_STATIC) -}); -this.__defineGetter__("__ZStL8__ioinit", function() { - delete __ZStL8__ioinit; - return __ZStL8__ioinit = Pointer_make([0], 0, ALLOC_STATIC) -}); -var ___dso_handle = 0; -this.__defineGetter__("__ZL5light", function() { - delete __ZL5light; - return __ZL5light = Pointer_make([0, 0, 0], 0, ALLOC_STATIC) -}); -this.__defineGetter__("__ZL4pool", function() { - delete __ZL4pool; - return __ZL4pool = Pointer_make([0], 0, ALLOC_STATIC) -}); -this.__defineGetter__("__ZL3end", function() { - delete __ZL3end; - return __ZL3end = Pointer_make([0], 0, ALLOC_STATIC) -}); -this.__defineGetter__("__ZL4grid", function() { - delete __ZL4grid; - return __ZL4grid = Pointer_make([[-1, -0.3333333333333333], [0.3333333333333333, -1], [-0.3333333333333333, 1], [1, 0.3333333333333333]], 0, ALLOC_STATIC) -}); + +// === Body === + +function stackAlloc(size) { var ret = STACKTOP; STACKTOP += size; return ret; } +function staticAlloc(size) { var ret = STATICTOP; STATICTOP += size; return ret; } + +var _0___FLATTENER = [0,1]; +var _struct__1__pthread_mutex_s___FLATTENER = [0,1,2,3,4,5]; +var _struct_SDL_BlitMap___FLATTENER = []; +var _struct_SDL_Color___FLATTENER = [0,1,2,3]; +var _struct_SDL_Palette___FLATTENER = [0,1]; +var _struct_SDL_PixelFormat___FLATTENER = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]; +var _struct_SDL_Rect___FLATTENER = [0,1,2,3]; +var _struct_SDL_Surface___FLATTENER = [0,1,2,3,4,5,6,7,8,12,13,14,15,16]; +var _struct___pthread_slist_t___FLATTENER = [0]; +var _struct_basis_t___FLATTENER = [0,3,6]; +var _struct_hit_t___FLATTENER = [0,3]; +var _struct_node_t___FLATTENER = [0,4,8]; +var _struct_private_hwdata___FLATTENER = []; +var _struct_ray_t___FLATTENER = [0,3]; +var _struct_sphere_t___FLATTENER = [0,3]; +var __struct_std__ios_base__Init____FLATTENER = [0]; +var _struct_v_t___FLATTENER = [0,1,2]; +var _union__0__45___FLATTENER = [0]; +var _union_pthread_attr_t___FLATTENER = [0,1]; +var _union_pthread_mutex_t___FLATTENER = [0]; +var _union_pthread_mutexattr_t___FLATTENER = [0]; +this.__defineGetter__("_screen", function() { delete _screen; _screen = Pointer_make([0], 0, ALLOC_STATIC); return _screen }); +this.__defineGetter__("__ZStL8__ioinit", function() { delete __ZStL8__ioinit; __ZStL8__ioinit = Pointer_make([0], 0, ALLOC_STATIC); return __ZStL8__ioinit }); +var ___dso_handle = 0; /* external value? */ +this.__defineGetter__("__ZL5light", function() { delete __ZL5light; __ZL5light = Pointer_make([0,0,0], 0, ALLOC_STATIC); return __ZL5light }); +this.__defineGetter__("__ZL4pool", function() { delete __ZL4pool; __ZL4pool = Pointer_make([0], 0, ALLOC_STATIC); return __ZL4pool }); +this.__defineGetter__("__ZL3end", function() { delete __ZL3end; __ZL3end = Pointer_make([0], 0, ALLOC_STATIC); return __ZL3end }); +this.__defineGetter__("__ZL4grid", function() { delete __ZL4grid; __ZL4grid = Pointer_make([ [-1.000000e+00, -0.3333333333333333], [0.3333333333333333, -1.000000e+00], [-0.3333333333333333, 1.000000e+00], [1.000000e+00, 0.3333333333333333] ], 0, ALLOC_STATIC); return __ZL4grid }); + __globalConstructor__ = function() { - __GLOBAL__I_screen() -}; -_sqrt = function(b) { - return Math.sqrt(b) -}; -__ZNSt8ios_base4InitC1Ev = function() { - __ZSt4cout = 1; - __ZSt4cerr = 2 -}; -___cxa_atexit = function(b) { - __ATEXIT__.push(b) -}; -__ZNSt8ios_base4InitD1Ev = function() { - __ZSt4cout = 1; - __ZSt4cerr = 2 -}; -_cos = function(b) { - return Math.cos(b) -}; -_sin = function(b) { - return Math.sin(b) -}; -_SDL_LockSurface = function(b) { - var d = SDL_SURFACES[b]; - d.image = d.ctx.getImageData(0, 0, d.width, d.height); - for(var a = d.image.data.length, c = 0;c < a;c++) { - HEAP[d.buffer + c] = d.image.data[c] + __GLOBAL__I_screen(); +} + + +_sqrt = function (x) { return Math.sqrt(x) } +__ZNSt8ios_base4InitC1Ev = function () { + // need valid 'file descriptors' + __ZSt4cout = 1; + __ZSt4cerr = 2; + } +___cxa_atexit = function (func) { + __ATEXIT__.push(func); + } +__ZNSt8ios_base4InitD1Ev = function () { + // need valid 'file descriptors' + __ZSt4cout = 1; + __ZSt4cerr = 2; + } +_cos = function (x) { return Math.cos(x) } +_sin = function (x) { return Math.sin(x) } +_SDL_LockSurface = function (surf) { + var surfData = SDL_SURFACES[surf]; + surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); + // Copy pixel data to somewhere accessible to 'C/C++' + var num = surfData.image.data.length; + for (var i = 0; i < num; i++) { + HEAP[surfData.buffer+i] = surfData.image.data[i]; + } + // Mark in C/C++-accessible SDL structure + // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... + // So we have fields all of the same size, and 5 of them before us. + HEAP[surf + 5*1] = surfData.buffer; + } +_SDL_UnlockSurface = function (surf) { + var surfData = SDL_SURFACES[surf]; + // Copy pixel data to image + var num = surfData.image.data.length; + for (var i = 0; i < num; i++) { + surfData.image.data[i] = HEAP[surfData.buffer+i]; + } + for (var i = 0; i < num/4; i++) { + surfData.image.data[i*4+3] = 255; // opacity, as canvases blend alpha + } + // Copy to canvas + surfData.ctx.putImageData(surfData.image, 0, 0); + // Cleanup + surfData.image = null; + } +_SDL_Flip = function (surf) { + // We actually do this in Unlock... + } +// stub for _atoi +// stub for __Znaj +_SDL_Init = function (what) { + SDL_SURFACES = {}; + return 1; } - HEAP[b + 5] = d.buffer -}; -_SDL_UnlockSurface = function(b) { - b = SDL_SURFACES[b]; - for(var d = b.image.data.length, a = 0;a < d;a++) { - b.image.data[a] = HEAP[b.buffer + a] +_SDL_SetVideoMode = function (width, height, depth, flags, canvas) { + // ^^^^^^ a 'canvas' parameter is added here; supply a canvas from JS there + var surf = _malloc(14*1); // SDL_Surface has 14 fields of quantum size + SDL_SURFACES[surf] = { + width: width, + height: height, + canvas: canvas, + ctx: canvas.getContext('2d'), + surf: surf, + buffer: _malloc(width*height*4), + }; + return surf; } - for(a = 0;a < d / 4;a++) { - b.image.data[a * 4 + 3] = 255 +_SDL_Delay = function (delay) { + // No can do... unless you were a generator... } - b.ctx.putImageData(b.image, 0, 0); - b.image = null -}; -_SDL_Flip = function() { -}; -_SDL_Init = function() { - SDL_SURFACES = {}; - return 1 -}; -_SDL_SetVideoMode = function(b, d, a, c, e) { - a = _malloc(14); - SDL_SURFACES[a] = {width:b, height:d, canvas:e, ctx:e.getContext("2d"), surf:a, buffer:_malloc(b * d * 4)}; - return a -}; -_SDL_Delay = function() { -}; -_SDL_Quit = function() { - return 1 -}; +_SDL_Quit = function () { + return 1; + } +// stub for i32 +// stub for i8_ +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 + + function __GLOBAL__I_screen() { - stackEnter(); + STACK_STACK.push(STACKTOP); + var __label__; __Z41__static_initialization_and_destruction_0ii(1, 65535); - stackExit() + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZnwjPv(b, d) { - stackEnter(); - var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); - HEAP[a] = d; - HEAP[e] = HEAP[a]; - HEAP[e] = HEAP[e]; - HEAP[c] = HEAP[e]; - a = HEAP[c]; - stackExit(); - return a + + +function __ZnwjPv(_unnamed_arg, ___p) { + STACK_STACK.push(STACKTOP); + var __label__; + var _unnamed_arg_addr; + var ___p_addr = STACKTOP; STACKTOP += 1; + var _retval = STACKTOP; STACKTOP += 1; + var _0 = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + _unnamed_arg_addr = _unnamed_arg; + HEAP[___p_addr] = ___p; + var _1 = HEAP[___p_addr]; + HEAP[_0] = _1; + var _2 = HEAP[_0]; + HEAP[_0] = _2; + var _3 = HEAP[_0]; + HEAP[_retval] = _3; + __label__ = 0; /* _return */ + var _retval1 = HEAP[_retval]; + STACKTOP = STACK_STACK.pop(); + return _retval1; } -function __ZN3v_tC1Ev(b) { - stackEnter(); - var d = Pointer_make([0], 0, ALLOC_STACK); - HEAP[d] = b; - stackExit() + + +function __ZN3v_tC1Ev(_this) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZNK3v_tplERKS_(b, d, a) { - stackEnter(); - var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = d; - HEAP[e] = a; - __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] + HEAP[0 + HEAP[e] + 0], HEAP[0 + HEAP[c] + 1] + HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] + HEAP[0 + HEAP[e] + 2]); - stackExit() + + +function __ZNK3v_tplERKS_(_agg_result, _this, _v) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _v_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = HEAP[_v_addr]; + var _5 = HEAP[0 + _3+2*1]; + var _6 = _2 + _5; + var _7 = HEAP[_this_addr]; + var _9 = HEAP[0 + _7+1*1]; + var _10 = HEAP[_v_addr]; + var _12 = HEAP[0 + _10+1*1]; + var _13 = _9 + _12; + var _14 = HEAP[_this_addr]; + var _16 = HEAP[0 + _14+0*1]; + var _17 = HEAP[_v_addr]; + var _19 = HEAP[0 + _17+0*1]; + var _20 = _16 + _19; + __ZN3v_tC1Eddd(_agg_result, _20, _13, _6); + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZNK3v_tmiERKS_(b, d, a) { - stackEnter(); - var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = d; - HEAP[e] = a; - __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] - HEAP[0 + HEAP[e] + 0], HEAP[0 + HEAP[c] + 1] - HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] - HEAP[0 + HEAP[e] + 2]); - stackExit() + + +function __ZNK3v_tmiERKS_(_agg_result, _this, _v) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _v_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = HEAP[_v_addr]; + var _5 = HEAP[0 + _3+2*1]; + var _6 = _2 - _5; + var _7 = HEAP[_this_addr]; + var _9 = HEAP[0 + _7+1*1]; + var _10 = HEAP[_v_addr]; + var _12 = HEAP[0 + _10+1*1]; + var _13 = _9 - _12; + var _14 = HEAP[_this_addr]; + var _16 = HEAP[0 + _14+0*1]; + var _17 = HEAP[_v_addr]; + var _19 = HEAP[0 + _17+0*1]; + var _20 = _16 - _19; + __ZN3v_tC1Eddd(_agg_result, _20, _13, _6); + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZNK3v_tngEv(b, d) { - stackEnter(); - var a = Pointer_make([0], 0, ALLOC_STACK); - HEAP[a] = d; - __ZN3v_tC1Eddd(b, 0 - HEAP[0 + HEAP[a] + 0], 0 - HEAP[0 + HEAP[a] + 1], 0 - HEAP[0 + HEAP[a] + 2]); - stackExit() + + +function __ZNK3v_tngEv(_agg_result, _this) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = -0.000000e+00 - _2; + var _4 = HEAP[_this_addr]; + var _6 = HEAP[0 + _4+1*1]; + var _7 = -0.000000e+00 - _6; + var _8 = HEAP[_this_addr]; + var _10 = HEAP[0 + _8+0*1]; + var _11 = -0.000000e+00 - _10; + __ZN3v_tC1Eddd(_agg_result, _11, _7, _3); + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZNK3v_tmlEd(b, d, a) { - stackEnter(); - var c = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = d; - __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 0] * a, HEAP[0 + HEAP[c] + 1] * a, HEAP[0 + HEAP[c] + 2] * a); - stackExit() + + +function __ZNK3v_tmlEd(_agg_result, _this, _d) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _d_addr; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + _d_addr = _d; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = _d_addr; + var _4 = _2 * _3; + var _5 = HEAP[_this_addr]; + var _7 = HEAP[0 + _5+1*1]; + var _8 = _d_addr; + var _9 = _7 * _8; + var _10 = HEAP[_this_addr]; + var _12 = HEAP[0 + _10+0*1]; + var _13 = _d_addr; + var _14 = _12 * _13; + __ZN3v_tC1Eddd(_agg_result, _14, _9, _4); + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZNK3v_t5crossERKS_(b, d, a) { - stackEnter(); - var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = d; - HEAP[e] = a; - __ZN3v_tC1Eddd(b, HEAP[0 + HEAP[c] + 1] * HEAP[0 + HEAP[e] + 2] - HEAP[0 + HEAP[c] + 2] * HEAP[0 + HEAP[e] + 1], HEAP[0 + HEAP[c] + 2] * HEAP[0 + HEAP[e] + 0] - HEAP[0 + HEAP[c] + 0] * HEAP[0 + HEAP[e] + 2], HEAP[0 + HEAP[c] + 0] * HEAP[0 + HEAP[e] + 1] - HEAP[0 + HEAP[c] + 1] * HEAP[0 + HEAP[e] + 0]); - stackExit() + + +function __ZNK3v_t5crossERKS_(_agg_result, _this, _v) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _v_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+0*1]; + var _3 = HEAP[_v_addr]; + var _5 = HEAP[0 + _3+1*1]; + var _6 = _2 * _5; + var _7 = HEAP[_this_addr]; + var _9 = HEAP[0 + _7+1*1]; + var _10 = HEAP[_v_addr]; + var _12 = HEAP[0 + _10+0*1]; + var _13 = _9 * _12; + var _14 = _6 - _13; + var _15 = HEAP[_this_addr]; + var _17 = HEAP[0 + _15+2*1]; + var _18 = HEAP[_v_addr]; + var _20 = HEAP[0 + _18+0*1]; + var _21 = _17 * _20; + var _22 = HEAP[_this_addr]; + var _24 = HEAP[0 + _22+0*1]; + var _25 = HEAP[_v_addr]; + var _27 = HEAP[0 + _25+2*1]; + var _28 = _24 * _27; + var _29 = _21 - _28; + var _30 = HEAP[_this_addr]; + var _32 = HEAP[0 + _30+1*1]; + var _33 = HEAP[_v_addr]; + var _35 = HEAP[0 + _33+2*1]; + var _36 = _32 * _35; + var _37 = HEAP[_this_addr]; + var _39 = HEAP[0 + _37+2*1]; + var _40 = HEAP[_v_addr]; + var _42 = HEAP[0 + _40+1*1]; + var _43 = _39 * _42; + var _44 = _36 - _43; + __ZN3v_tC1Eddd(_agg_result, _44, _29, _14); + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZNK3v_t3dotERKS_(b, d) { - stackEnter(); - var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK); - HEAP[a] = b; - HEAP[c] = d; - a = HEAP[0 + HEAP[a] + 0] * HEAP[0 + HEAP[c] + 0] + HEAP[0 + HEAP[a] + 1] * HEAP[0 + HEAP[c] + 1] + HEAP[0 + HEAP[a] + 2] * HEAP[0 + HEAP[c] + 2]; - stackExit(); - return a + + +function __ZNK3v_t3dotERKS_(_this, _v) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _v_addr = STACKTOP; STACKTOP += 1; + var _retval; + var _0; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _1 = HEAP[_this_addr]; + var _3 = HEAP[0 + _1+0*1]; + var _4 = HEAP[_v_addr]; + var _6 = HEAP[0 + _4+0*1]; + var _7 = _3 * _6; + var _8 = HEAP[_this_addr]; + var _10 = HEAP[0 + _8+1*1]; + var _11 = HEAP[_v_addr]; + var _13 = HEAP[0 + _11+1*1]; + var _14 = _10 * _13; + var _15 = _7 + _14; + var _16 = HEAP[_this_addr]; + var _18 = HEAP[0 + _16+2*1]; + var _19 = HEAP[_v_addr]; + var _21 = HEAP[0 + _19+2*1]; + var _22 = _18 * _21; + _0 = _15 + _22; + _retval = _0; + __label__ = 0; /* _return */ + var _retval1 = _retval; + STACKTOP = STACK_STACK.pop(); + return _retval1; } -function __ZSt3maxIdERKT_S2_S2_(b, d) { - stackEnter(); - var a, c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK), g = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = b; - HEAP[e] = d; - a = 0 + (HEAP[HEAP[c]] < HEAP[HEAP[e]]) ? 1 : 2; - a:do { - if(a == 1) { - HEAP[g] = HEAP[e]; - break a - }else { - if(a == 2) { - HEAP[g] = HEAP[c]; - break a - } + + +function __ZSt3maxIdERKT_S2_S2_(___a, ___b) { + STACK_STACK.push(STACKTOP); + var __label__; + var ___a_addr = STACKTOP; STACKTOP += 1; + var ___b_addr = STACKTOP; STACKTOP += 1; + var _retval = STACKTOP; STACKTOP += 1; + var _0 = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[___a_addr] = ___a; + HEAP[___b_addr] = ___b; + var _1 = HEAP[___a_addr]; + var _2 = HEAP[_1]; + var _3 = HEAP[___b_addr]; + var _4 = HEAP[_3]; + var _5 = 0+(_2 < _4); + if (_5) { __label__ = 1; /* _bb */ } else { __label__ = 2; /* _bb1 */ } + _bb: do { + if (__label__ == 1) { + var _6 = HEAP[___b_addr]; + HEAP[_0] = _6; + __label__ = 3; /* _bb2 */ break _bb; + } + else if (__label__ == 2) { + var _7 = HEAP[___a_addr]; + HEAP[_0] = _7; + __label__ = 3; /* _bb2 */ break _bb; } - }while(0); - HEAP[f] = HEAP[g]; - a = HEAP[f]; - stackExit(); - return a + } while(0); + var _8 = HEAP[_0]; + HEAP[_retval] = _8; + __label__ = 0; /* _return */ + var _retval3 = HEAP[_retval]; + STACKTOP = STACK_STACK.pop(); + return _retval3; } -function __ZSt3maxIiERKT_S2_S2_(b, d) { - stackEnter(); - var a, c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK), g = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = b; - HEAP[e] = d; - a = 0 + (HEAP[HEAP[c]] < HEAP[HEAP[e]]) ? 1 : 2; - a:do { - if(a == 1) { - HEAP[g] = HEAP[e]; - break a - }else { - if(a == 2) { - HEAP[g] = HEAP[c]; - break a - } + + +function __ZSt3maxIiERKT_S2_S2_(___a, ___b) { + STACK_STACK.push(STACKTOP); + var __label__; + var ___a_addr = STACKTOP; STACKTOP += 1; + var ___b_addr = STACKTOP; STACKTOP += 1; + var _retval = STACKTOP; STACKTOP += 1; + var _0 = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[___a_addr] = ___a; + HEAP[___b_addr] = ___b; + var _1 = HEAP[___a_addr]; + var _2 = HEAP[_1]; + var _3 = HEAP[___b_addr]; + var _4 = HEAP[_3]; + var _5 = 0+(_2 < _4); + if (_5) { __label__ = 1; /* _bb */ } else { __label__ = 2; /* _bb1 */ } + _bb: do { + if (__label__ == 1) { + var _6 = HEAP[___b_addr]; + HEAP[_0] = _6; + __label__ = 3; /* _bb2 */ break _bb; + } + else if (__label__ == 2) { + var _7 = HEAP[___a_addr]; + HEAP[_0] = _7; + __label__ = 3; /* _bb2 */ break _bb; } - }while(0); - HEAP[f] = HEAP[g]; - a = HEAP[f]; - stackExit(); - return a + } while(0); + var _8 = HEAP[_0]; + HEAP[_retval] = _8; + __label__ = 0; /* _return */ + var _retval3 = HEAP[_retval]; + STACKTOP = STACK_STACK.pop(); + return _retval3; } -function ___tcf_0(b) { - stackEnter(); - var d = Pointer_make([0], 0, ALLOC_STACK); - HEAP[d] = b; + + +function ___tcf_0(_unnamed_arg) { + STACK_STACK.push(STACKTOP); + var __label__; + var _unnamed_arg_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_unnamed_arg_addr] = _unnamed_arg; __ZNSt8ios_base4InitD1Ev(__ZStL8__ioinit); - stackExit() + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZN3v_tC1Eddd(b, d, a, c) { - stackEnter(); - var e = Pointer_make([0], 0, ALLOC_STACK); - HEAP[e] = b; - HEAP[HEAP[e] + 0] = d; - HEAP[HEAP[e] + 1] = a; - HEAP[HEAP[e] + 2] = c; - stackExit() + + +function __ZN3v_tC1Eddd(_this, _a, _b, _c) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _a_addr; + var _b_addr; + var _c_addr; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + _a_addr = _a; + _b_addr = _b; + _c_addr = _c; + var _0 = HEAP[_this_addr]; + var _1 = _0+0*1; + HEAP[_1] = _a_addr; + var _3 = HEAP[_this_addr]; + var _4 = _3+1*1; + HEAP[_4] = _b_addr; + var _6 = HEAP[_this_addr]; + var _7 = _6+2*1; + HEAP[_7] = _c_addr; + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZN5ray_tC1ERK3v_t(b, d) { - stackEnter(); - var a = Pointer_make([0], 0, ALLOC_STACK), c = Pointer_make([0], 0, ALLOC_STACK); - HEAP[a] = b; - HEAP[c] = d; - var e = HEAP[a] + 0; - c = HEAP[c]; - HEAP[e + 0] = HEAP[0 + c + 0]; - HEAP[e + 1] = HEAP[0 + c + 1]; - HEAP[e + 2] = HEAP[0 + c + 2]; - __ZN3v_tC1Ev(HEAP[a] + 3); - stackExit() + + +function __ZN5ray_tC1ERK3v_t(_this, _v) { + STACK_STACK.push(STACKTOP); + var __label__; + var _this_addr = STACKTOP; STACKTOP += 1; + var _v_addr = STACKTOP; STACKTOP += 1; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _1 = _0+0*3; + var _2 = HEAP[_v_addr]; + var _3 = _1+0*1; + var _5 = HEAP[0 + _2+0*1]; + HEAP[_3] = _5; + var _6 = _1+1*1; + var _8 = HEAP[0 + _2+1*1]; + HEAP[_6] = _8; + var _9 = _1+2*1; + var _11 = HEAP[0 + _2+2*1]; + HEAP[_9] = _11; + var _12 = HEAP[_this_addr]; + var _13 = _12+1*3; + __ZN3v_tC1Ev(_13); + __label__ = 0; /* _return */ + STACKTOP = STACK_STACK.pop(); + return; } -function __ZN5ray_tC1ERK3v_tS2_(b, d, a) { - stackEnter(); - var c = Pointer_make([0], 0, ALLOC_STACK), e = Pointer_make([0], 0, ALLOC_STACK), f = Pointer_make([0], 0, ALLOC_STACK); - HEAP[c] = b; - HEAP[e] = d; - HEAP[f] = a; - b = HEAP[c] + 0; - e = HEAP[e]; - HEAP[b + 0] = HEAP[0 + e + 0]; - HEAP[b + 1] = HEAP[0 + e + 1]; - HEAP[b + 2] = HEAP[0 + e + 2]; - c = HEAP[c] + 3; - f = HEAP[f]; - HEAP[c + 0] = HEAP[0 + f + 0]; |