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authorAlon Zakai <alonzakai@gmail.com>2011-05-01 12:13:55 -0700
committerAlon Zakai <alonzakai@gmail.com>2011-05-01 12:13:55 -0700
commit954b5d83dac515007883af39c838406d31f468e9 (patch)
tree4aff5b02026462ec4bd87429a92f665aa5c085ed /demos/webgl/demo.html
parentab754ce645f4d89fa92e25545523cc9c3c2eff21 (diff)
prepare for new bullet demo
Diffstat (limited to 'demos/webgl/demo.html')
-rw-r--r--demos/webgl/demo.html89
1 files changed, 0 insertions, 89 deletions
diff --git a/demos/webgl/demo.html b/demos/webgl/demo.html
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-<html>
- <head>
- <title>Bullet/WebGL Demo</title>
- <script type="text/javascript" src="glge_math.js"></script>
- <script type="text/javascript" src="glge.js"></script>
- <script type="text/javascript" src="bullet.js"></script>
- <script ty[e="text/javascript" src="bullet_demo.js"></script>
- <style type="text/css">
- body { background-color: #eee; }
- </style>
- </head>
- <body>
- <center>
- <form onsubmit="run([]); prepareBulletDemo(); return false">
- <input type="submit" value="restart">
- </form>
-
- <canvas id="canvas" width="500" height="500"></canvas>
- <script type="text/javascript">
- var doc = new GLGE.Document();
-
- doc.onLoad = function() {
- prepareBulletDemo();
-
- var boxes = [];
-
- function simulatePhysics(diff) {
- simulateBulletDemo(diff);
- for (var i = 0; i < 5; i++)
- applyBulletObject(boxes[i], readBulletObject(i+1));
- }
-
- var renderer = new GLGE.Renderer(document.getElementById("canvas"));
- var scene = doc.getElement("mainscene");
- renderer.setScene(scene);
-
- var mesh = doc.getElement("Box");
- for (var i = 0; i < 5; i++) {
- var box = new GLGE.Object('box_' + i);
- box.setMesh(mesh);
- box.setMaterial(doc.getElement("boxmaterial"+(i+1)));
- box.setId('box_' + i);
- box.setLoc(i*2, 10, 0);
- box.setScale(1, 1, 1);
- scene.addChild(box);
- boxes.push(box);
- }
-
- var t = Date.now();
- var lastHUD = 0;
- var diffs = 0, num = 0;
- function render() {
- var now = Date.now();
- var diff = (now - t)/1000;
-
- // Simulate
- simulatePhysics(diff);
-
- // Render
- renderer.render();
-
- // Show FPS
- diffs += diff;
- num++;
- if (now - lastHUD > 250) {
- document.getElementById('out').innerHTML = '<b>FPS:' + Math.ceil(1/(diffs/num)) + '</b>';
- lastHUD = now;
- diffs = 0;
- num = 0;
- }
- t = now;
- }
-
- setInterval(render, 1000/100);
- }
-
- doc.load("http://127.0.0.1:8991/scene.xml");
- </script>
- <br><br>
- <div id="out">waka</div>
- <br>
- <b>Bullet/WebGL Demo</b>: The <a href="http://www.bulletphysics.com">Bullet physics engine</a>, compiled from C++ to JavaScript using <a href="http://emscripten.org">Emscripten</a>, with rendering by <a href="http://glge.org">GLGE</a> using WebGL.
- <br><br>
- Tested with Firefox 4 nightly builds (minefield) and Chrome 7 (requires --enable-webgl on the commandline); should work with any
- <a href="http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">browser that supports WebGL</a>
- </center>
- </body>
-</html>
-