diff options
author | Alon Zakai <alonzakai@gmail.com> | 2011-05-01 12:13:55 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2011-05-01 12:13:55 -0700 |
commit | 954b5d83dac515007883af39c838406d31f468e9 (patch) | |
tree | 4aff5b02026462ec4bd87429a92f665aa5c085ed /demos/webgl/demo.html | |
parent | ab754ce645f4d89fa92e25545523cc9c3c2eff21 (diff) |
prepare for new bullet demo
Diffstat (limited to 'demos/webgl/demo.html')
-rw-r--r-- | demos/webgl/demo.html | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/demos/webgl/demo.html b/demos/webgl/demo.html deleted file mode 100644 index 447dace6..00000000 --- a/demos/webgl/demo.html +++ /dev/null @@ -1,89 +0,0 @@ -<html> - <head> - <title>Bullet/WebGL Demo</title> - <script type="text/javascript" src="glge_math.js"></script> - <script type="text/javascript" src="glge.js"></script> - <script type="text/javascript" src="bullet.js"></script> - <script ty[e="text/javascript" src="bullet_demo.js"></script> - <style type="text/css"> - body { background-color: #eee; } - </style> - </head> - <body> - <center> - <form onsubmit="run([]); prepareBulletDemo(); return false"> - <input type="submit" value="restart"> - </form> - - <canvas id="canvas" width="500" height="500"></canvas> - <script type="text/javascript"> - var doc = new GLGE.Document(); - - doc.onLoad = function() { - prepareBulletDemo(); - - var boxes = []; - - function simulatePhysics(diff) { - simulateBulletDemo(diff); - for (var i = 0; i < 5; i++) - applyBulletObject(boxes[i], readBulletObject(i+1)); - } - - var renderer = new GLGE.Renderer(document.getElementById("canvas")); - var scene = doc.getElement("mainscene"); - renderer.setScene(scene); - - var mesh = doc.getElement("Box"); - for (var i = 0; i < 5; i++) { - var box = new GLGE.Object('box_' + i); - box.setMesh(mesh); - box.setMaterial(doc.getElement("boxmaterial"+(i+1))); - box.setId('box_' + i); - box.setLoc(i*2, 10, 0); - box.setScale(1, 1, 1); - scene.addChild(box); - boxes.push(box); - } - - var t = Date.now(); - var lastHUD = 0; - var diffs = 0, num = 0; - function render() { - var now = Date.now(); - var diff = (now - t)/1000; - - // Simulate - simulatePhysics(diff); - - // Render - renderer.render(); - - // Show FPS - diffs += diff; - num++; - if (now - lastHUD > 250) { - document.getElementById('out').innerHTML = '<b>FPS:' + Math.ceil(1/(diffs/num)) + '</b>'; - lastHUD = now; - diffs = 0; - num = 0; - } - t = now; - } - - setInterval(render, 1000/100); - } - - doc.load("http://127.0.0.1:8991/scene.xml"); - </script> - <br><br> - <div id="out">waka</div> - <br> - <b>Bullet/WebGL Demo</b>: The <a href="http://www.bulletphysics.com">Bullet physics engine</a>, compiled from C++ to JavaScript using <a href="http://emscripten.org">Emscripten</a>, with rendering by <a href="http://glge.org">GLGE</a> using WebGL. - <br><br> - Tested with Firefox 4 nightly builds (minefield) and Chrome 7 (requires --enable-webgl on the commandline); should work with any - <a href="http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">browser that supports WebGL</a> - </center> - </body> -</html> - |